Moved inventory UI update logic to the client project, sound effects for picking up and dropping items

This commit is contained in:
Joonas Rikkonen
2017-08-10 20:30:29 +03:00
parent fd844fd696
commit f40d244deb
11 changed files with 352 additions and 339 deletions
@@ -12,7 +12,9 @@ namespace Barotrauma
RadioMessage,
DeadMessage,
Click,
Inventory,
PickItem,
PickItemFail,
DropItem
}
public class GUI
@@ -98,7 +100,9 @@ namespace Barotrauma
sounds[(int)GUISoundType.DeadMessage] = Sound.Load("Content/Sounds/UI/deadmsg.ogg", false);
sounds[(int)GUISoundType.Click] = Sound.Load("Content/Sounds/UI/beep-shinymetal.ogg", false);
sounds[(int)GUISoundType.Inventory] = Sound.Load("Content/Sounds/pickItem.ogg", false);
sounds[(int)GUISoundType.PickItem] = Sound.Load("Content/Sounds/pickItem.ogg", false);
sounds[(int)GUISoundType.PickItemFail] = Sound.Load("Content/Sounds/pickItemFail.ogg", false);
sounds[(int)GUISoundType.DropItem] = Sound.Load("Content/Sounds/dropItem.ogg", false);
}