Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
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@@ -12,7 +12,9 @@ namespace Barotrauma
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RadioMessage,
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DeadMessage,
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Click,
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Inventory,
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PickItem,
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PickItemFail,
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DropItem
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}
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public class GUI
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@@ -98,7 +100,9 @@ namespace Barotrauma
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sounds[(int)GUISoundType.DeadMessage] = Sound.Load("Content/Sounds/UI/deadmsg.ogg", false);
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sounds[(int)GUISoundType.Click] = Sound.Load("Content/Sounds/UI/beep-shinymetal.ogg", false);
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sounds[(int)GUISoundType.Inventory] = Sound.Load("Content/Sounds/pickItem.ogg", false);
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sounds[(int)GUISoundType.PickItem] = Sound.Load("Content/Sounds/pickItem.ogg", false);
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sounds[(int)GUISoundType.PickItemFail] = Sound.Load("Content/Sounds/pickItemFail.ogg", false);
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sounds[(int)GUISoundType.DropItem] = Sound.Load("Content/Sounds/dropItem.ogg", false);
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}
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