v0.11.0.9

This commit is contained in:
Joonas Rikkonen
2020-12-09 16:34:16 +02:00
parent bbf06f0984
commit f433a7ba10
325 changed files with 13947 additions and 3652 deletions
@@ -1,50 +1,117 @@
using System.Xml.Linq;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma
{
class BackgroundCreaturePrefab
{
public readonly Sprite Sprite;
public readonly Sprite Sprite, LightSprite;
public readonly DeformableSprite DeformableSprite, DeformableLightSprite;
public readonly float Speed;
public readonly string Name;
public readonly float WanderAmount;
public readonly XElement Config;
public readonly float WanderZAmount;
[Serialize(1.0f, true)]
public float Speed { get; private set; }
public readonly int SwarmMin, SwarmMax;
public readonly float SwarmRadius, SwarmCohesion;
[Serialize(0.0f, true)]
public float WanderAmount { get; private set; }
public readonly bool DisableRotation;
[Serialize(0.0f, true)]
public float WanderZAmount { get; private set; }
[Serialize(1, true)]
public int SwarmMin { get; private set; }
[Serialize(1, true)]
public int SwarmMax { get; private set; }
[Serialize(200.0f, true)]
public float SwarmRadius { get; private set; }
[Serialize(0.2f, true)]
public float SwarmCohesion { get; private set; }
[Serialize(10.0f, true)]
public float MinDepth { get; private set; }
[Serialize(1000.0f, true)]
public float MaxDepth { get; private set; }
[Serialize(false, true)]
public bool DisableRotation { get; private set; }
[Serialize(false, true)]
public bool DisableFlipping { get; private set; }
[Serialize(1.0f, true)]
public float Scale { get; private set; }
[Serialize(1.0f, true)]
public float Commonness { get; private set; }
[Serialize(1000, true)]
public int MaxCount { get; private set; }
[Serialize(0.0f, true)]
public float FlashInterval { get; private set; }
[Serialize(0.0f, true)]
public float FlashDuration { get; private set; }
/// <summary>
/// Overrides the commonness of the object in a specific level type.
/// Key = name of the level type, value = commonness in that level type.
/// </summary>
public Dictionary<string, float> OverrideCommonness = new Dictionary<string, float>();
public readonly float Scale;
public BackgroundCreaturePrefab(XElement element)
{
Speed = element.GetAttributeFloat("speed", 1.0f);
Name = element.Name.ToString();
WanderAmount = element.GetAttributeFloat("wanderamount", 0.0f);
Config = element;
WanderZAmount = element.GetAttributeFloat("wanderzamount", 0.0f);
SwarmMin = element.GetAttributeInt("swarmmin", 1);
SwarmMax = element.GetAttributeInt("swarmmax", 1);
SwarmRadius = element.GetAttributeFloat("swarmradius", 200.0f);
SwarmCohesion = element.GetAttributeFloat("swarmcohesion", 0.2f);
DisableRotation = element.GetAttributeBool("disablerotation", false);
Scale = element.GetAttributeFloat("scale", 1.0f);
SerializableProperty.DeserializeProperties(this, element);
foreach (XElement subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("sprite", System.StringComparison.OrdinalIgnoreCase)) { continue; }
Sprite = new Sprite(subElement, lazyLoad: true);
break;
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
Sprite = new Sprite(subElement, lazyLoad: true);
break;
case "deformablesprite":
DeformableSprite = new DeformableSprite(subElement, lazyLoad: true);
break;
case "lightsprite":
LightSprite = new Sprite(subElement, lazyLoad: true);
break;
case "deformablelightsprite":
DeformableLightSprite = new DeformableSprite(subElement, lazyLoad: true);
break;
case "overridecommonness":
string levelType = subElement.GetAttributeString("leveltype", "").ToLowerInvariant();
if (!OverrideCommonness.ContainsKey(levelType))
{
OverrideCommonness.Add(levelType, subElement.GetAttributeFloat("commonness", 1.0f));
}
break;
}
}
}
public float GetCommonness(LevelGenerationParams generationParams)
{
if (generationParams?.Identifier != null &&
(OverrideCommonness.TryGetValue(generationParams.Identifier, out float commonness) ||
(generationParams.OldIdentifier != null && OverrideCommonness.TryGetValue(generationParams.OldIdentifier, out commonness))))
{
return commonness;
}
return Commonness;
}
}
}