v0.11.0.9

This commit is contained in:
Joonas Rikkonen
2020-12-09 16:34:16 +02:00
parent bbf06f0984
commit f433a7ba10
325 changed files with 13947 additions and 3652 deletions
@@ -0,0 +1,15 @@
using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Text;
namespace Barotrauma
{
partial class BeaconMission : Mission
{
public override void ClientReadInitial(IReadMessage msg)
{
return;
}
}
}
@@ -2,7 +2,7 @@
namespace Barotrauma
{
partial class CombatMission
partial class CombatMission : Mission
{
public override string Description
{
@@ -0,0 +1,56 @@
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class MineralMission : Mission
{
public override void ClientReadInitial(IReadMessage msg)
{
for (int i = 0; i < ResourceClusters.Count; i++)
{
var amount = msg.ReadByte();
var rotation = msg.ReadSingle();
for (int j = 0; j < amount; j++)
{
var item = Item.ReadSpawnData(msg);
if (item.GetComponent<Holdable>() is Holdable h)
{
h.AttachToWall();
item.Rotation = rotation;
}
if (SpawnedResources.TryGetValue(item.Prefab.Identifier, out var resources))
{
resources.Add(item);
}
else
{
SpawnedResources.Add(item.Prefab.Identifier, new List<Item>() { item });
}
}
}
CalculateMissionClusterPositions();
for(int i = 0; i < ResourceClusters.Count; i++)
{
var identifier = msg.ReadString();
var count = msg.ReadByte();
var resources = new Item[count];
for (int j = 0; j < count; j++)
{
var id = msg.ReadUInt16();
var entity = Entity.FindEntityByID(id);
if (!(entity is Item item)) { continue; }
resources[j] = item;
}
RelevantLevelResources.Add(identifier, resources);
}
}
}
}
@@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace Barotrauma
{
partial class Mission
abstract partial class Mission
{
partial void ShowMessageProjSpecific(int missionState)
{
@@ -3,7 +3,7 @@ using System;
namespace Barotrauma
{
partial class MissionMode : GameMode
abstract partial class MissionMode : GameMode
{
public override void ShowStartMessage()
{
@@ -0,0 +1,26 @@
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
partial class NestMission : Mission
{
public override void ClientReadInitial(IReadMessage msg)
{
nestPosition = new Vector2(
msg.ReadSingle(),
msg.ReadSingle());
ushort itemCount = msg.ReadUInt16();
for (int i = 0; i < itemCount; i++)
{
var item = Item.ReadSpawnData(msg);
items.Add(item);
if (item.body != null)
{
item.body.FarseerBody.BodyType = BodyType.Kinematic;
}
}
}
}
}