Moved inventory UI update logic to the client project, sound effects for picking up and dropping items

This commit is contained in:
Joonas Rikkonen
2017-08-10 20:30:29 +03:00
parent fd844fd696
commit f40d244deb
11 changed files with 352 additions and 339 deletions
@@ -132,12 +132,13 @@ namespace Barotrauma
}
GameMain.World.Step((float)deltaTime);
#if CLIENT
if (!PlayerInput.LeftButtonHeld())
{
Inventory.draggingSlot = null;
Inventory.draggingItem = null;
}
#endif
}
}
}