v0.11.0.9

This commit is contained in:
Joonas Rikkonen
2020-12-09 16:34:16 +02:00
parent bbf06f0984
commit f433a7ba10
325 changed files with 13947 additions and 3652 deletions
@@ -10,10 +10,7 @@ namespace Barotrauma
{
if (GameMain.Client == null) { return; }
Vector2 newVelocity = Body.LinearVelocity;
Vector2 newPosition = Body.SimPosition;
Body.CorrectPosition(positionBuffer, out newPosition, out newVelocity, out _, out _);
Body.CorrectPosition(positionBuffer, out Vector2 newPosition, out Vector2 newVelocity, out _, out _);
Vector2 moveAmount = ConvertUnits.ToDisplayUnits(newPosition - Body.SimPosition);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity) || moveAmount.LengthSquared() < 0.0001f)
@@ -24,12 +21,12 @@ namespace Barotrauma
List<Submarine> subsToMove = submarine.GetConnectedSubs();
foreach (Submarine dockedSub in subsToMove)
{
if (dockedSub == submarine) continue;
if (dockedSub == submarine) { continue; }
//clear the position buffer of the docked subs to prevent unnecessary position corrections
dockedSub.SubBody.positionBuffer.Clear();
}
Submarine closestSub = null;
Submarine closestSub;
if (Character.Controlled == null)
{
closestSub = Submarine.FindClosest(GameMain.GameScreen.Cam.Position);
@@ -63,5 +60,33 @@ namespace Barotrauma
if (Character.Controlled != null) Character.Controlled.CursorPosition += moveAmount;
}
}
private void PlayDamageSounds(Dictionary<Structure, float> damagedStructures, Vector2 impactSimPos, float impact, string soundTag)
{
if (impact < MinCollisionImpact) { return; }
//play a damage sound for the structure that took the most damage
float maxDamage = 0.0f;
Structure maxDamageStructure = null;
foreach (KeyValuePair<Structure, float> structureDamage in damagedStructures)
{
if (maxDamageStructure == null || structureDamage.Value > maxDamage)
{
maxDamage = structureDamage.Value;
maxDamageStructure = structureDamage.Key;
}
}
if (maxDamageStructure != null)
{
SoundPlayer.PlayDamageSound(
soundTag,
impact * 10.0f,
ConvertUnits.ToDisplayUnits(impactSimPos),
MathHelper.Lerp(2000.0f, 10000.0f, (impact - MinCollisionImpact) / 2.0f),
maxDamageStructure.Tags);
}
}
}
}