Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private
+ character input keys in array instead of separate variables
This commit is contained in:
@@ -50,9 +50,8 @@ namespace Subsurface.Networking
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}
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public void ConnectToServer(string hostIP)
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public void ConnectToServer(string hostIP, string password = "")
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{
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string[] address = hostIP.Split(':');
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if (address.Length==1)
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{
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@@ -65,7 +64,7 @@ namespace Subsurface.Networking
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if (!int.TryParse(address[1], out Port))
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{
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DebugConsole.ThrowError("Invalid port: address[1]!");
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DebugConsole.ThrowError("Invalid port: "+address[1]+"!");
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Port = DefaultPort;
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}
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}
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@@ -73,18 +72,24 @@ namespace Subsurface.Networking
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myCharacter = Character.Controlled;
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// Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
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NetPeerConfiguration Config = new NetPeerConfiguration("subsurface");
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//Config.SimulatedLoss = 0.2f;
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//Config.SimulatedMinimumLatency = 0.25f;
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NetPeerConfiguration config = new NetPeerConfiguration("subsurface");
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#if DEBUG
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config.SimulatedLoss = 0.2f;
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config.SimulatedMinimumLatency = 0.3f;
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#endif
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config.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
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| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
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// Create new client, with previously created configs
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client = new NetClient(Config);
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client = new NetClient(config);
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NetOutgoingMessage outmsg = client.CreateMessage();
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client.Start();
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outmsg.Write((byte)PacketTypes.Login);
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outmsg.Write(password);
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outmsg.Write(Game1.Version.ToString());
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outmsg.Write(Game1.SelectedPackage.Name);
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outmsg.Write(Game1.SelectedPackage.MD5hash.Hash);
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@@ -111,8 +116,11 @@ namespace Subsurface.Networking
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//update.Elapsed += new System.Timers.ElapsedEventHandler(Update);
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// Funtion that waits for connection approval info from server
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if (reconnectBox==null)
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{
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reconnectBox = new GUIMessageBox("CONNECTING", "Connecting to " + serverIP, new string[0]);
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}
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reconnectBox = new GUIMessageBox("CONNECTING", "Connecting to " + serverIP, new string[0]);
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CoroutineManager.StartCoroutine(WaitForStartingInfo());
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// Start the timer
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@@ -141,7 +149,7 @@ namespace Subsurface.Networking
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// When this is set to true, we are approved and ready to go
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bool CanStart = false;
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DateTime timeOut = DateTime.Now + new TimeSpan(0,0,5);
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DateTime timeOut = DateTime.Now + new TimeSpan(0,0,15);
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// Loop untill we are approved
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while (!CanStart)
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@@ -239,14 +247,19 @@ namespace Subsurface.Networking
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if (!connected || updateTimer > DateTime.Now) return;
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if (client.ConnectionStatus == NetConnectionStatus.Disconnected && reconnectBox==null)
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if (client.ConnectionStatus == NetConnectionStatus.Disconnected)
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{
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reconnectBox = new GUIMessageBox("CONNECTION LOST", "You have been disconnected from the server. Reconnecting...", new string[0]);
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connected = false;
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ConnectToServer(serverIP);
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if (reconnectBox==null)
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{
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reconnectBox = new GUIMessageBox("CONNECTION LOST", "You have been disconnected from the server. Reconnecting...", new string[0]);
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connected = false;
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ConnectToServer(serverIP);
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}
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return;
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}
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else if (reconnectBox!=null)
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if (reconnectBox!=null)
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{
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reconnectBox.Close(null,null);
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reconnectBox = null;
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@@ -259,9 +272,20 @@ namespace Subsurface.Networking
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Character.Controlled = null;
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Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
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}
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else
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else if (gameStarted)
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{
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if (gameStarted) new NetworkEvent(myCharacter.ID, true);
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Vector2 charMovement = myCharacter.AnimController.TargetMovement;
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if ((charMovement == Vector2.Zero || charMovement.Length() < 0.001f) &&
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!myCharacter.GetInputState(InputType.ActionHeld) &&
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!myCharacter.GetInputState(InputType.SecondaryHeld))
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{
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new NetworkEvent(NetworkEventType.NotMoving, myCharacter.ID, true);
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}
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else
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{
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new NetworkEvent(myCharacter.ID, true);
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}
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}
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}
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@@ -354,7 +378,7 @@ namespace Subsurface.Networking
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break;
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case (byte)PacketTypes.EndGame:
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string endMessage = inc.ReadString();
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EndGame(endMessage);
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CoroutineManager.StartCoroutine(EndGame(endMessage));
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break;
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case (byte)PacketTypes.PlayerJoined:
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@@ -406,19 +430,68 @@ namespace Subsurface.Networking
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}
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}
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public void EndGame(string endMessage)
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public IEnumerable<object> EndGame(string endMessage)
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{
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gameStarted = false;
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var messageBox = new GUIMessageBox("The round has ended", endMessage);
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Character.Controlled = null;
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Game1.LightManager.LosEnabled = false;
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float endPreviewLength = 10.0f;
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DateTime endTime = DateTime.Now + new TimeSpan(0,0,0,0,(int)(1000.0f*endPreviewLength));
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float secondsLeft = endPreviewLength;
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do
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{
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secondsLeft = (float)(endTime - DateTime.Now).TotalSeconds;
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float camAngle = (float)((DateTime.Now - endTime).TotalSeconds / endPreviewLength) * MathHelper.TwoPi;
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Vector2 offset = (new Vector2(
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(float)Math.Cos(camAngle) * (Submarine.Borders.Width / 2.0f),
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(float)Math.Sin(camAngle) * (Submarine.Borders.Height / 2.0f)));
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Game1.GameScreen.Cam.TargetPos = offset * 0.8f;
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//Game1.GameScreen.Cam.MoveCamera((float)deltaTime);
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messageBox.Text = endMessage + "\nReturning to lobby in " + (int)secondsLeft + " s";
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yield return Status.Running;
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} while (secondsLeft > 0.0f);
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messageBox.Text = endMessage;
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Submarine.Unload();
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Game1.NetLobbyScreen.Select();
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if (Game1.GameSession!=null) Game1.GameSession.EndShift("");
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new GUIMessageBox("The round has ended", endMessage);
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myCharacter = null;
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gameStarted = false;
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yield return Status.Success;
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}
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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base.Draw(spriteBatch);
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if (!Game1.DebugDraw) return;
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int width = 200, height = 300;
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int x = Game1.GraphicsWidth - width, y = (int)(Game1.GraphicsHeight * 0.3f);
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GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
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spriteBatch.DrawString(GUI.Font, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
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spriteBatch.DrawString(GUI.SmallFont, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
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spriteBatch.DrawString(GUI.SmallFont, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
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spriteBatch.DrawString(GUI.SmallFont, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
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spriteBatch.DrawString(GUI.SmallFont, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
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}
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public override void Disconnect()
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@@ -514,7 +587,7 @@ namespace Subsurface.Networking
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msg.Write((byte)type);
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msg.Write(message);
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client.SendMessage(msg, NetDeliveryMethod.Unreliable);
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client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
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}
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/// <summary>
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