v0.11.0.9
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+26
-5
@@ -34,7 +34,6 @@ namespace Barotrauma
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}
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}
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public static void StartCampaignSetup(IEnumerable<string> saveFiles)
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{
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var parent = GameMain.NetLobbyScreen.CampaignSetupFrame;
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@@ -103,11 +102,13 @@ namespace Barotrauma
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{
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CanBeFocused = false
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};
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int buttonHeight = (int)(GUI.Scale * 40);
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int buttonWidth = GUI.IntScale(450);
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endRoundButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle((GameMain.GraphicsWidth / 2) - (buttonWidth / 2), HUDLayoutSettings.ButtonAreaTop.Center.Y - (buttonHeight / 2), buttonWidth, buttonHeight), GUICanvas.Instance),
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int buttonHeight = (int) (GUI.Scale * 40),
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buttonWidth = GUI.IntScale(450),
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buttonCenter = buttonHeight / 2,
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screenMiddle = GameMain.GraphicsWidth / 2;
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endRoundButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(screenMiddle - buttonWidth / 2, HUDLayoutSettings.ButtonAreaTop.Center.Y - buttonCenter, buttonWidth, buttonHeight), GUICanvas.Instance),
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TextManager.Get("EndRound"), textAlignment: Alignment.Center, style: "EndRoundButton")
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{
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Pulse = true,
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@@ -140,6 +141,25 @@ namespace Barotrauma
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return true;
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}
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};
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int readyButtonHeight = buttonHeight;
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int readyButtonWidth = (int) (GUI.Scale * 50);
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ReadyCheckButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(screenMiddle + (buttonWidth / 2) + GUI.IntScale(16), HUDLayoutSettings.ButtonAreaTop.Center.Y - buttonCenter, readyButtonWidth, readyButtonHeight), GUICanvas.Instance),
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style: "RepairBuyButton")
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{
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ToolTip = TextManager.Get("ReadyCheck.Tooltip"),
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OnClicked = delegate
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{
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if (CrewManager != null && CrewManager.ActiveReadyCheck == null)
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{
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ReadyCheck.CreateReadyCheck();
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}
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return true;
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},
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UserData = "ReadyCheckButton"
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};
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buttonContainer.Recalculate();
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}
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@@ -378,6 +398,7 @@ namespace Barotrauma
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if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
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{
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endRoundButton.UpdateManually(deltaTime);
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ReadyCheckButton?.UpdateManually(deltaTime);
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if (CoroutineManager.IsCoroutineRunning("LevelTransition") || ForceMapUI) { return; }
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}
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