v0.11.0.9
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@@ -416,8 +416,7 @@ namespace Barotrauma
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Character character = null;
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if (noInfo)
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{
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character = Create(speciesName, position, seed, null, false);
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character.ID = id;
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character = Create(speciesName, position, seed, characterInfo: null, id: id, isRemotePlayer: false);
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bool containsStatusData = inc.ReadBoolean();
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if (containsStatusData)
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{
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@@ -434,8 +433,7 @@ namespace Barotrauma
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CharacterInfo info = CharacterInfo.ClientRead(infoSpeciesName, inc);
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character = Create(speciesName, position, seed, info, ownerId > 0 && GameMain.Client.ID != ownerId, hasAi);
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character.ID = id;
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character = Create(speciesName, position, seed, characterInfo: info, id: id, isRemotePlayer: ownerId > 0 && GameMain.Client.ID != ownerId, hasAi: hasAi);
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character.TeamID = (TeamType)teamID;
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character.CampaignInteractionType = (CampaignMode.InteractionType)inc.ReadByte();
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if (character.CampaignInteractionType != CampaignMode.InteractionType.None)
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