v0.11.0.9
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@@ -5,6 +5,7 @@ using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.MapCreatures.Behavior;
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namespace Barotrauma
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{
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@@ -48,7 +49,7 @@ namespace Barotrauma
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{
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get
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{
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return decals.Count > 0;
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return decals.Count > 0 || BallastFlora != null;
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}
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}
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@@ -65,6 +66,8 @@ namespace Barotrauma
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public override bool IsVisible(Rectangle worldView)
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{
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if (BallastFlora != null) { return true; }
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if (Screen.Selected != GameMain.SubEditorScreen && !GameMain.DebugDraw)
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{
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if (decals.Count == 0 && paintAmount < minimumPaintAmountToDraw) { return false; }
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@@ -229,6 +232,7 @@ namespace Barotrauma
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{
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if (back && Screen.Selected != GameMain.SubEditorScreen)
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{
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BallastFlora?.Draw(spriteBatch);
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DrawDecals(spriteBatch);
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return;
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}
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@@ -244,7 +248,7 @@ namespace Barotrauma
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alpha = Math.Min((float)(Timing.TotalTime - lastAmbientLightEditTime) / hideTimeAfterEdit - 1.0f, 1.0f);
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}
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Rectangle drawRect =
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Rectangle drawRect =
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Submarine == null ? rect : new Rectangle((int)(Submarine.DrawPosition.X + rect.X), (int)(Submarine.DrawPosition.Y + rect.Y), rect.Width, rect.Height);
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if ((IsSelected || IsHighlighted) && editing)
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@@ -332,6 +336,7 @@ namespace Barotrauma
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public void DrawSectionColors(SpriteBatch spriteBatch)
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{
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if (BackgroundSections == null || BackgroundSections.Count == 0) { return; }
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Vector2 drawOffset = Submarine == null ? Vector2.Zero : Submarine.DrawPosition;
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Point sectionSize = BackgroundSections[0].Rect.Size;
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Vector2 drawPos = drawOffset + new Vector2(rect.Location.X + sectionSize.X / 2, rect.Location.Y - sectionSize.Y / 2);
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@@ -607,6 +612,26 @@ namespace Barotrauma
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public void ClientRead(ServerNetObject type, IReadMessage message, float sendingTime)
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{
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bool isBallastFloraUpdate = message.ReadBoolean();
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if (isBallastFloraUpdate)
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{
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BallastFloraBehavior.NetworkHeader header = (BallastFloraBehavior.NetworkHeader) message.ReadByte();
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if (header == BallastFloraBehavior.NetworkHeader.Spawn)
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{
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string identifier = message.ReadString();
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float x = message.ReadSingle();
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float y = message.ReadSingle();
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BallastFlora = new BallastFloraBehavior(this, BallastFloraPrefab.Find(identifier), new Vector2(x, y), firstGrowth: true)
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{
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PowerConsumptionTimer = message.ReadSingle()
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};
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}
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else if (BallastFlora != null)
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{
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BallastFlora.ClientRead(message, header);
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}
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return;
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}
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remoteWaterVolume = message.ReadRangedSingle(0.0f, 1.5f, 8) * Volume;
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remoteOxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8);
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