v0.11.0.9

This commit is contained in:
Joonas Rikkonen
2020-12-09 16:34:16 +02:00
parent bbf06f0984
commit f433a7ba10
325 changed files with 13947 additions and 3652 deletions
@@ -1,14 +1,14 @@
using Barotrauma.Lights;
using Barotrauma.Networking;
using Barotrauma.Particles;
using Barotrauma.Sounds;
using Barotrauma.Networking;
using Barotrauma.SpriteDeformations;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Barotrauma.SpriteDeformations;
using System.Linq;
using FarseerPhysics.Dynamics;
using System.Xml.Linq;
namespace Barotrauma
{
@@ -74,10 +74,21 @@ namespace Barotrauma
private set;
}
public bool VisibleOnSonar
{
get;
private set;
}
public float SonarRadius
{
get;
private set;
}
partial void InitProjSpecific()
{
Sprite?.EnsureLazyLoaded();
SpecularSprite?.EnsureLazyLoaded();
Prefab.DeformableSprite?.EnsureLazyLoaded();
CurrentSwingAmount = Prefab.SwingAmountRad;
@@ -98,7 +109,7 @@ namespace Barotrauma
}
}
if (Prefab.LightSourceParams != null)
if (Prefab.LightSourceParams != null && Prefab.LightSourceParams.Count > 0)
{
LightSources = new LightSource[Prefab.LightSourceParams.Count];
LightSourceTriggers = new LevelTrigger[Prefab.LightSourceParams.Count];
@@ -138,6 +149,13 @@ namespace Barotrauma
}
}
}
VisibleOnSonar = Prefab.SonarDisruption > 0.0f || Prefab.OverrideProperties.Any(p => p != null && p.SonarDisruption > 0.0f) ||
(Triggers != null && Triggers.Any(t => !MathUtils.NearlyEqual(t.Force, Vector2.Zero) && t.ForceMode != LevelTrigger.TriggerForceMode.LimitVelocity || !string.IsNullOrWhiteSpace(t.InfectIdentifier)));
if (VisibleOnSonar && Triggers.Any())
{
SonarRadius = Triggers.Select(t => t.ColliderRadius * 1.5f).Max();
}
}
public void Update(float deltaTime)
@@ -232,17 +250,21 @@ namespace Barotrauma
deformation.Update(deltaTime);
}
CurrentSpriteDeformation = SpriteDeformation.GetDeformation(spriteDeformations, ActivePrefab.DeformableSprite.Size);
foreach (LightSource lightSource in LightSources)
if (LightSources != null)
{
if (lightSource?.DeformableLightSprite != null)
foreach (LightSource lightSource in LightSources)
{
lightSource.DeformableLightSprite.Deform(CurrentSpriteDeformation);
if (lightSource?.DeformableLightSprite != null)
{
lightSource.DeformableLightSprite.Deform(CurrentSpriteDeformation);
}
}
}
}
private void UpdatePositionalDeformation(PositionalDeformation positionalDeformation, float deltaTime)
{
if (Triggers == null) { return; }
Matrix matrix = ActivePrefab.DeformableSprite.GetTransform(
Position,
ActivePrefab.DeformableSprite.Origin,
@@ -258,7 +280,7 @@ namespace Barotrauma
Vector2 moveAmount = triggerer.WorldPosition - trigger.TriggererPosition[triggerer];
moveAmount = Vector2.Transform(moveAmount, rotationMatrix);
moveAmount /= (ActivePrefab.DeformableSprite.Size * Scale);
moveAmount /= ActivePrefab.DeformableSprite.Size * Scale;
moveAmount.Y = -moveAmount.Y;
positionalDeformation.Deform(trigger.WorldPosition, moveAmount, deltaTime, Matrix.Invert(matrix) *
@@ -269,9 +291,10 @@ namespace Barotrauma
public void ClientRead(IReadMessage msg)
{
if (Triggers == null) { return; }
for (int i = 0; i < Triggers.Count; i++)
{
if (!Triggers[i].UseNetworkSyncing) continue;
if (!Triggers[i].UseNetworkSyncing) { continue; }
Triggers[i].ClientRead(msg);
}
}
@@ -12,6 +12,8 @@ namespace Barotrauma
private readonly List<LevelObject> visibleObjectsBack = new List<LevelObject>();
private readonly List<LevelObject> visibleObjectsFront = new List<LevelObject>();
private double NextRefreshTime;
//Maximum number of visible objects drawn at once. Should be large enough to not have an effect during normal gameplay,
//but small enough to prevent wrecking performance when zooming out very far
const int MaxVisibleObjects = 500;
@@ -38,11 +40,13 @@ namespace Barotrauma
/// <summary>
/// Checks which level objects are in camera view and adds them to the visibleObjects lists
/// </summary>
private void RefreshVisibleObjects(Rectangle currentIndices)
private void RefreshVisibleObjects(Rectangle currentIndices, float zoom)
{
visibleObjectsBack.Clear();
visibleObjectsFront.Clear();
float minSizeToDraw = MathHelper.Lerp(10.0f, 5.0f, Math.Min(zoom * 20.0f, 1.0f));
for (int x = currentIndices.X; x <= currentIndices.Width; x++)
{
for (int y = currentIndices.Y; y <= currentIndices.Height; y++)
@@ -50,6 +54,22 @@ namespace Barotrauma
if (objectGrid[x, y] == null) { continue; }
foreach (LevelObject obj in objectGrid[x, y])
{
if (zoom < 0.05f)
{
//hide if the sprite is very small when zoomed this far out
if ((obj.Sprite != null && Math.Min(obj.Sprite.size.X * zoom, obj.Sprite.size.Y * zoom) < 5.0f) ||
(obj.ActivePrefab?.DeformableSprite != null && Math.Min(obj.ActivePrefab.DeformableSprite.Sprite.size.X * zoom, obj.ActivePrefab.DeformableSprite.Sprite.size.Y * zoom) < minSizeToDraw))
{
continue;
}
float zCutoff = MathHelper.Lerp(5000.0f, 500.0f, (0.05f - zoom) * 20.0f);
if (obj.Position.Z > zCutoff)
{
continue;
}
}
var objectList = obj.Position.Z >= 0 ? visibleObjectsBack : visibleObjectsFront;
int drawOrderIndex = 0;
for (int i = 0; i < objectList.Count; i++)
@@ -83,7 +103,7 @@ namespace Barotrauma
}
public void DrawObjects(SpriteBatch spriteBatch, Camera cam, bool drawFront, bool specular = false)
public void DrawObjects(SpriteBatch spriteBatch, Camera cam, bool drawFront)
{
Rectangle indices = Rectangle.Empty;
indices.X = (int)Math.Floor(cam.WorldView.X / (float)GridSize);
@@ -102,9 +122,14 @@ namespace Barotrauma
indices.Height = Math.Min(indices.Height, objectGrid.GetLength(1) - 1);
float z = 0.0f;
if (currentGridIndices != indices)
if (currentGridIndices != indices && Timing.TotalTime > NextRefreshTime)
{
RefreshVisibleObjects(indices);
RefreshVisibleObjects(indices, cam.Zoom);
if (cam.Zoom < 0.1f)
{
//when zoomed very far out, refresh a little less often
NextRefreshTime = Timing.TotalTime + MathHelper.Lerp(1.0f, 0.0f, cam.Zoom * 10.0f);
}
}
var objectList = drawFront ? visibleObjectsFront : visibleObjectsBack;
@@ -113,19 +138,17 @@ namespace Barotrauma
Vector2 camDiff = new Vector2(obj.Position.X, obj.Position.Y) - cam.WorldViewCenter;
camDiff.Y = -camDiff.Y;
Sprite activeSprite = specular ? obj.SpecularSprite : obj.Sprite;
Sprite activeSprite = obj.Sprite;
activeSprite?.Draw(
spriteBatch,
new Vector2(obj.Position.X, -obj.Position.Y) - camDiff * obj.Position.Z / 10000.0f,
Color.Lerp(Color.White, Level.Loaded.BackgroundTextureColor, obj.Position.Z / 5000.0f),
Color.Lerp(Color.White, Level.Loaded.BackgroundTextureColor, obj.Position.Z / 3000.0f),
activeSprite.Origin,
obj.CurrentRotation,
obj.CurrentScale,
SpriteEffects.None,
z);
if (specular) continue;
if (obj.ActivePrefab.DeformableSprite != null)
{
if (obj.CurrentSpriteDeformation != null)
@@ -149,6 +172,7 @@ namespace Barotrauma
{
GUI.DrawRectangle(spriteBatch, new Vector2(obj.Position.X, -obj.Position.Y), new Vector2(10.0f, 10.0f), GUI.Style.Red, true);
if (obj.Triggers == null) { continue; }
foreach (LevelTrigger trigger in obj.Triggers)
{
if (trigger.PhysicsBody == null) continue;
@@ -126,7 +126,6 @@ namespace Barotrauma
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "childobject":
case "lightsource":
subElement.Remove();
break;
case "deformablesprite":
@@ -141,11 +140,31 @@ namespace Barotrauma
}
}
foreach (LightSourceParams lightSourceParams in LightSourceParams)
for (int i = 0; i < LightSourceParams.Count; i++)
{
var lightElement = new XElement("LightSource");
SerializableProperty.SerializeProperties(lightSourceParams, lightElement);
element.Add(lightElement);
int elementIndex = 0;
bool wasSaved = false;
foreach (XElement subElement in element.Elements().ToList())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "lightsource":
if (elementIndex == i)
{
SerializableProperty.SerializeProperties(LightSourceParams[i], subElement);
wasSaved = true;
break;
}
elementIndex++;
break;
}
}
if (!wasSaved)
{
var lightElement = new XElement("LightSource");
SerializableProperty.SerializeProperties(LightSourceParams[i], lightElement);
element.Add(lightElement);
}
}
foreach (ChildObject childObj in ChildObjects)
@@ -162,7 +181,7 @@ namespace Barotrauma
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().Equals("overridecommonness", System.StringComparison.OrdinalIgnoreCase)
&& subElement.GetAttributeString("leveltype", "") == overrideCommonness.Key)
&& subElement.GetAttributeString("leveltype", "").Equals(overrideCommonness.Key, System.StringComparison.OrdinalIgnoreCase))
{
subElement.Attribute("commonness").Value = overrideCommonness.Value.ToString("G", CultureInfo.InvariantCulture);
elementFound = true;