v0.11.0.9
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@@ -394,12 +394,10 @@ namespace Barotrauma
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float expandY = MathHelper.Lerp(30.0f, 0.0f, normalizedDistY);
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GUI.DrawLine(spriteBatch,
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horizontalLine,
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new Vector2(topLeft.X - expandX, -bottomRight.Y + i * GridSize.Y),
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new Vector2(bottomRight.X + expandX, -bottomRight.Y + i * GridSize.Y),
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Color.White * (1.0f - normalizedDistY) * alpha, depth: 0.6f, width: 3);
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GUI.DrawLine(spriteBatch,
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verticalLine,
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new Vector2(topLeft.X + i * GridSize.X, -topLeft.Y + expandY),
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new Vector2(topLeft.X + i * GridSize.X, -bottomRight.Y - expandY),
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Color.White * (1.0f - normalizedDistX) * alpha, depth: 0.6f, width: 3);
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