Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level
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Before Width: | Height: | Size: 311 B |
@@ -6,7 +6,7 @@
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pickdistance="150"
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price="100">
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<Sprite texture="explosives.png" depth="0.8" sourcerect="0,0,16,7"/>
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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<Body width="16" height="7"/>
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@@ -23,7 +23,7 @@
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pickdistance="150"
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price="50">
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<Sprite texture="explosives.png" depth="0.8" sourcerect="0,7,16,9"/>
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,7,16,9"/>
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<Body width="16" height="9"/>
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Before Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 1.4 KiB |
@@ -64,7 +64,7 @@
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pickdistance="200"
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price="100">
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<Sprite texture ="railgunshell.png" depth ="0.5"/>
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<Sprite texture="weapons.png" sourcerect="0,58,88,20" depth ="0.5"/>
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<Body width="87" height="18"/>
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Before Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 816 B |
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Before Width: | Height: | Size: 2.4 KiB |
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After Width: | Height: | Size: 9.3 KiB |
@@ -7,7 +7,7 @@
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pickthroughwalls="true"
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price="50">
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<Sprite texture ="spear.png" depth="0.55"/>
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<Sprite texture="weapons.png" sourcerect="0,50,65,7" depth="0.55"/>
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<Body width="64" height="5" density="20"/>
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@@ -22,7 +22,7 @@
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pickdistance="200"
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price="500">
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<Sprite texture ="harpoongun.png" depth="0.5"/>
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<Sprite texture="weapons.png" sourcerect="0,25,98,25" depth="0.5"/>
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<Body width="90" height="30" density="10"/>
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@@ -47,12 +47,12 @@
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price="200"
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tags="smallitem">
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<Sprite texture ="stungrenade.png" depth="0.5"/>
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<Sprite texture="weapons.png" sourcerect="98,0,11,24"/>
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<Body width="11" height="24" density="15" friction="0.8f"/>
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
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<Explosion range="500" damage="5" stun="10" force="0.1"/>
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</StatusEffect>
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</Throwable>
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@@ -64,7 +64,7 @@
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pickdistance="150"
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price="100">
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<Sprite texture="stunbaton.png" sourcerect="0,12,77,23" depth="0.5"/>
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<Sprite texture="weapons.png" sourcerect="20,0,77,23" depth="0.5"/>
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<Body width="90" height="30" density="10"/>
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@@ -88,7 +88,7 @@
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tags="smallitem,loadable"
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price="50">
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<Sprite texture ="stunbaton.png" sourcerect="0,0,20,9" depth="0.8"/>
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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<Body width="20" height="9" density="15"/>
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