(d211acd47) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-03-28 18:12:09 +02:00
parent 2490951b2b
commit f3dc34dfa3
5 changed files with 79 additions and 8 deletions
@@ -327,6 +327,8 @@ namespace Barotrauma
debugInteractablesAtCursor.Clear();
debugInteractablesNearCursor.Clear();
bool draggingItemToWorld = CharacterInventory.DraggingItemToWorld;
//reduce the amount of aim assist if an item has been selected
//= can't switch selection to another item without deselecting the current one first UNLESS the cursor is directly on the item
//otherwise it would be too easy to accidentally switch the selected item when rewiring items
@@ -348,6 +350,15 @@ namespace Barotrauma
if (item.body != null && !item.body.Enabled) continue;
if (item.ParentInventory != null) continue;
if (ignoredItems != null && ignoredItems.Contains(item)) continue;
if (draggingItemToWorld)
{
if (item.OwnInventory == null ||
!item.OwnInventory.CanBePut(CharacterInventory.draggingItem))
{
continue;
}
}
float distanceToItem = float.PositiveInfinity;
if (item.IsInsideTrigger(displayPosition, out Rectangle transformedTrigger))
@@ -248,7 +248,7 @@ namespace Barotrauma
scale: scale);
}
if (!GUI.DisableItemHighlights)
if (!GUI.DisableItemHighlights && !Inventory.DraggingItemToWorld)
{
var hudTexts = focusedItem.GetHUDTexts(character);
@@ -301,7 +301,7 @@ namespace Barotrauma
protected virtual void ControlInput(Camera cam)
{
// Note that these targets are static. Therefore the outcome is the same if this method is called multiple times or only once.
if (selectedSlot != null || draggingItem != null)
if (selectedSlot != null && !DraggingItemToWorld)
{
cam.Freeze = true;
}
@@ -609,8 +609,17 @@ namespace Barotrauma
if (selectedSlot == null)
{
draggingItem.Drop(Character.Controlled);
GUI.PlayUISound(GUISoundType.DropItem);
if (DraggingItemToWorld &&
Character.Controlled.FocusedItem?.OwnInventory != null &&
Character.Controlled.FocusedItem.OwnInventory.TryPutItem(draggingItem, Character.Controlled))
{
GUI.PlayUISound(GUISoundType.PickItem);
}
else
{
GUI.PlayUISound(GUISoundType.DropItem);
draggingItem.Drop(Character.Controlled);
}
}
else if (selectedSlot.ParentInventory.Items[selectedSlot.SlotIndex] != draggingItem)
{
@@ -702,10 +711,27 @@ namespace Barotrauma
int iconSize = (int)(64 * GUI.Scale);
float scale = Math.Min(Math.Min(iconSize / sprite.size.X, iconSize / sprite.size.Y), 1.5f);
Vector2 itemPos = PlayerInput.MousePosition;
if (GUI.MouseOn == null && selectedSlot == null)
{
var shadowSprite = GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0];
string toolTip = Character.Controlled.FocusedItem != null ?
TextManager.Get("PutItemIn").Replace("[itemname]", Character.Controlled.FocusedItem.Name) :
TextManager.Get("DropItem");
int textWidth = (int)Math.Max(GUI.Font.MeasureString(draggingItem.Name).X, GUI.SmallFont.MeasureString(toolTip).X);
int textSpacing = (int)(15 * GUI.Scale);
Point shadowBorders = (new Point(40, 10)).Multiply(GUI.Scale);
shadowSprite.Draw(spriteBatch,
new Rectangle(itemPos.ToPoint() - new Point(iconSize / 2) - shadowBorders, new Point(iconSize + textWidth + textSpacing, iconSize) + shadowBorders.Multiply(2)), Color.Black * 0.8f);
GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y - iconSize / 2), draggingItem.Name, Color.White);
GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y), toolTip,
color: Character.Controlled.FocusedItem == null ? Color.Red : Color.LightGreen,
font: GUI.SmallFont);
}
sprite.Draw(spriteBatch, itemPos + Vector2.One * 2, Color.Black, scale: scale);
sprite.Draw(spriteBatch,
itemPos,
sprite == draggingItem.Sprite ? draggingItem.GetSpriteColor() : draggingItem.GetInventoryIconColor(),
sprite.Draw(spriteBatch,
itemPos,
sprite == draggingItem.Sprite ? draggingItem.GetSpriteColor() : draggingItem.GetInventoryIconColor(),
scale: scale);
}
}