v0.11.0.9

This commit is contained in:
Joonas Rikkonen
2020-12-09 16:34:16 +02:00
parent bbf06f0984
commit f433a7ba10
325 changed files with 13947 additions and 3652 deletions
@@ -5,8 +5,6 @@ namespace Barotrauma
{
partial class HumanAIController : AIController
{
public static bool debugai;
partial void InitProjSpecific()
{
/*if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
@@ -520,7 +520,7 @@ namespace Barotrauma
foreach (Character c in CharacterList)
{
if (!CanInteractWith(c, checkVisibility: false)) continue;
if (!CanInteractWith(c, checkVisibility: false) || (c.AnimController?.SimplePhysicsEnabled ?? true)) { continue; }
float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
if (dist < maxDist * maxDist && (closestCharacter == null || dist < closestDist))
@@ -686,7 +686,7 @@ namespace Barotrauma
public virtual void DrawFront(SpriteBatch spriteBatch, Camera cam)
{
if (!Enabled || InvisibleTimer > 0.0f) { return; }
if (!Enabled || InvisibleTimer > 0.0f || (AnimController?.SimplePhysicsEnabled ?? true)) { return; }
if (GameMain.DebugDraw)
{
@@ -810,7 +810,7 @@ namespace Barotrauma
var iconStyle = GUI.Style.GetComponentStyle("CampaignInteractionBubble." + CampaignInteractionType);
if (iconStyle != null)
{
Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.WorldPosition ?? WorldPosition + Vector2.UnitY * 100.0f;
Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.body?.DrawPosition ?? DrawPosition + Vector2.UnitY * 100.0f;
Vector2 iconPos = headPos;
iconPos.Y = -iconPos.Y;
nameColor = iconStyle.Color;
@@ -835,7 +835,7 @@ namespace Barotrauma
var iconStyle = GUI.Style.GetComponentStyle("PetIcon." + petStatus);
if (iconStyle != null)
{
Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.WorldPosition ?? WorldPosition + Vector2.UnitY * 100.0f;
Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.body?.DrawPosition ?? DrawPosition + Vector2.UnitY * 100.0f;
Vector2 iconPos = headPos;
iconPos.Y = -iconPos.Y;
var icon = iconStyle.Sprites[GUIComponent.ComponentState.None].First();
@@ -11,15 +11,15 @@ namespace Barotrauma
{
class CharacterHUD
{
private static Dictionary<ISpatialEntity, int> orderIndicatorCount = new Dictionary<ISpatialEntity, int>();
private static readonly Dictionary<ISpatialEntity, int> orderIndicatorCount = new Dictionary<ISpatialEntity, int>();
const float ItemOverlayDelay = 1.0f;
private static Item focusedItem;
private static float focusedItemOverlayTimer;
private static List<Item> brokenItems = new List<Item>();
private static readonly List<Item> brokenItems = new List<Item>();
private static float brokenItemsCheckTimer;
private static Dictionary<string, string> cachedHudTexts = new Dictionary<string, string>();
private static readonly Dictionary<string, string> cachedHudTexts = new Dictionary<string, string>();
private static GUIFrame hudFrame;
public static GUIFrame HUDFrame
@@ -126,6 +126,11 @@ namespace Barotrauma
{
character.Inventory.Update(deltaTime, cam);
}
else
{
character.Inventory.ClearSubInventories();
}
for (int i = 0; i < character.Inventory.Items.Length - 1; i++)
{
var item = character.Inventory.Items[i];
@@ -199,9 +204,18 @@ namespace Barotrauma
if (GameMain.GameSession?.CrewManager != null)
{
orderIndicatorCount.Clear();
foreach (Pair<Order, float> timedOrder in GameMain.GameSession.CrewManager.ActiveOrders)
foreach (Pair<Order, float?> activeOrder in GameMain.GameSession.CrewManager.ActiveOrders)
{
DrawOrderIndicator(spriteBatch, cam, character, timedOrder.First, MathHelper.Clamp(timedOrder.Second / 10.0f, 0.2f, 1.0f));
if (activeOrder.Second.HasValue)
{
DrawOrderIndicator(spriteBatch, cam, character, activeOrder.First, iconAlpha: MathHelper.Clamp(activeOrder.Second.Value / 10.0f, 0.2f, 1.0f));
}
else
{
float iconAlpha = GetDistanceBasedIconAlpha(activeOrder.First.TargetSpatialEntity, maxDistance: 350.0f);
if (iconAlpha <= 0.0f) { continue; }
DrawOrderIndicator(spriteBatch, cam, character, activeOrder.First, iconAlpha: iconAlpha, createOffset: false, scaleMultiplier: 0.5f);
}
}
if (character.CurrentOrder != null)
@@ -218,14 +232,18 @@ namespace Barotrauma
foreach (Item brokenItem in brokenItems)
{
if (brokenItem.NonInteractable) { continue; }
float dist = Vector2.Distance(character.WorldPosition, brokenItem.WorldPosition);
Vector2 drawPos = brokenItem.DrawPosition;
float alpha = Math.Min((1000.0f - dist) / 1000.0f * 2.0f, 1.0f);
float alpha = GetDistanceBasedIconAlpha(brokenItem);
if (alpha <= 0.0f) continue;
GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, GUI.BrokenIcon,
GUI.DrawIndicator(spriteBatch, brokenItem.DrawPosition, cam, 100.0f, GUI.BrokenIcon,
Color.Lerp(GUI.Style.Red, GUI.Style.Orange * 0.5f, brokenItem.Condition / brokenItem.MaxCondition) * alpha);
}
float GetDistanceBasedIconAlpha(ISpatialEntity target, float maxDistance = 1000.0f)
{
float dist = Vector2.Distance(character.WorldPosition, target.WorldPosition);
return Math.Min((maxDistance - dist) / maxDistance * 2.0f, 1.0f);
}
if (!character.IsIncapacitated && character.Stun <= 0.0f && !IsCampaignInterfaceOpen && (!character.IsKeyDown(InputType.Aim) || character.SelectedItems.Any(it => it?.GetComponent<Sprayer>() == null)))
{
if (character.FocusedCharacter != null && character.FocusedCharacter.CanBeSelected)
@@ -362,8 +380,8 @@ namespace Barotrauma
(int)(HUDLayoutSettings.BottomRightInfoArea.X + HUDLayoutSettings.BottomRightInfoArea.Width * 0.05f),
(int)(HUDLayoutSettings.BottomRightInfoArea.Y + HUDLayoutSettings.BottomRightInfoArea.Height * 0.1f),
(int)(HUDLayoutSettings.BottomRightInfoArea.Width / 2),
(int)(HUDLayoutSettings.BottomRightInfoArea.Height * 0.7f)));
character.Info.DrawPortrait(spriteBatch, HUDLayoutSettings.PortraitArea.Location.ToVector2(), new Vector2(-12 * GUI.Scale, 4 * GUI.Scale), targetWidth: HUDLayoutSettings.PortraitArea.Width, true);
(int)(HUDLayoutSettings.BottomRightInfoArea.Height * 0.7f)), character.Info.IsDisguisedAsAnother);
character.Info.DrawPortrait(spriteBatch, HUDLayoutSettings.PortraitArea.Location.ToVector2(), new Vector2(-12 * GUI.Scale, 4 * GUI.Scale), targetWidth: HUDLayoutSettings.PortraitArea.Width, true, character.Info.IsDisguisedAsAnother);
}
mouseOnPortrait = HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition) && !character.ShouldLockHud();
if (mouseOnPortrait)
@@ -475,19 +493,12 @@ namespace Barotrauma
return character.ShouldLockHud();
}
private static void DrawOrderIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Order order, float iconAlpha = 1.0f)
private static void DrawOrderIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Order order, float iconAlpha = 1.0f, bool createOffset = true, float scaleMultiplier = 1.0f)
{
if (order?.SymbolSprite == null) { return; }
if (order.IsReport && order.OrderGiver != character && !order.HasAppropriateJob(character)) { return; }
if (order.TargetAllCharacters)
{
if (order.OrderGiver != character && !order.HasAppropriateJob(character))
{
return;
}
}
ISpatialEntity target = order.ConnectedController != null ? order.ConnectedController.Item : order.TargetSpatialEntity;
ISpatialEntity target = order.ConnectedController?.Item ?? order.TargetSpatialEntity;
if (target == null) { return; }
//don't show the indicator if far away and not inside the same sub
@@ -503,7 +514,7 @@ namespace Barotrauma
Vector2 drawPos = target is Entity ? (target as Entity).DrawPosition :
target.Submarine == null ? target.Position : target.Position + target.Submarine.DrawPosition;
drawPos += Vector2.UnitX * order.SymbolSprite.size.X * 1.5f * orderIndicatorCount[target];
GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, order.SymbolSprite, order.Color * iconAlpha);
GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, order.SymbolSprite, order.Color * iconAlpha, createOffset: createOffset, scaleMultiplier: scaleMultiplier);
orderIndicatorCount[target] = orderIndicatorCount[target] + 1;
}
@@ -6,6 +6,8 @@ using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Xml.Linq;
using System.IO;
using Barotrauma.Items.Components;
namespace Barotrauma
{
@@ -15,6 +17,12 @@ namespace Barotrauma
public bool LastControlled;
private Sprite disguisedPortrait;
private List<WearableSprite> disguisedAttachmentSprites;
private Vector2? disguisedSheetIndex;
private Sprite disguisedJobIcon;
private Color disguisedJobColor;
public static void Init()
{
infoAreaPortraitBG = GUI.Style.GetComponentStyle("InfoAreaPortraitBG")?.GetDefaultSprite();
@@ -175,6 +183,195 @@ namespace Barotrauma
}
}
private void GetDisguisedSprites(IdCard idCard)
{
if (idCard.StoredJobPrefab == null || idCard.StoredPortrait == null)
{
string[] readTags = idCard.Item.Tags.Split(',');
if (idCard.StoredJobPrefab == null)
{
string jobIdTag = readTags.First(s => s.StartsWith("jobid:"));
if (jobIdTag != string.Empty && jobIdTag.Length > 6)
{
string jobId = jobIdTag.Substring(6);
if (jobId != string.Empty)
{
idCard.StoredJobPrefab = JobPrefab.Get(jobId);
}
}
}
if (idCard.StoredPortrait == null)
{
string disguisedGender = string.Empty;
string disguisedRace = string.Empty;
string disguisedHeadSpriteId = string.Empty;
int disguisedHairIndex = -1;
int disguisedBeardIndex = -1;
int disguisedMoustacheIndex = -1;
int disguisedFaceAttachmentIndex = -1;
foreach (string tag in readTags)
{
string[] s = tag.Split(':');
switch (s[0])
{
case "gender":
disguisedGender = s[1];
break;
case "race":
disguisedRace = s[1];
break;
case "headspriteid":
disguisedHeadSpriteId = s[1];
break;
case "hairindex":
disguisedHairIndex = int.Parse(s[1]);
break;
case "beardindex":
disguisedBeardIndex = int.Parse(s[1]);
break;
case "moustacheindex":
disguisedMoustacheIndex = int.Parse(s[1]);
break;
case "faceattachmentindex":
disguisedFaceAttachmentIndex = int.Parse(s[1]);
break;
case "sheetindex":
string[] vectorValues = s[1].Split(";");
idCard.StoredSheetIndex = new Vector2(float.Parse(vectorValues[0]), float.Parse(vectorValues[1]));
break;
}
}
if (disguisedGender == string.Empty || disguisedRace == string.Empty || disguisedHeadSpriteId == string.Empty)
{
idCard.StoredPortrait = null;
idCard.StoredAttachments = null;
return;
}
foreach (XElement limbElement in Ragdoll.MainElement.Elements())
{
if (!limbElement.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase)) { continue; }
XElement spriteElement = limbElement.Element("sprite");
if (spriteElement == null) { continue; }
string spritePath = spriteElement.Attribute("texture").Value;
spritePath = spritePath.Replace("[GENDER]", disguisedGender);
spritePath = spritePath.Replace("[RACE]", disguisedRace.ToLowerInvariant());
spritePath = spritePath.Replace("[HEADID]", disguisedHeadSpriteId);
string fileName = Path.GetFileNameWithoutExtension(spritePath);
//go through the files in the directory to find a matching sprite
foreach (string file in Directory.GetFiles(Path.GetDirectoryName(spritePath)))
{
if (!file.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
{
continue;
}
string fileWithoutTags = Path.GetFileNameWithoutExtension(file);
fileWithoutTags = fileWithoutTags.Split('[', ']').First();
if (fileWithoutTags != fileName) { continue; }
idCard.StoredPortrait = new Sprite(spriteElement, "", file) { RelativeOrigin = Vector2.Zero };
break;
}
break;
}
if (Wearables != null)
{
XElement disguisedHairElement, disguisedBeardElement, disguisedMoustacheElement, disguisedFaceAttachmentElement;
List<XElement> disguisedHairs, disguisedBeards, disguisedMoustaches, disguisedFaceAttachments;
Gender disguisedGenderEnum = disguisedGender == "female" ? Gender.Female : Gender.Male;
Race disguisedRaceEnum = (Race)Enum.Parse(typeof(Race), disguisedRace);
int headSpriteId = int.Parse(disguisedHeadSpriteId);
float commonness = disguisedGenderEnum == Gender.Female ? 0.05f : 0.2f;
disguisedHairs = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Hair, headSpriteId), WearableType.Hair, commonness);
disguisedBeards = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Beard, headSpriteId), WearableType.Beard);
disguisedMoustaches = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Moustache, headSpriteId), WearableType.Moustache);
disguisedFaceAttachments = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.FaceAttachment, headSpriteId), WearableType.FaceAttachment);
if (IsValidIndex(disguisedHairIndex, disguisedHairs))
{
disguisedHairElement = disguisedHairs[disguisedHairIndex];
}
else
{
disguisedHairElement = GetRandomElement(disguisedHairs);
}
if (IsValidIndex(disguisedBeardIndex, disguisedBeards))
{
disguisedBeardElement = disguisedBeards[disguisedBeardIndex];
}
else
{
disguisedBeardElement = GetRandomElement(disguisedBeards);
}
if (IsValidIndex(disguisedMoustacheIndex, disguisedMoustaches))
{
disguisedMoustacheElement = disguisedMoustaches[disguisedMoustacheIndex];
}
else
{
disguisedMoustacheElement = GetRandomElement(disguisedMoustaches);
}
if (IsValidIndex(disguisedFaceAttachmentIndex, disguisedFaceAttachments))
{
disguisedFaceAttachmentElement = disguisedFaceAttachments[disguisedFaceAttachmentIndex];
}
else
{
disguisedFaceAttachmentElement = GetRandomElement(disguisedFaceAttachments);
}
idCard.StoredAttachments = new List<WearableSprite>();
disguisedFaceAttachmentElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.FaceAttachment)));
disguisedBeardElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Beard)));
disguisedMoustacheElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Moustache)));
disguisedHairElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Hair)));
if (OmitJobInPortraitClothing)
{
JobPrefab.NoJobElement?.Element("PortraitClothing")?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.JobIndicator)));
}
else
{
idCard.StoredJobPrefab?.ClothingElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.JobIndicator)));
}
}
}
}
if (idCard.StoredJobPrefab != null)
{
disguisedJobIcon = idCard.StoredJobPrefab.Icon;
disguisedJobColor = idCard.StoredJobPrefab.UIColor;
}
disguisedPortrait = idCard.StoredPortrait;
disguisedSheetIndex = idCard.StoredSheetIndex;
disguisedAttachmentSprites = idCard.StoredAttachments;
}
partial void LoadAttachmentSprites(bool omitJob)
{
if (attachmentSprites == null)
@@ -219,23 +416,42 @@ namespace Barotrauma
HUDLayoutSettings.BottomRightInfoArea.Height / (float)infoAreaPortraitBG.SourceRect.Height));
}
public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 offset, float targetWidth, bool flip = false)
public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 offset, float targetWidth, bool flip = false, bool evaluateDisguise = false)
{
if (Portrait != null)
if (evaluateDisguise && IsDisguised) return;
Vector2? sheetIndex;
Sprite portraitToDraw;
List<WearableSprite> attachmentsToDraw;
if (!IsDisguisedAsAnother || !evaluateDisguise)
{
sheetIndex = Head.SheetIndex;
portraitToDraw = Portrait;
attachmentsToDraw = AttachmentSprites;
}
else
{
sheetIndex = disguisedSheetIndex;
portraitToDraw = disguisedPortrait;
attachmentsToDraw = disguisedAttachmentSprites;
}
if (portraitToDraw != null)
{
// Scale down the head sprite 10%
float scale = targetWidth * 0.9f / Portrait.size.X;
if (Head.SheetIndex.HasValue)
if (sheetIndex.HasValue)
{
Portrait.SourceRect = new Rectangle(CalculateOffset(Portrait, Head.SheetIndex.Value.ToPoint()), Portrait.SourceRect.Size);
portraitToDraw.SourceRect = new Rectangle(CalculateOffset(portraitToDraw, sheetIndex.Value.ToPoint()), portraitToDraw.SourceRect.Size);
}
Portrait.Draw(spriteBatch, screenPos + offset, Color.White, Portrait.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
if (AttachmentSprites != null)
portraitToDraw.Draw(spriteBatch, screenPos + offset, Color.White, portraitToDraw.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
if (attachmentsToDraw != null)
{
float depthStep = 0.000001f;
foreach (var attachment in AttachmentSprites)
foreach (var attachment in attachmentsToDraw)
{
DrawAttachmentSprite(spriteBatch, attachment, Portrait, screenPos + offset, scale, depthStep, flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
DrawAttachmentSprite(spriteBatch, attachment, portraitToDraw, sheetIndex, screenPos + offset, scale, depthStep, flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
depthStep += depthStep;
}
}
@@ -258,30 +474,34 @@ namespace Barotrauma
float depthStep = 0.000001f;
foreach (var attachment in AttachmentSprites)
{
DrawAttachmentSprite(spriteBatch, attachment, headSprite, screenPos, scale, depthStep);
DrawAttachmentSprite(spriteBatch, attachment, headSprite, Head.SheetIndex, screenPos, scale, depthStep);
depthStep += depthStep;
}
}
}
}
public void DrawJobIcon(SpriteBatch spriteBatch, Vector2 pos, float scale = 1.0f)
public void DrawJobIcon(SpriteBatch spriteBatch, Vector2 pos, float scale = 1.0f, bool evaluateDisguise = false)
{
var icon = Job?.Prefab?.Icon;
if (evaluateDisguise && IsDisguised) return;
var icon = !IsDisguisedAsAnother || !evaluateDisguise ? Job?.Prefab?.Icon : disguisedJobIcon;
if (icon == null) { return; }
icon.Draw(spriteBatch, pos, Job.Prefab.UIColor, scale: scale);
}
public void DrawJobIcon(SpriteBatch spriteBatch, Rectangle area)
{
var icon = Job?.Prefab?.Icon;
if (icon == null) { return; }
icon.Draw(spriteBatch,
area.Center.ToVector2(),
Job.Prefab.UIColor,
scale: Math.Min(area.Width / (float)icon.SourceRect.Width, area.Height / (float)icon.SourceRect.Height));
Color iconColor = !IsDisguisedAsAnother || !evaluateDisguise ? Job.Prefab.UIColor : disguisedJobColor;
icon.Draw(spriteBatch, pos, iconColor, scale: scale);
}
private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2 drawPos, float scale, float depthStep, SpriteEffects spriteEffects = SpriteEffects.None)
public void DrawJobIcon(SpriteBatch spriteBatch, Rectangle area, bool evaluateDisguise = false)
{
if (evaluateDisguise && IsDisguised) return;
var icon = !IsDisguisedAsAnother || !evaluateDisguise ? Job?.Prefab?.Icon : disguisedJobIcon;
if (icon == null) { return; }
Color iconColor = !IsDisguisedAsAnother || !evaluateDisguise ? Job.Prefab.UIColor : disguisedJobColor;
icon.Draw(spriteBatch, area.Center.ToVector2(), iconColor, scale: Math.Min(area.Width / (float)icon.SourceRect.Width, area.Height / (float)icon.SourceRect.Height));
}
private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2? sheetIndex, Vector2 drawPos, float scale, float depthStep, SpriteEffects spriteEffects = SpriteEffects.None)
{
if (attachment.InheritSourceRect)
{
@@ -289,9 +509,9 @@ namespace Barotrauma
{
attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, attachment.SheetIndex.Value), head.SourceRect.Size);
}
else if (Head.SheetIndex.HasValue)
else if (sheetIndex.HasValue)
{
attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, Head.SheetIndex.Value.ToPoint()), head.SourceRect.Size);
attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, sheetIndex.Value.ToPoint()), head.SourceRect.Size);
}
else
{
@@ -416,8 +416,7 @@ namespace Barotrauma
Character character = null;
if (noInfo)
{
character = Create(speciesName, position, seed, null, false);
character.ID = id;
character = Create(speciesName, position, seed, characterInfo: null, id: id, isRemotePlayer: false);
bool containsStatusData = inc.ReadBoolean();
if (containsStatusData)
{
@@ -434,8 +433,7 @@ namespace Barotrauma
CharacterInfo info = CharacterInfo.ClientRead(infoSpeciesName, inc);
character = Create(speciesName, position, seed, info, ownerId > 0 && GameMain.Client.ID != ownerId, hasAi);
character.ID = id;
character = Create(speciesName, position, seed, characterInfo: info, id: id, isRemotePlayer: ownerId > 0 && GameMain.Client.ID != ownerId, hasAi: hasAi);
character.TeamID = (TeamType)teamID;
character.CampaignInteractionType = (CampaignMode.InteractionType)inc.ReadByte();
if (character.CampaignInteractionType != CampaignMode.InteractionType.None)
@@ -53,7 +53,7 @@ namespace Barotrauma
private GUIFrame healthWindow;
private GUIComponent deadIndicator;
private GUITextBlock deadIndicator;
private GUIComponent lowSkillIndicator;
@@ -225,13 +225,14 @@ namespace Barotrauma
Character.Controlled.ResetInteract = true;
if (openHealthWindow != null)
{
if (value.Character.Info == null || Character.Controlled.HasEquippedItem("healthscanner"))
if (value.Character.Info == null || value.Character == Character.Controlled || Character.Controlled.HasEquippedItem("healthscanner"))
{
openHealthWindow.characterName.Text = value.Character.Name;
}
else
{
openHealthWindow.characterName.Text = value.Character.Info.DisplayName;
value.Character.Info.CheckDisguiseStatus(false);
}
if (Character.Controlled.SelectedConstruction != null && Character.Controlled.SelectedConstruction.GetComponent<Ladder>() == null)
@@ -330,11 +331,19 @@ namespace Barotrauma
}
);
deadIndicator = new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.1f), limbSelection.RectTransform, Anchor.Center),
text: TextManager.Get("Deceased"), font: GUI.LargeFont, textAlignment: Alignment.Center, wrap: true, style: "GUIToolTip")
text: TextManager.Get("Deceased"), font: GUI.LargeFont, textAlignment: Alignment.Center, style: "GUIToolTip")
{
Visible = false,
CanBeFocused = false
};
if (deadIndicator.Text.Contains(' '))
{
deadIndicator.Wrap = true;
}
else
{
deadIndicator.AutoScaleHorizontal = true;
}
var rightSide = new GUIFrame(new RectTransform(new Vector2(0.4f, 1.0f), paddedHealthWindow.RectTransform), style: null);
@@ -405,15 +414,17 @@ namespace Barotrauma
CanBeFocused = true
};
textLayout.RectTransform.RelativeOffset = new Vector2(0, 0.025f);
var nameContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), textLayout.RectTransform) { MinSize = new Point(0, 20) }, isHorizontal: true)
{
Stretch = true
};
new GUICustomComponent(new RectTransform(new Vector2(0.2f, 1.0f), nameContainer.RectTransform),
new GUICustomComponent(new RectTransform(new Vector2(0.2f, 1.0f), nameContainer.RectTransform, Anchor.CenterLeft),
onDraw: (spriteBatch, component) =>
{
character.Info.DrawPortrait(spriteBatch, new Vector2(component.Rect.X, component.Rect.Center.Y - component.Rect.Width / 2), Vector2.Zero, component.Rect.Width);
character.Info.DrawPortrait(spriteBatch, new Vector2(component.Rect.X, component.Rect.Center.Y - component.Rect.Width / 2), Vector2.Zero, component.Rect.Width, false, openHealthWindow?.Character != Character.Controlled);
});
characterName = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), nameContainer.RectTransform), "", textAlignment: Alignment.CenterLeft, font: GUI.SubHeadingFont)
{
@@ -422,7 +433,7 @@ namespace Barotrauma
new GUICustomComponent(new RectTransform(new Vector2(0.2f, 1.0f), nameContainer.RectTransform),
onDraw: (spriteBatch, component) =>
{
character.Info.DrawJobIcon(spriteBatch, component.Rect);
character.Info.DrawJobIcon(spriteBatch, component.Rect, openHealthWindow?.Character != Character.Controlled);
});
@@ -951,6 +962,28 @@ namespace Barotrauma
SuicideButton.Visible = Character == Character.Controlled && !Character.IsDead && Character.IsIncapacitated;
if (GameMain.GameSession?.Campaign is { } campaign)
{
RectTransform endRoundButton = campaign?.EndRoundButton?.RectTransform;
RectTransform readyCheckButton = campaign?.ReadyCheckButton?.RectTransform;
if (endRoundButton != null)
{
if (SuicideButton.Visible)
{
Point offset = new Point(0, SuicideButton.Rect.Height);
endRoundButton.ScreenSpaceOffset = offset;
}
else if (endRoundButton.ScreenSpaceOffset != Point.Zero)
{
endRoundButton.ScreenSpaceOffset = Point.Zero;
}
if (readyCheckButton != null)
{
readyCheckButton.ScreenSpaceOffset = endRoundButton.ScreenSpaceOffset;
}
}
}
cprButton.Visible =
Character == Character.Controlled?.SelectedCharacter
&& (Character.IsUnconscious || Character.Stun > 0.0f)
@@ -328,8 +328,7 @@ namespace Barotrauma
deformation = ragdoll.Limbs
.Where(l => l != null)
.SelectMany(l => l.Deformations)
.Where(d => d.TypeName == typeName && d.Sync == sync)
.FirstOrDefault();
.FirstOrDefault(d => d.TypeName == typeName && d.Sync == sync);
}
if (deformation == null)
{
@@ -971,11 +970,11 @@ namespace Barotrauma
XElement element;
if (random)
{
element = info.FilterByTypeAndHeadID(character.Info.FilterElementsByGenderAndRace(character.Info.Wearables), type)?.GetRandom(Rand.RandSync.ClientOnly);
element = info.FilterByTypeAndHeadID(info.FilterElementsByGenderAndRace(info.Wearables, info.Gender, info.Race), type, info.Head.HeadSpriteId)?.GetRandom(Rand.RandSync.ClientOnly);
}
else
{
element = info.FilterByTypeAndHeadID(character.Info.FilterElementsByGenderAndRace(character.Info.Wearables), type)?.FirstOrDefault();
element = info.FilterByTypeAndHeadID(info.FilterElementsByGenderAndRace(info.Wearables, info.Gender, info.Race), type, info.Head.HeadSpriteId)?.FirstOrDefault();
}
if (element != null)
{