v0.11.0.9
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@@ -36,8 +36,8 @@ namespace Barotrauma
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Rand.Range(worldPosition.Y - size.Y, worldPosition.Y + 20.0f));
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Vector2 particleVel = new Vector2(
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(particlePos.X - (worldPosition.X + size.X / 2.0f)),
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(float)Math.Sqrt(size.X) * Rand.Range(0.0f, 15.0f) * growModifier);
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particlePos.X - (worldPosition.X + size.X / 2.0f),
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Math.Max((float)Math.Sqrt(size.X) * Rand.Range(0.0f, 15.0f) * growModifier, 0.0f));
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particleVel.X = MathHelper.Clamp(particleVel.X, -200.0f, 200.0f);
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