(69d450d58) Initialize SteamManager before creating the GameMain instance

This commit is contained in:
Joonas Rikkonen
2019-05-06 11:34:36 +03:00
parent f72fd0bf29
commit f42a7c1ec6
13 changed files with 243 additions and 145 deletions
@@ -121,90 +121,7 @@ namespace Barotrauma
MainLimb.PullJointWorldAnchorB = Collider.SimPosition; MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true; MainLimb.PullJointEnabled = true;
} }
character.SelectedConstruction = character.MemState[0].SelectedItem;
} }
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
}
}
character.MemLocalState.Clear();
}
else
{
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
} }
character.MemLocalState.Clear(); character.MemLocalState.Clear();
} }
@@ -29,7 +29,7 @@ namespace Barotrauma
if (!CheatsEnabled && IsCheat) if (!CheatsEnabled && IsCheat)
{ {
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red); NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
if (GameMain.Config.UseSteam) if (Steam.SteamManager.USE_STEAM)
{ {
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red); NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
} }
@@ -340,7 +340,7 @@ namespace Barotrauma
CheatsEnabled = true; CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true; SteamAchievementManager.CheatsEnabled = true;
NewMessage("Enabled cheat commands.", Color.Red); NewMessage("Enabled cheat commands.", Color.Red);
if (GameMain.Config.UseSteam) if (Steam.SteamManager.USE_STEAM)
{ {
NewMessage("Steam achievements have been disabled during this play session.", Color.Red); NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
} }
@@ -340,7 +340,6 @@ namespace Barotrauma
GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice); GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
DebugConsole.Init(); DebugConsole.Init();
SteamManager.Initialize();
if (Config.AutoUpdateWorkshopItems) if (Config.AutoUpdateWorkshopItems)
{ {
if (SteamManager.AutoUpdateWorkshopItems()) if (SteamManager.AutoUpdateWorkshopItems())
@@ -475,6 +474,11 @@ namespace Barotrauma
CheckContentPackage(); CheckContentPackage();
foreach (string steamError in SteamManager.InitializationErrors)
{
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get(steamError));
}
TitleScreen.LoadState = 100.0f; TitleScreen.LoadState = 100.0f;
hasLoaded = true; hasLoaded = true;
if (GameSettings.VerboseLogging) if (GameSettings.VerboseLogging)
@@ -74,12 +74,17 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer) public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer) : this(isSinglePlayer)
{ {
if (!isSinglePlayer) if (GameMain.Client != null)
{ {
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace); //let the server create random conversations in MP
return; return;
} }
if (string.IsNullOrEmpty(text)) { return; } List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
var characterInfo = new CharacterInfo(subElement); var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo); characterInfos.Add(characterInfo);
@@ -90,7 +95,6 @@ namespace Barotrauma
break; break;
} }
} }
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
} }
partial void InitProjectSpecific() partial void InitProjectSpecific()
@@ -238,27 +242,24 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters() public IEnumerable<Character> GetCharacters()
{ {
if (character?.Inventory == null) return null; if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null); characterInfos.Add(characterInfo);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
} }
public IEnumerable<CharacterInfo> GetCharacterInfos() public IEnumerable<CharacterInfo> GetCharacterInfos()
{ {
if (GameMain.Client != null) if (character == null)
{ {
//let the server create random conversations in MP DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
return; return;
} }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c => characters.Remove(character);
c.AIController is HumanAIController && if (removeInfo) characterInfos.Remove(character.Info);
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
} }
public void AddCharacter(Character character) public void AddCharacter(Character character)
@@ -632,9 +633,183 @@ namespace Barotrauma
{ {
characterListBox.BarScroll = roundedPos; characterListBox.BarScroll = roundedPos;
} }
soundIcon.Visible = !muted && !mutedLocally; var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
soundIconDisabled.Visible = muted || mutedLocally; {
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally"); UserData = character,
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
} }
private IEnumerable<object> KillCharacterAnim(GUIComponent component) private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -778,6 +953,12 @@ namespace Barotrauma
} }
return; return;
} }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character); character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer) if (IsSinglePlayer)
@@ -835,19 +1016,23 @@ namespace Barotrauma
} }
} }
} }
//only one target (or an order with no particular targets), just show options
else character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
{ {
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas) orderGiver?.Speak(
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) }, order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
isHorizontal: true, childAnchor: Anchor.BottomLeft) }
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
{ {
UserData = character, GameMain.Client.SendChatMessage(msg);
Stretch = true }
}; }
//line connecting the order button to the option buttons DisplayCharacterOrder(character, order);
//TODO: sprite }
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
/// <summary> /// <summary>
/// Create the UI panel that's used to select the target and options for a given order /// Create the UI panel that's used to select the target and options for a given order
@@ -403,7 +403,7 @@ namespace Barotrauma
if (campaign.CheatsEnabled) if (campaign.CheatsEnabled)
{ {
DebugConsole.CheatsEnabled = true; DebugConsole.CheatsEnabled = true;
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled) if (Steam.SteamManager.USE_STEAM && !SteamAchievementManager.CheatsEnabled)
{ {
SteamAchievementManager.CheatsEnabled = true; SteamAchievementManager.CheatsEnabled = true;
new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the campaign. You will not receive Steam Achievements until you restart the game."); new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the campaign. You will not receive Steam Achievements until you restart the game.");
@@ -11,6 +11,12 @@ namespace Barotrauma.Steam
{ {
partial class SteamManager partial class SteamManager
{ {
private static List<string> initializationErrors = new List<string>();
public static IEnumerable<string> InitializationErrors
{
get { return initializationErrors; }
}
private SteamManager() private SteamManager()
{ {
try try
@@ -26,12 +32,12 @@ namespace Barotrauma.Steam
catch (DllNotFoundException) catch (DllNotFoundException)
{ {
isInitialized = false; isInitialized = false;
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamDllNotFound")); initializationErrors.Add("SteamDllNotFound");
} }
catch (Exception) catch (Exception)
{ {
isInitialized = false; isInitialized = false;
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamClientInitFailed")); initializationErrors.Add("SteamClientInitFailed");
} }
if (!isInitialized) if (!isInitialized)
@@ -5,6 +5,7 @@ using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using GameAnalyticsSDK.Net; using GameAnalyticsSDK.Net;
using Barotrauma.Steam;
#if WINDOWS #if WINDOWS
using System.Windows.Forms; using System.Windows.Forms;
@@ -29,6 +30,7 @@ namespace Barotrauma
[STAThread] [STAThread]
static void Main() static void Main()
{ {
SteamManager.Initialize();
GameMain game = null; GameMain game = null;
#if !DEBUG #if !DEBUG
try try
@@ -192,6 +192,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer; private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton; private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame; public Action<Submarine, string, string> StartNewGame;
@@ -26,7 +26,7 @@ namespace Barotrauma
NewMessage("Client \"" + client.Name + "\" attempted to use the command \"" + names[0] + "\". Cheats must be enabled using \"enablecheats\" before the command can be used.", Color.Red); NewMessage("Client \"" + client.Name + "\" attempted to use the command \"" + names[0] + "\". Cheats must be enabled using \"enablecheats\" before the command can be used.", Color.Red);
GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client); GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client);
if (GameMain.Config.UseSteam) if (Steam.SteamManager.USE_STEAM)
{ {
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red); NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client); GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client);
@@ -699,7 +699,7 @@ namespace Barotrauma
CheatsEnabled = true; CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true; SteamAchievementManager.CheatsEnabled = true;
NewMessage("Enabled cheat commands.", Color.Red); NewMessage("Enabled cheat commands.", Color.Red);
if (GameMain.Config.UseSteam) if (Steam.SteamManager.USE_STEAM)
{ {
NewMessage("Steam achievements have been disabled during this play session.", Color.Red); NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
GameMain.Server?.UpdateCheatsEnabled(); GameMain.Server?.UpdateCheatsEnabled();
@@ -714,7 +714,7 @@ namespace Barotrauma
CheatsEnabled = true; CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true; SteamAchievementManager.CheatsEnabled = true;
NewMessage("Cheat commands have been enabled by \"" + client.Name + "\".", Color.Red); NewMessage("Cheat commands have been enabled by \"" + client.Name + "\".", Color.Red);
if (GameMain.Config.UseSteam) if (Steam.SteamManager.USE_STEAM)
{ {
NewMessage("Steam achievements have been disabled during this play session.", Color.Red); NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
GameMain.Server?.UpdateCheatsEnabled(); GameMain.Server?.UpdateCheatsEnabled();
@@ -68,7 +68,7 @@ namespace Barotrauma
if (!CheatsEnabled && IsCheat) if (!CheatsEnabled && IsCheat)
{ {
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red); NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
if (GameMain.Config.UseSteam) if (Steam.SteamManager.USE_STEAM)
{ {
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red); NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
} }
@@ -184,7 +184,7 @@ namespace Barotrauma
if (CheatsEnabled) if (CheatsEnabled)
{ {
DebugConsole.CheatsEnabled = true; DebugConsole.CheatsEnabled = true;
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled) if (Steam.SteamManager.USE_STEAM && !SteamAchievementManager.CheatsEnabled)
{ {
SteamAchievementManager.CheatsEnabled = true; SteamAchievementManager.CheatsEnabled = true;
#if CLIENT #if CLIENT
@@ -78,24 +78,17 @@ namespace Barotrauma
#if DEBUG #if DEBUG
//steam functionality can be enabled/disabled in debug builds //steam functionality can be enabled/disabled in debug builds
public bool UseSteam;
public bool RequireSteamAuthentication public bool RequireSteamAuthentication
{ {
get { return requireSteamAuthentication && UseSteam; } get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; }
set { requireSteamAuthentication = value; } set { requireSteamAuthentication = value; }
} }
public bool UseSteamMatchmaking public bool UseSteamMatchmaking
{ {
get { return useSteamMatchmaking && UseSteam; } get { return useSteamMatchmaking && Steam.SteamManager.USE_STEAM; }
set { useSteamMatchmaking = value; } set { useSteamMatchmaking = value; }
} }
#else #else
//steam functionality determined at compile time
public bool UseSteam
{
get { return Steam.SteamManager.USE_STEAM; }
}
public bool RequireSteamAuthentication public bool RequireSteamAuthentication
{ {
get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; } get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; }
@@ -439,9 +432,6 @@ namespace Barotrauma
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false); VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false); SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
#if DEBUG
UseSteam = doc.Root.GetAttributeBool("usesteam", true);
#endif
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", ""); QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
if (doc == null) if (doc == null)
@@ -7,15 +7,7 @@ namespace Barotrauma.Steam
{ {
partial class SteamManager partial class SteamManager
{ {
#if DEBUG
public static bool USE_STEAM
{
get { return GameMain.Config.UseSteam; }
}
#else
//cannot enable/disable steam in release builds
public const bool USE_STEAM = true; public const bool USE_STEAM = true;
#endif
public const uint AppID = 602960; public const uint AppID = 602960;