Added new function calls in server ReadMessage loop

This commit is contained in:
juanjp600
2016-08-31 18:47:06 -03:00
parent b9a246ca68
commit f3b826a371
2 changed files with 41 additions and 3 deletions
@@ -32,11 +32,11 @@ namespace Barotrauma.Networking
{
List<UnauthenticatedClient> unauthenticatedClients = new List<UnauthenticatedClient>();
private void ClientPasswordRequest(NetConnection conn)
private void ClientAuthRequest(NetConnection conn)
{
//client wants to know if server requires password
if (ConnectedClients.Count > MaxPlayers)
if (ConnectedClients.Count >= MaxPlayers)
{
//server is full, can't allow new connection
conn.Disconnect("Server full");