v0.11.0.9
This commit is contained in:
@@ -6,6 +6,8 @@ using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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using System.IO;
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using Barotrauma.Items.Components;
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namespace Barotrauma
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{
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@@ -15,6 +17,12 @@ namespace Barotrauma
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public bool LastControlled;
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private Sprite disguisedPortrait;
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private List<WearableSprite> disguisedAttachmentSprites;
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private Vector2? disguisedSheetIndex;
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private Sprite disguisedJobIcon;
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private Color disguisedJobColor;
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public static void Init()
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{
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infoAreaPortraitBG = GUI.Style.GetComponentStyle("InfoAreaPortraitBG")?.GetDefaultSprite();
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@@ -175,6 +183,195 @@ namespace Barotrauma
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}
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}
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private void GetDisguisedSprites(IdCard idCard)
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{
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if (idCard.StoredJobPrefab == null || idCard.StoredPortrait == null)
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{
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string[] readTags = idCard.Item.Tags.Split(',');
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if (idCard.StoredJobPrefab == null)
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{
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string jobIdTag = readTags.First(s => s.StartsWith("jobid:"));
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if (jobIdTag != string.Empty && jobIdTag.Length > 6)
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{
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string jobId = jobIdTag.Substring(6);
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if (jobId != string.Empty)
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{
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idCard.StoredJobPrefab = JobPrefab.Get(jobId);
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}
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}
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}
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if (idCard.StoredPortrait == null)
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{
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string disguisedGender = string.Empty;
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string disguisedRace = string.Empty;
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string disguisedHeadSpriteId = string.Empty;
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int disguisedHairIndex = -1;
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int disguisedBeardIndex = -1;
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int disguisedMoustacheIndex = -1;
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int disguisedFaceAttachmentIndex = -1;
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foreach (string tag in readTags)
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{
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string[] s = tag.Split(':');
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switch (s[0])
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{
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case "gender":
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disguisedGender = s[1];
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break;
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case "race":
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disguisedRace = s[1];
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break;
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case "headspriteid":
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disguisedHeadSpriteId = s[1];
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break;
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case "hairindex":
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disguisedHairIndex = int.Parse(s[1]);
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break;
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case "beardindex":
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disguisedBeardIndex = int.Parse(s[1]);
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break;
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case "moustacheindex":
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disguisedMoustacheIndex = int.Parse(s[1]);
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break;
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case "faceattachmentindex":
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disguisedFaceAttachmentIndex = int.Parse(s[1]);
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break;
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case "sheetindex":
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string[] vectorValues = s[1].Split(";");
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idCard.StoredSheetIndex = new Vector2(float.Parse(vectorValues[0]), float.Parse(vectorValues[1]));
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break;
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}
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}
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if (disguisedGender == string.Empty || disguisedRace == string.Empty || disguisedHeadSpriteId == string.Empty)
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{
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idCard.StoredPortrait = null;
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idCard.StoredAttachments = null;
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return;
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}
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foreach (XElement limbElement in Ragdoll.MainElement.Elements())
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{
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if (!limbElement.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase)) { continue; }
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XElement spriteElement = limbElement.Element("sprite");
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if (spriteElement == null) { continue; }
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string spritePath = spriteElement.Attribute("texture").Value;
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spritePath = spritePath.Replace("[GENDER]", disguisedGender);
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spritePath = spritePath.Replace("[RACE]", disguisedRace.ToLowerInvariant());
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spritePath = spritePath.Replace("[HEADID]", disguisedHeadSpriteId);
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string fileName = Path.GetFileNameWithoutExtension(spritePath);
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//go through the files in the directory to find a matching sprite
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foreach (string file in Directory.GetFiles(Path.GetDirectoryName(spritePath)))
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{
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if (!file.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
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{
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continue;
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}
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string fileWithoutTags = Path.GetFileNameWithoutExtension(file);
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fileWithoutTags = fileWithoutTags.Split('[', ']').First();
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if (fileWithoutTags != fileName) { continue; }
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idCard.StoredPortrait = new Sprite(spriteElement, "", file) { RelativeOrigin = Vector2.Zero };
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break;
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}
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break;
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}
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if (Wearables != null)
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{
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XElement disguisedHairElement, disguisedBeardElement, disguisedMoustacheElement, disguisedFaceAttachmentElement;
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List<XElement> disguisedHairs, disguisedBeards, disguisedMoustaches, disguisedFaceAttachments;
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Gender disguisedGenderEnum = disguisedGender == "female" ? Gender.Female : Gender.Male;
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Race disguisedRaceEnum = (Race)Enum.Parse(typeof(Race), disguisedRace);
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int headSpriteId = int.Parse(disguisedHeadSpriteId);
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float commonness = disguisedGenderEnum == Gender.Female ? 0.05f : 0.2f;
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disguisedHairs = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Hair, headSpriteId), WearableType.Hair, commonness);
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disguisedBeards = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Beard, headSpriteId), WearableType.Beard);
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disguisedMoustaches = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Moustache, headSpriteId), WearableType.Moustache);
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disguisedFaceAttachments = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.FaceAttachment, headSpriteId), WearableType.FaceAttachment);
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if (IsValidIndex(disguisedHairIndex, disguisedHairs))
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{
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disguisedHairElement = disguisedHairs[disguisedHairIndex];
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}
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else
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{
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disguisedHairElement = GetRandomElement(disguisedHairs);
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}
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if (IsValidIndex(disguisedBeardIndex, disguisedBeards))
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{
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disguisedBeardElement = disguisedBeards[disguisedBeardIndex];
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}
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else
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{
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disguisedBeardElement = GetRandomElement(disguisedBeards);
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}
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if (IsValidIndex(disguisedMoustacheIndex, disguisedMoustaches))
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{
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disguisedMoustacheElement = disguisedMoustaches[disguisedMoustacheIndex];
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}
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else
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{
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disguisedMoustacheElement = GetRandomElement(disguisedMoustaches);
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}
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if (IsValidIndex(disguisedFaceAttachmentIndex, disguisedFaceAttachments))
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{
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disguisedFaceAttachmentElement = disguisedFaceAttachments[disguisedFaceAttachmentIndex];
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}
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else
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{
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disguisedFaceAttachmentElement = GetRandomElement(disguisedFaceAttachments);
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}
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idCard.StoredAttachments = new List<WearableSprite>();
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disguisedFaceAttachmentElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.FaceAttachment)));
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disguisedBeardElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Beard)));
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disguisedMoustacheElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Moustache)));
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disguisedHairElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Hair)));
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if (OmitJobInPortraitClothing)
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{
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JobPrefab.NoJobElement?.Element("PortraitClothing")?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.JobIndicator)));
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}
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else
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{
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idCard.StoredJobPrefab?.ClothingElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.JobIndicator)));
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}
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}
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}
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}
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if (idCard.StoredJobPrefab != null)
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{
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disguisedJobIcon = idCard.StoredJobPrefab.Icon;
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disguisedJobColor = idCard.StoredJobPrefab.UIColor;
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}
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disguisedPortrait = idCard.StoredPortrait;
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disguisedSheetIndex = idCard.StoredSheetIndex;
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disguisedAttachmentSprites = idCard.StoredAttachments;
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}
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partial void LoadAttachmentSprites(bool omitJob)
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{
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if (attachmentSprites == null)
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@@ -219,23 +416,42 @@ namespace Barotrauma
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HUDLayoutSettings.BottomRightInfoArea.Height / (float)infoAreaPortraitBG.SourceRect.Height));
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}
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public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 offset, float targetWidth, bool flip = false)
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public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 offset, float targetWidth, bool flip = false, bool evaluateDisguise = false)
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{
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if (Portrait != null)
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if (evaluateDisguise && IsDisguised) return;
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Vector2? sheetIndex;
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Sprite portraitToDraw;
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List<WearableSprite> attachmentsToDraw;
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if (!IsDisguisedAsAnother || !evaluateDisguise)
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{
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sheetIndex = Head.SheetIndex;
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portraitToDraw = Portrait;
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attachmentsToDraw = AttachmentSprites;
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}
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else
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{
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sheetIndex = disguisedSheetIndex;
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portraitToDraw = disguisedPortrait;
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attachmentsToDraw = disguisedAttachmentSprites;
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}
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if (portraitToDraw != null)
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{
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// Scale down the head sprite 10%
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float scale = targetWidth * 0.9f / Portrait.size.X;
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if (Head.SheetIndex.HasValue)
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if (sheetIndex.HasValue)
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{
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Portrait.SourceRect = new Rectangle(CalculateOffset(Portrait, Head.SheetIndex.Value.ToPoint()), Portrait.SourceRect.Size);
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portraitToDraw.SourceRect = new Rectangle(CalculateOffset(portraitToDraw, sheetIndex.Value.ToPoint()), portraitToDraw.SourceRect.Size);
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}
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Portrait.Draw(spriteBatch, screenPos + offset, Color.White, Portrait.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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if (AttachmentSprites != null)
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portraitToDraw.Draw(spriteBatch, screenPos + offset, Color.White, portraitToDraw.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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if (attachmentsToDraw != null)
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{
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float depthStep = 0.000001f;
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foreach (var attachment in AttachmentSprites)
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foreach (var attachment in attachmentsToDraw)
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{
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DrawAttachmentSprite(spriteBatch, attachment, Portrait, screenPos + offset, scale, depthStep, flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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DrawAttachmentSprite(spriteBatch, attachment, portraitToDraw, sheetIndex, screenPos + offset, scale, depthStep, flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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depthStep += depthStep;
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}
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}
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@@ -258,30 +474,34 @@ namespace Barotrauma
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float depthStep = 0.000001f;
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foreach (var attachment in AttachmentSprites)
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{
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DrawAttachmentSprite(spriteBatch, attachment, headSprite, screenPos, scale, depthStep);
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DrawAttachmentSprite(spriteBatch, attachment, headSprite, Head.SheetIndex, screenPos, scale, depthStep);
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depthStep += depthStep;
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}
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}
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}
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}
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public void DrawJobIcon(SpriteBatch spriteBatch, Vector2 pos, float scale = 1.0f)
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public void DrawJobIcon(SpriteBatch spriteBatch, Vector2 pos, float scale = 1.0f, bool evaluateDisguise = false)
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{
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var icon = Job?.Prefab?.Icon;
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if (evaluateDisguise && IsDisguised) return;
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var icon = !IsDisguisedAsAnother || !evaluateDisguise ? Job?.Prefab?.Icon : disguisedJobIcon;
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if (icon == null) { return; }
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icon.Draw(spriteBatch, pos, Job.Prefab.UIColor, scale: scale);
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}
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public void DrawJobIcon(SpriteBatch spriteBatch, Rectangle area)
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{
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var icon = Job?.Prefab?.Icon;
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if (icon == null) { return; }
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icon.Draw(spriteBatch,
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area.Center.ToVector2(),
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Job.Prefab.UIColor,
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scale: Math.Min(area.Width / (float)icon.SourceRect.Width, area.Height / (float)icon.SourceRect.Height));
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Color iconColor = !IsDisguisedAsAnother || !evaluateDisguise ? Job.Prefab.UIColor : disguisedJobColor;
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icon.Draw(spriteBatch, pos, iconColor, scale: scale);
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}
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private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2 drawPos, float scale, float depthStep, SpriteEffects spriteEffects = SpriteEffects.None)
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public void DrawJobIcon(SpriteBatch spriteBatch, Rectangle area, bool evaluateDisguise = false)
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{
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if (evaluateDisguise && IsDisguised) return;
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var icon = !IsDisguisedAsAnother || !evaluateDisguise ? Job?.Prefab?.Icon : disguisedJobIcon;
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if (icon == null) { return; }
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Color iconColor = !IsDisguisedAsAnother || !evaluateDisguise ? Job.Prefab.UIColor : disguisedJobColor;
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icon.Draw(spriteBatch, area.Center.ToVector2(), iconColor, scale: Math.Min(area.Width / (float)icon.SourceRect.Width, area.Height / (float)icon.SourceRect.Height));
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}
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private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2? sheetIndex, Vector2 drawPos, float scale, float depthStep, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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if (attachment.InheritSourceRect)
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{
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@@ -289,9 +509,9 @@ namespace Barotrauma
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{
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attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, attachment.SheetIndex.Value), head.SourceRect.Size);
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}
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else if (Head.SheetIndex.HasValue)
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else if (sheetIndex.HasValue)
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{
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attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, Head.SheetIndex.Value.ToPoint()), head.SourceRect.Size);
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attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, sheetIndex.Value.ToPoint()), head.SourceRect.Size);
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}
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else
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{
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