Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private
+ character input keys in array instead of separate variables
This commit is contained in:
@@ -119,7 +119,6 @@ namespace Subsurface.Items.Components
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(int)doorSprite.size.X,
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(int)doorSprite.size.Y);
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body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.World,
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ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
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ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
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@@ -101,7 +101,7 @@ namespace Subsurface.Items.Components
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Msg = "";
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}
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if (attachedByDefault) Use(1.0f);
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if (attachedByDefault || Screen.Selected == Game1.EditMapScreen) Use(1.0f);
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//holdAngle = ToolBox.GetAttributeFloat(element, "holdangle", 0.0f);
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@@ -53,7 +53,7 @@ namespace Subsurface.Items.Components
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public override bool Use(float deltaTime, Character character = null)
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{
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if (character == null) return false;
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if (!character.SecondaryKeyDown.State || reload > 0.0f) return false;
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if (!character.GetInputState(InputType.SecondaryHeld) || reload > 0.0f) return false;
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isActive = true;
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reload = 1.0f;
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@@ -102,7 +102,7 @@ namespace Subsurface.Items.Components
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public override bool Use(float deltaTime, Character character = null)
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{
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if (character == null) return false;
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if (!character.SecondaryKeyDown.State) return false;
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if (!character.GetInputState(InputType.SecondaryHeld)) return false;
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if (DoesUseFail(character)) return false;
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@@ -146,7 +146,7 @@ namespace Subsurface.Items.Components
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}
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else if ((targetLimb = (targetBody.UserData as Limb)) != null)
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{
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if (character.SecondaryKeyDown.State)
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if (character.GetInputState(InputType.SecondaryHeld))
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{
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targetLimb.character.Health += limbFixAmount;
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//isActive = true;
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@@ -28,7 +28,7 @@ namespace Subsurface.Items.Components
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public override bool Use(float deltaTime, Character character = null)
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{
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if (character == null) return false;
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if (!character.SecondaryKeyDown.State || throwing) return false;
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if (!character.GetInputState(InputType.SecondaryHeld) || throwing) return false;
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throwing = true;
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@@ -60,7 +60,7 @@ namespace Subsurface.Items.Components
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if (!item.body.Enabled) return;
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if (!picker.HasSelectedItem(item)) isActive = false;
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if (!picker.SecondaryKeyDown.State && !throwing) throwPos = 0.0f;
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if (!picker.GetInputState(InputType.SecondaryHeld) && !throwing) throwPos = 0.0f;
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ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
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@@ -0,0 +1,66 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class ItemLabel : ItemComponent
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{
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private GUITextBlock textBlock;
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[HasDefaultValue("", true), Editable(100)]
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public string Text
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{
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get { return textBlock.Text; }
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set
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{
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if (value == TextBlock.Text || item.Rect.Width < 5) return;
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TextBlock.Text = value;
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}
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}
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private Color textColor;
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[Editable, HasDefaultValue("0.0,0.0,0.0,1.0", true)]
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public string TextColor
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{
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get { return ToolBox.Vector4ToString(textColor.ToVector4()); }
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set
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{
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textColor = new Color(ToolBox.ParseToVector4(value));
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}
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}
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private GUITextBlock TextBlock
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{
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get
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{
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if (textBlock==null)
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{
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textBlock = new GUITextBlock(new Rectangle(item.Rect.X,-item.Rect.Y,item.Rect.Width, item.Rect.Height), "",
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Color.Transparent, Color.Black,
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Alignment.TopLeft, Alignment.Center,
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null, null, true);
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textBlock.Font = GUI.SmallFont;
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textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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}
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return textBlock;
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}
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}
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public override void Move(Vector2 amount)
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{
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textBlock.Rect = new Rectangle(item.Rect.X, -item.Rect.Y, item.Rect.Width, item.Rect.Height);
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}
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public ItemLabel(Item item, XElement element)
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: base(item, element)
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{
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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base.Draw(spriteBatch, editing);
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textBlock.Draw(spriteBatch);
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}
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}
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}
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@@ -92,8 +92,11 @@ namespace Subsurface.Items.Components
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newText = message.ReadString();
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}
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catch
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("invalid network message", e);
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#endif
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return;
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}
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@@ -66,7 +66,9 @@ namespace Subsurface.Items.Components
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{
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this.cam = cam;
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if (character == null || character.SelectedConstruction != item)
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if (character == null
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|| character.SelectedConstruction != item
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|| Vector2.Distance(character.SimPosition, item.SimPosition) > item.PickDistance * 1.5f)
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{
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if (character != null)
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{
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@@ -22,8 +22,9 @@ namespace Subsurface.Items.Components
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get { return flowPercentage; }
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set
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{
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if (float.IsNaN(flowPercentage)) return;
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flowPercentage = MathHelper.Clamp(value,-100.0f,100.0f);
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if (!MathUtils.IsValid(flowPercentage)) return;
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flowPercentage = MathHelper.Clamp(value,-100.0f,100.0f);
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flowPercentage = MathUtils.Round(flowPercentage, 1.0f);
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}
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}
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@@ -117,14 +118,14 @@ namespace Subsurface.Items.Components
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spriteBatch.DrawString(GUI.Font, "Flow percentage: " + (int)flowPercentage + " %", new Vector2(x + 20, y + 80), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "+", true))
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "+", false))
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{
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FlowPercentage += 1.0f;
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FlowPercentage += 10.0f;
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item.NewComponentEvent(this, true);
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "-", true))
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "-", false))
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{
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FlowPercentage -= 1.0f;
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FlowPercentage -= 10.0f;
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item.NewComponentEvent(this, true);
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}
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@@ -166,7 +167,7 @@ namespace Subsurface.Items.Components
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public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
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{
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message.Write(flowPercentage);
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message.Write(Convert.ToByte(flowPercentage+100));
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message.Write(isActive);
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}
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@@ -177,11 +178,17 @@ namespace Subsurface.Items.Components
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try
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{
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newFlow = message.ReadFloat();
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newFlow = (float)(message.ReadByte()-100);
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newActive = message.ReadBoolean();
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}
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catch { return; }
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("invalid network message", e);
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#endif
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return;
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}
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FlowPercentage = newFlow;
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isActive = newActive;
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@@ -68,19 +68,31 @@ namespace Subsurface.Items.Components
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public float FissionRate
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{
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get { return fissionRate; }
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set { fissionRate = MathHelper.Clamp(value, 0.0f, 100.0f); }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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fissionRate = MathHelper.Clamp(value, 0.0f, 100.0f);
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}
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}
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public float CoolingRate
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{
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get { return coolingRate; }
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set { coolingRate = MathHelper.Clamp(value, 0.0f, 100.0f); }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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coolingRate = MathHelper.Clamp(value, 0.0f, 100.0f);
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}
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}
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public float Temperature
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{
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get { return temperature; }
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set { temperature = MathHelper.Clamp(value, 0.0f, 10000.0f); }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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temperature = MathHelper.Clamp(value, 0.0f, 10000.0f);
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}
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}
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public bool IsRunning()
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@@ -100,6 +112,7 @@ namespace Subsurface.Items.Components
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public float ShutDownTemp
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{
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get { return shutDownTemp; }
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private set { shutDownTemp = MathHelper.Clamp(value, 0.0f, 10000.0f); }
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}
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public Reactor(Item item, XElement element)
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@@ -127,7 +140,7 @@ namespace Subsurface.Items.Components
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float heat = 100 * fissionRate * (AvailableFuel/2000.0f);
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float heatDissipation = 50 * coolingRate + ExtraCooling;
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float deltaTemp = (((heat - heatDissipation) * 5) - temperature) / 1000.0f;
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float deltaTemp = (((heat - heatDissipation) * 5) - temperature) / 10000.0f;
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Temperature = temperature + deltaTemp;
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if (temperature > meltDownTemp)
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@@ -142,8 +155,7 @@ namespace Subsurface.Items.Components
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powerUpTask = new PropertyTask(item, IsRunning, 50.0f, "Power up the reactor");
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}
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}
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item.Condition -= temperature * deltaTime * 0.00005f;
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if (temperature > shutDownTemp)
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@@ -188,8 +200,7 @@ namespace Subsurface.Items.Components
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//fission rate can't be lowered below a certain amount if the core is too hot
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FissionRate = Math.Max(fissionRate, heat / 200.0f);
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//the power generated by the reactor is equal to the temperature
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currPowerConsumption = -temperature*powerPerTemp;
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@@ -203,6 +214,8 @@ namespace Subsurface.Items.Components
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ExtraCooling = 0.0f;
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AvailableFuel = 0.0f;
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item.SendSignal(((int)temperature).ToString(), "temperature_out");
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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@@ -239,24 +252,15 @@ namespace Subsurface.Items.Components
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new RepairTask(item, 60.0f, "Reactor meltdown!");
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item.Condition = 0.0f;
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//fissionRate = 0.0f;
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//coolingRate = 0.0f;
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//PlaySound(ActionType.OnFailure, item.Position);
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//item.ApplyStatusEffects(ActionType.OnFailure, 1.0f, null);
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//new Explosion(item.SimPosition, 6.0f, 500.0f, 600.0f, 10.0f, 2.0f).Explode();
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var containedItems = item.ContainedItems;
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if (containedItems == null) return;
|
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|
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if (item.ContainedItems!=null)
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foreach (Item containedItem in item.ContainedItems)
|
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{
|
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foreach (Item containedItem in item.ContainedItems)
|
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{
|
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if (containedItem == null) continue;
|
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containedItem.Condition = 0.0f;
|
||||
}
|
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if (containedItem == null) continue;
|
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containedItem.Condition = 0.0f;
|
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}
|
||||
|
||||
|
||||
}
|
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|
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public override bool Pick(Character picker)
|
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@@ -343,12 +347,12 @@ namespace Subsurface.Items.Components
|
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 400, y + 180, 40, 40), "+", true))
|
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{
|
||||
valueChanged = true;
|
||||
shutDownTemp += 100.0f;
|
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ShutDownTemp += 100.0f;
|
||||
}
|
||||
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 450, y + 180, 40, 40), "-", true))
|
||||
{
|
||||
valueChanged = true;
|
||||
shutDownTemp -= 100.0f;
|
||||
ShutDownTemp -= 100.0f;
|
||||
}
|
||||
|
||||
if (valueChanged)
|
||||
@@ -398,14 +402,24 @@ namespace Subsurface.Items.Components
|
||||
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, Color.White);
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
|
||||
{
|
||||
switch (connection.Name)
|
||||
{
|
||||
case "shutdown":
|
||||
shutDownTemp = 0.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message)
|
||||
{
|
||||
message.Write(autoTemp);
|
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message.Write(temperature);
|
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message.Write(shutDownTemp);
|
||||
message.WriteRangedSingle(temperature, 0.0f, 10000.0f, 16);
|
||||
message.WriteRangedSingle(shutDownTemp, 0.0f, 10000.0f, 16);
|
||||
|
||||
message.Write(coolingRate);
|
||||
message.Write(fissionRate);
|
||||
message.WriteRangedSingle(coolingRate, 0.0f, 100.0f, 8);
|
||||
message.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
|
||||
}
|
||||
|
||||
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
|
||||
@@ -417,18 +431,24 @@ namespace Subsurface.Items.Components
|
||||
try
|
||||
{
|
||||
newAutoTemp = message.ReadBoolean();
|
||||
newTemperature = message.ReadFloat();
|
||||
newShutDownTemp = message.ReadFloat();
|
||||
newTemperature = message.ReadRangedSingle(0.0f, 10000.0f, 16);
|
||||
newShutDownTemp = message.ReadRangedSingle(0.0f, 10000.0f, 16);
|
||||
|
||||
newCoolingRate = message.ReadFloat();
|
||||
newFissionRate = message.ReadFloat();
|
||||
newCoolingRate = message.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
newFissionRate = message.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
}
|
||||
|
||||
catch { return; }
|
||||
catch (Exception e)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("invalid network message", e);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
autoTemp = newAutoTemp;
|
||||
Temperature = newTemperature;
|
||||
shutDownTemp = newShutDownTemp;
|
||||
ShutDownTemp = newShutDownTemp;
|
||||
|
||||
CoolingRate = newCoolingRate;
|
||||
FissionRate = newFissionRate;
|
||||
|
||||
@@ -48,10 +48,7 @@ namespace Subsurface.Items.Components
|
||||
get { return targetVelocity;}
|
||||
set
|
||||
{
|
||||
if (float.IsNaN(value.X) || float.IsNaN(value.Y))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!MathUtils.IsValid(value)) return;
|
||||
targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
|
||||
targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
|
||||
}
|
||||
|
||||
@@ -173,16 +173,19 @@ namespace Subsurface.Items.Components
|
||||
(float)Math.Cos(item.body.Rotation),
|
||||
(float)Math.Sin(item.body.Rotation));
|
||||
|
||||
if (Vector2.Dot(f1.Body.LinearVelocity, normal)<0 ) return StickToTarget(f2.Body, dir);
|
||||
if (Vector2.Dot(f1.Body.LinearVelocity, normal) < 0.0f) return StickToTarget(f2.Body, dir);
|
||||
}
|
||||
|
||||
foreach (Item contained in item.ContainedItems)
|
||||
|
||||
var containedItems = item.ContainedItems;
|
||||
if (containedItems == null) return true;
|
||||
foreach (Item contained in containedItems)
|
||||
{
|
||||
contained.Condition = 0.0f;
|
||||
if (contained.body!=null)
|
||||
if (contained.body != null)
|
||||
{
|
||||
contained.body.SetTransform(item.SimPosition, contained.body.Rotation);
|
||||
contained.SetTransform(item.SimPosition, contained.body.Rotation);
|
||||
}
|
||||
contained.Condition = 0.0f;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -319,14 +319,13 @@ namespace Subsurface.Items.Components
|
||||
if (index>-1)
|
||||
{
|
||||
Wires[index].RemoveConnection(this);
|
||||
Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
|
||||
Wires[index].Item.Drop();
|
||||
Wires[index].Item.body.Enabled = true;
|
||||
//Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
|
||||
//Wires[index].Item.Drop();
|
||||
//Wires[index].Item.body.Enabled = true;
|
||||
Wires[index] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@ namespace Subsurface.Items.Components
|
||||
|
||||
private string expression;
|
||||
|
||||
private string receivedSignal;
|
||||
|
||||
[InGameEditable, HasDefaultValue("1", true)]
|
||||
public string Output
|
||||
{
|
||||
@@ -26,6 +28,27 @@ namespace Subsurface.Items.Components
|
||||
public RegExFindComponent(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(expression)) return;
|
||||
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
Regex regex = new Regex(@expression);
|
||||
Match match = regex.Match(receivedSignal);
|
||||
success = match.Success;
|
||||
}
|
||||
catch
|
||||
{
|
||||
item.SendSignal("ERROR", "signal_out");
|
||||
return;
|
||||
}
|
||||
|
||||
item.SendSignal(success ? output : "0", "signal_out");
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0.0f)
|
||||
@@ -33,22 +56,7 @@ namespace Subsurface.Items.Components
|
||||
switch (connection.Name)
|
||||
{
|
||||
case "signal_in":
|
||||
if (string.IsNullOrWhiteSpace(expression)) return;
|
||||
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
Regex regex = new Regex(@expression);
|
||||
Match match = regex.Match(signal);
|
||||
success = match.Success;
|
||||
}
|
||||
catch
|
||||
{
|
||||
item.SendSignal("ERROR", "signal_out");
|
||||
return;
|
||||
}
|
||||
|
||||
item.SendSignal(success ? output : "0", "signal_out");
|
||||
receivedSignal = signal;
|
||||
|
||||
break;
|
||||
case "set_output":
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
{
|
||||
class WifiComponent : ItemComponent
|
||||
{
|
||||
|
||||
private static List<WifiComponent> list = new List<WifiComponent>();
|
||||
|
||||
private int channel;
|
||||
|
||||
[InGameEditable, HasDefaultValue(1, true)]
|
||||
public int Channel
|
||||
{
|
||||
get { return channel; }
|
||||
set
|
||||
{
|
||||
channel = MathHelper.Clamp(value, 0, 100);
|
||||
}
|
||||
}
|
||||
|
||||
public WifiComponent(Item item, XElement element)
|
||||
: base (item, element)
|
||||
{
|
||||
|
||||
list.Add(this);
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
//prevent an ininite loop of wificomponents sending messages between each other
|
||||
if (sender.GetComponent<WifiComponent>()!=null) return;
|
||||
|
||||
switch (connection.Name)
|
||||
{
|
||||
case "signal_in":
|
||||
foreach (WifiComponent wifiComp in list)
|
||||
{
|
||||
if (wifiComp == this || wifiComp.channel != channel) continue;
|
||||
wifiComp.item.SendSignal(signal, "signal_out");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Remove()
|
||||
{
|
||||
base.Remove();
|
||||
|
||||
list.Remove(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -106,8 +106,31 @@ namespace Subsurface.Items.Components
|
||||
if (reload > 0.0f) return false;
|
||||
|
||||
Projectile projectileComponent = null;
|
||||
//search for a projectile from linked containers
|
||||
Item projectile = null;
|
||||
foreach (MapEntity e in item.linkedTo)
|
||||
{
|
||||
Item container = e as Item;
|
||||
if (container == null) continue;
|
||||
|
||||
ItemContainer containerComponent = container.GetComponent<ItemContainer>();
|
||||
if (containerComponent == null) continue;
|
||||
|
||||
for (int i = 0; i < containerComponent.inventory.items.Length; i++)
|
||||
{
|
||||
if (containerComponent.inventory.items[i] == null) continue;
|
||||
if ((projectileComponent = containerComponent.inventory.items[i].GetComponent<Projectile>()) != null)
|
||||
{
|
||||
projectile = containerComponent.inventory.items[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (projectileComponent != null) break;
|
||||
}
|
||||
|
||||
if (projectile == null || projectileComponent == null) return false;
|
||||
|
||||
//currPowerConsumption = powerConsumption;
|
||||
|
||||
float availablePower = 0.0f;
|
||||
//List<PowerContainer> batteries = new List<PowerContainer>();
|
||||
@@ -132,31 +155,6 @@ namespace Subsurface.Items.Components
|
||||
|
||||
if (availablePower < currPowerConsumption) return false;
|
||||
|
||||
//search for a projectile from linked containers
|
||||
Item projectile = null;
|
||||
foreach (MapEntity e in item.linkedTo)
|
||||
{
|
||||
Item container = e as Item;
|
||||
if (container == null) continue;
|
||||
|
||||
ItemContainer containerComponent = container.GetComponent<ItemContainer>();
|
||||
if (containerComponent == null) continue;
|
||||
|
||||
for (int i = 0; i < containerComponent.inventory.items.Length; i++)
|
||||
{
|
||||
if (containerComponent.inventory.items[i] == null) continue;
|
||||
if ((projectileComponent = containerComponent.inventory.items[i].GetComponent<Projectile>()) != null)
|
||||
{
|
||||
projectile = containerComponent.inventory.items[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (projectileComponent != null) break;
|
||||
}
|
||||
|
||||
if (projectile == null || projectileComponent==null) return false;
|
||||
|
||||
projectile.body.ResetDynamics();
|
||||
projectile.body.Enabled = true;
|
||||
projectile.SetTransform(ConvertUnits.ToSimUnits(new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y)), -rotation);
|
||||
|
||||
Reference in New Issue
Block a user