Collider-controlled swimming, fixes
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@@ -71,23 +71,18 @@ namespace Barotrauma.Items.Components
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if (character.AnimController.InWater) character.AnimController.TargetMovement = dir;
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if (item.body.Enabled && false)
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foreach (Limb limb in character.AnimController.Limbs)
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{
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item.body.ApplyForce(propulsion);
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if (limb.WearingItems.Find(w => w.WearableComponent.Item == this.item)==null) continue;
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limb.body.ApplyForce(propulsion);
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}
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else
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{
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foreach (Limb limb in character.AnimController.Limbs)
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{
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if (limb.WearingItems.Find(w => w.WearableComponent.Item == this.item)==null) continue;
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limb.body.ApplyForce(propulsion);
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}
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character.AnimController.Collider.ApplyForce(propulsion);
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if (character.SelectedItems[0] == item) character.AnimController.GetLimb(LimbType.RightHand).body.ApplyForce(propulsion);
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if (character.SelectedItems[1] == item) character.AnimController.GetLimb(LimbType.LeftHand).body.ApplyForce(propulsion);
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}
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if (character.SelectedItems[0] == item) character.AnimController.GetLimb(LimbType.RightHand).body.ApplyForce(propulsion);
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if (character.SelectedItems[1] == item) character.AnimController.GetLimb(LimbType.LeftHand).body.ApplyForce(propulsion);
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if (!string.IsNullOrWhiteSpace(particles))
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{
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