v0.11.0.9
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@@ -114,6 +114,18 @@ namespace Barotrauma
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public MapEntity ReplacedBy;
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public virtual void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) { }
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/// <summary>
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/// A method that modifies the draw depth to prevent z-fighting between entities with the same sprite depth
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/// </summary>
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public float GetDrawDepth(float baseDepth, Sprite sprite)
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{
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float depth = baseDepth
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//take texture into account to get entities with (roughly) the same base depth and texture to render consecutively to minimize texture swaps
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+ (sprite?.Texture?.SortingKey ?? 0) % 100 * 0.00001f
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+ ID % 100 * 0.000001f;
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return Math.Min(depth, 1.0f);
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}
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/// <summary>
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/// Update the selection logic in submarine editor
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@@ -329,8 +341,8 @@ namespace Barotrauma
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{
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var clones = Clone(selectedList).Where(c => c != null).ToList();
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selectedList = clones;
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(clones, false));
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selectedList.ForEach(c => c.Move(moveAmount));
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(clones, false));
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}
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else // move
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{
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@@ -897,10 +909,10 @@ namespace Barotrauma
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{
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if (entities.Count == 0) { return; }
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity>(entities), true));
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CopyEntities(entities);
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity>(entities), true));
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entities.ForEach(e => { if (!e.Removed) { e.Remove(); } });
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entities.Clear();
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}
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@@ -913,7 +925,6 @@ namespace Barotrauma
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Clone(copiedList);
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var clones = mapEntityList.Except(prevEntities).ToList();
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(clones, false));
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var nonWireClones = clones.Where(c => !(c is Item item) || item.GetComponent<Wire>() == null);
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if (!nonWireClones.Any()) { nonWireClones = clones; }
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@@ -929,6 +940,8 @@ namespace Barotrauma
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clone.Move(moveAmount);
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clone.Submarine = Submarine.MainSub;
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}
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(clones, false, handleInventoryBehavior: false));
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}
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/// <summary>
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