Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private
+ character input keys in array instead of separate variables
This commit is contained in:
@@ -43,7 +43,7 @@ namespace Subsurface
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steeringManager = new SteeringManager(this);
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}
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public virtual void SelectTarget(IDamageable target) { }
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public virtual void SelectTarget(AITarget target) { }
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public virtual void Update(float deltaTime) { }
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@@ -82,11 +82,10 @@ namespace Subsurface
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state = AiState.None;
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}
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public override void SelectTarget(IDamageable target)
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public override void SelectTarget(AITarget target)
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{
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targetEntity = target;
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selectedAiTarget = target.AiTarget;
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selectedTargetMemory = FindTargetMemory(target.AiTarget);
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selectedAiTarget = target;
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selectedTargetMemory = FindTargetMemory(target);
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targetValue = 100.0f;
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}
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@@ -470,14 +469,21 @@ namespace Subsurface
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public override void FillNetworkData(NetOutgoingMessage message)
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{
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message.Write((byte)state);
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bool wallAttack = (wallAttackPos!=Vector2.Zero && state == AiState.Attack);
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message.Write(wallAttackPos.X);
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message.Write(wallAttackPos.Y);
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message.Write(wallAttack);
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message.Write(steeringManager.WanderAngle);
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message.Write(updateTargetsTimer);
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message.Write(raycastTimer);
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message.Write(coolDownTimer);
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if (wallAttack)
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{
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message.Write(wallAttackPos.X);
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message.Write(wallAttackPos.Y);
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}
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message.Write(MathUtils.AngleToByte(steeringManager.WanderAngle));
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message.WriteRangedSingle(MathHelper.Clamp(updateTargetsTimer,0.0f, UpdateTargetsInterval), 0.0f, UpdateTargetsInterval, 8);
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message.WriteRangedSingle(MathHelper.Clamp(raycastTimer, 0.0f, RaycastInterval), 0.0f, RaycastInterval, 8);
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message.WriteRangedSingle(MathHelper.Clamp(coolDownTimer, 0.0f, attackCoolDown * 2.0f), 0.0f, attackCoolDown * 2.0f, 8);
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message.Write(targetEntity==null ? -1 : (targetEntity as Entity).ID);
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}
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@@ -485,7 +491,7 @@ namespace Subsurface
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public override void ReadNetworkData(NetIncomingMessage message)
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{
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AiState newState = AiState.None;
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Vector2 newWallAttackPos;
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Vector2 newWallAttackPos = Vector2.Zero;
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float wanderAngle;
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float updateTargetsTimer, raycastTimer, coolDownTimer;
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@@ -495,12 +501,18 @@ namespace Subsurface
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{
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newState = (AiState)(message.ReadByte());
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newWallAttackPos = new Vector2(message.ReadFloat(), message.ReadFloat());
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wanderAngle = MathUtils.WrapAngleTwoPi(message.ReadFloat());
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updateTargetsTimer = MathHelper.Clamp(message.ReadFloat(), 0.0f, UpdateTargetsInterval);
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raycastTimer = MathHelper.Clamp(message.ReadFloat(), 0.0f, RaycastInterval);
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coolDownTimer = MathHelper.Clamp(message.ReadFloat(), 0.0f, attackCoolDown);
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bool wallAttack = message.ReadBoolean();
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if (wallAttack)
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{
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newWallAttackPos = new Vector2(message.ReadFloat(), message.ReadFloat());
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}
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wanderAngle = MathUtils.ByteToAngle(message.ReadByte());
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updateTargetsTimer = message.ReadRangedSingle(0.0f, UpdateTargetsInterval, 8);
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raycastTimer = message.ReadRangedSingle(0.0f, RaycastInterval, 8);
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coolDownTimer = message.ReadRangedSingle(0.0f, attackCoolDown*2.0f, 8);
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targetID = message.ReadInt32();
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}
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@@ -31,7 +31,11 @@ namespace Subsurface
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public float StunTimer
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{
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get { return stunTimer; }
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set { stunTimer = value; }
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set
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{
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if (float.IsNaN(value) || float.IsInfinity(value)) return;
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stunTimer = value;
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}
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}
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public AnimController(Character character, XElement element)
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@@ -36,7 +36,7 @@ namespace Subsurface
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private CharacterInventory inventory;
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public double LastNetworkUpdate;
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public float LastNetworkUpdate;
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public int LargeUpdateTimer;
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@@ -46,9 +46,11 @@ namespace Subsurface
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get { return Properties; }
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}
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protected Key selectKeyHit;
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protected Key actionKeyHit, actionKeyDown;
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protected Key secondaryKeyHit, secondaryKeyDown;
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protected Key[] keys;
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//protected Key selectKeyHit;
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//protected Key actionKeyHit, actionKeyDown;
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//protected Key secondaryKeyHit, secondaryKeyDown;
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private Item selectedConstruction;
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private Item[] selectedItems;
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@@ -244,31 +246,6 @@ namespace Subsurface
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get { return closestItem; }
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}
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public Key SelectKeyHit
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{
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get { return selectKeyHit; }
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}
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public Key ActionKeyHit
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{
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get { return actionKeyHit; }
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}
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public Key ActionKeyDown
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{
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get { return actionKeyDown; }
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}
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public Key SecondaryKeyHit
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{
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get { return secondaryKeyHit; }
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}
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public Key SecondaryKeyDown
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{
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get { return secondaryKeyDown; }
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}
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public AIController AIController
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{
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get { return aiController; }
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@@ -311,12 +288,13 @@ namespace Subsurface
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public Character(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
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{
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selectKeyHit = new Key(false);
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actionKeyDown = new Key(true);
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actionKeyHit = new Key(false);
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secondaryKeyHit = new Key(false);
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secondaryKeyDown = new Key(true);
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keys = new Key[5];
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keys[(int)InputType.Select] = new Key(false);
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keys[(int)InputType.ActionHeld] = new Key(true);
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keys[(int)InputType.ActionHit] = new Key(false);
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keys[(int)InputType.SecondaryHit] = new Key(false);
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keys[(int)InputType.SecondaryHeld] = new Key(true);
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selectedItems = new Item[2];
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IsNetworkPlayer = isNetworkPlayer;
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@@ -426,6 +404,16 @@ namespace Subsurface
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}
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}
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public bool GetInputState(InputType inputType)
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{
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return keys[(int)inputType].State;
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}
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public override string ToString()
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{
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return (info != null && !string.IsNullOrWhiteSpace(info.Name)) ? info.Name : SpeciesName;
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}
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public void GiveJobItems(WayPoint spawnPoint)
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{
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if (info == null || info.Job == null) return;
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@@ -482,7 +470,7 @@ namespace Subsurface
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if (closestItem != null)
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{
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closestItem.IsHighlighted = true;
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if (selectKeyHit.State && closestItem.Pick(this, forcePick))
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if (GetInputState(InputType.Select) && closestItem.Pick(this, forcePick))
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{
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new NetworkEvent(NetworkEventType.PickItem, ID, true, closestItem.ID);
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}
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@@ -492,7 +480,7 @@ namespace Subsurface
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if (closestCharacter != selectedCharacter) selectedCharacter = null;
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if (closestCharacter!=null)
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{
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if (selectKeyHit.State) selectedCharacter = (selectedCharacter==null) ? closestCharacter : null;
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if (GetInputState(InputType.Select)) selectedCharacter = (selectedCharacter == null) ? closestCharacter : null;
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}
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}
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@@ -501,23 +489,22 @@ namespace Subsurface
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if (selectedItems[i] == null) continue;
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if (i == 1 && selectedItems[0] == selectedItems[1]) continue;
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if (actionKeyDown.State) selectedItems[i].Use(deltaTime, this);
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if (secondaryKeyDown.State && selectedItems[i] != null) selectedItems[i].SecondaryUse(deltaTime, this);
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if (GetInputState(InputType.ActionHeld)) selectedItems[i].Use(deltaTime, this);
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if (GetInputState(InputType.SecondaryHeld) && selectedItems[i] != null) selectedItems[i].SecondaryUse(deltaTime, this);
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}
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if (selectedConstruction != null)
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{
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if (actionKeyDown.State) selectedConstruction.Use(deltaTime, this);
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if (secondaryKeyDown.State) selectedConstruction.SecondaryUse(deltaTime, this);
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if (GetInputState(InputType.ActionHeld)) selectedConstruction.Use(deltaTime, this);
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if (GetInputState(InputType.SecondaryHeld)) selectedConstruction.SecondaryUse(deltaTime, this);
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}
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if (IsNetworkPlayer)
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{
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selectKeyHit.Reset();
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actionKeyHit.Reset();
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actionKeyDown.Reset();
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secondaryKeyHit.Reset();
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secondaryKeyDown.Reset();
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foreach (Key key in keys)
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{
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key.Reset();
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}
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}
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}
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@@ -589,19 +576,19 @@ namespace Subsurface
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if (Keyboard.GetState().IsKeyDown(Keys.LeftShift) && Math.Sign(targetMovement.X) == Math.Sign(AnimController.Dir))
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targetMovement *= 3.0f;
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selectKeyHit.SetState(PlayerInput.KeyHit(Keys.E));
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actionKeyHit.SetState(PlayerInput.LeftButtonClicked());
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actionKeyDown.SetState(PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed);
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secondaryKeyHit.SetState(PlayerInput.RightButtonClicked());
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secondaryKeyDown.SetState(PlayerInput.GetMouseState.RightButton == ButtonState.Pressed);
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keys[(int)InputType.Select].SetState(PlayerInput.KeyHit(Keys.E));
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keys[(int)InputType.ActionHit].SetState(PlayerInput.LeftButtonClicked());
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keys[(int)InputType.ActionHeld].SetState(PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed);
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keys[(int)InputType.SecondaryHit].SetState(PlayerInput.RightButtonClicked());
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keys[(int)InputType.SecondaryHeld].SetState(PlayerInput.GetMouseState.RightButton == ButtonState.Pressed);
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}
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else
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{
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selectKeyHit.SetState(false);
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actionKeyHit.SetState(false);
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actionKeyDown.SetState(false);
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secondaryKeyHit.SetState(false);
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secondaryKeyDown.SetState(false);
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foreach (Key key in keys)
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{
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key.SetState(false);
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}
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}
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AnimController.TargetMovement = targetMovement;
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@@ -629,7 +616,6 @@ namespace Subsurface
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}
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}
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if (AnimController.onGround &&
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!AnimController.InWater &&
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AnimController.Anim != AnimController.Animation.UsingConstruction)
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@@ -1020,26 +1006,28 @@ namespace Subsurface
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{
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return;
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}
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else if (type== NetworkEventType.NotMoving)
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{
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return;
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}
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//if (type == Networking.NetworkEventType.KeyHit)
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//{
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// message.Write(selectKeyHit.Dequeue);
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message.Write(actionKeyDown.Dequeue);
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message.Write(secondaryKeyDown.Dequeue);
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//}
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message.Write(NetTime.Now);
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message.Write(keys[(int)InputType.ActionHeld].Dequeue);
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message.Write(keys[(int)InputType.SecondaryHeld].Dequeue);
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message.Write((float)NetTime.Now);
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// Write byte = move direction
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message.Write(AnimController.TargetMovement.X);
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message.Write(AnimController.TargetMovement.Y);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -10.0f, 10.0f), -10.0f, 10.0f, 8);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -10.0f, 10.0f), -10.0f, 10.0f, 8);
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message.Write(AnimController.TargetDir==Direction.Right);
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message.Write(cursorPosition.X);
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message.Write(cursorPosition.Y);
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if (aiController==null)
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{
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message.Write(cursorPosition.X);
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message.Write(cursorPosition.Y);
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}
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message.Write(LargeUpdateTimer <= 0);
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if (LargeUpdateTimer<=0)
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@@ -1050,32 +1038,31 @@ namespace Subsurface
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message.Write(limb.body.Position.X);
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message.Write(limb.body.Position.Y);
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message.Write(limb.body.LinearVelocity.X);
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message.Write(limb.body.LinearVelocity.Y);
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//message.Write(limb.body.LinearVelocity.X);
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//message.Write(limb.body.LinearVelocity.Y);
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message.Write(limb.body.Rotation);
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message.Write(limb.body.AngularVelocity);
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//message.WriteRangedSingle(MathHelper.Clamp(limb.body.AngularVelocity, -10.0f, 10.0f), -10.0f, 10.0f, 8);
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i++;
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}
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message.Write(AnimController.StunTimer);
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message.Write((byte)health);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer,0.0f,60.0f), 0.0f, 60.0f, 8);
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message.Write((byte)((health/maxHealth)*255.0f));
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LargeUpdateTimer = 5;
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if (aiController != null) aiController.FillNetworkData(message);
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|
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LargeUpdateTimer = 10;
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}
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else
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{
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Limb torso = AnimController.GetLimb(LimbType.Torso);
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if (torso == null) torso = AnimController.GetLimb(LimbType.Head);
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message.Write(torso.body.Position.X);
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message.Write(torso.body.Position.Y);
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LargeUpdateTimer = Math.Max(0, LargeUpdateTimer-1);
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}
|
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|
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|
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|
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if (aiController != null) aiController.FillNetworkData(message);
|
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|
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}
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}
|
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|
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public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
|
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@@ -1112,10 +1099,17 @@ namespace Subsurface
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}
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return;
|
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}
|
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else if (type == NetworkEventType.NotMoving)
|
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{
|
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AnimController.TargetMovement = Vector2.Zero;
|
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keys[(int)InputType.ActionHeld].State = false;
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keys[(int)InputType.SecondaryHeld].State = false;
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return;
|
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}
|
||||
|
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bool actionKeyState = false;
|
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bool secondaryKeyState = false;
|
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double sendingTime = 0.0f;
|
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float sendingTime = 0.0f;
|
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Vector2 targetMovement = Vector2.Zero;
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bool targetDir = false;
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Vector2 cursorPos = Vector2.Zero;
|
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@@ -1125,12 +1119,20 @@ namespace Subsurface
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actionKeyState = message.ReadBoolean();
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secondaryKeyState = message.ReadBoolean();
|
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sendingTime = message.ReadDouble();
|
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sendingTime = message.ReadFloat();
|
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|
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targetMovement = new Vector2(message.ReadRangedSingle(-10.0f, 10.0f, 8), message.ReadRangedSingle(-10.0f, 10.0f, 8));
|
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targetMovement.X = MathUtils.Round(targetMovement.X, 0.1f);
|
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targetMovement.Y = MathUtils.Round(targetMovement.Y, 0.1f);
|
||||
|
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targetMovement = new Vector2 (message.ReadFloat(), message.ReadFloat());
|
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targetDir = message.ReadBoolean();
|
||||
|
||||
cursorPos = new Vector2(message.ReadFloat(), message.ReadFloat());
|
||||
if (aiController==null)
|
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{
|
||||
cursorPos = new Vector2(
|
||||
message.ReadFloat(),
|
||||
message.ReadFloat());
|
||||
}
|
||||
}
|
||||
|
||||
catch
|
||||
@@ -1140,8 +1142,8 @@ namespace Subsurface
|
||||
|
||||
AnimController.IsStanding = true;
|
||||
|
||||
actionKeyDown.State = actionKeyState;
|
||||
secondaryKeyDown.State = secondaryKeyState;
|
||||
keys[(int)InputType.ActionHeld].State = actionKeyState;
|
||||
keys[(int)InputType.SecondaryHeld].State = secondaryKeyState;
|
||||
|
||||
if (sendingTime <= LastNetworkUpdate) return;
|
||||
|
||||
@@ -1162,11 +1164,11 @@ namespace Subsurface
|
||||
pos.X = message.ReadFloat();
|
||||
pos.Y = message.ReadFloat();
|
||||
|
||||
vel.X = message.ReadFloat();
|
||||
vel.Y = message.ReadFloat();
|
||||
//vel.X = message.ReadFloat();
|
||||
//vel.Y = message.ReadFloat();
|
||||
|
||||
rotation = message.ReadFloat();
|
||||
angularVel = message.ReadFloat();
|
||||
//angularVel = message.ReadFloat();
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -1175,10 +1177,10 @@ namespace Subsurface
|
||||
|
||||
if (limb.body != null)
|
||||
{
|
||||
limb.body.TargetVelocity = vel;
|
||||
limb.body.TargetVelocity = limb.body.LinearVelocity;
|
||||
limb.body.TargetPosition = pos;// +vel * (float)(deltaTime / 60.0);
|
||||
limb.body.TargetRotation = rotation;// +angularVel * (float)(deltaTime / 60.0);
|
||||
limb.body.TargetAngularVelocity = angularVel;
|
||||
limb.body.TargetAngularVelocity = limb.body.AngularVelocity;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1187,8 +1189,8 @@ namespace Subsurface
|
||||
|
||||
try
|
||||
{
|
||||
newStunTimer = message.ReadFloat();
|
||||
newHealth = message.ReadByte();
|
||||
newStunTimer = message.ReadRangedSingle(0.0f, 60.0f, 8);
|
||||
newHealth = (message.ReadByte()/255.0f)*maxHealth;
|
||||
}
|
||||
catch { return; }
|
||||
|
||||
@@ -1196,6 +1198,8 @@ namespace Subsurface
|
||||
Health = newHealth;
|
||||
|
||||
LargeUpdateTimer = 1;
|
||||
|
||||
if (aiController != null) aiController.ReadNetworkData(message);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1210,13 +1214,12 @@ namespace Subsurface
|
||||
|
||||
|
||||
Limb torso = AnimController.GetLimb(LimbType.Torso);
|
||||
if (torso == null) torso = AnimController.GetLimb(LimbType.Head);
|
||||
torso.body.TargetPosition = pos;
|
||||
|
||||
LargeUpdateTimer = 0;
|
||||
}
|
||||
|
||||
if (aiController != null) aiController.ReadNetworkData(message);
|
||||
|
||||
LastNetworkUpdate = sendingTime;
|
||||
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Subsurface
|
||||
{
|
||||
get { return pickedItems; }
|
||||
}
|
||||
|
||||
|
||||
public Sprite HeadSprite
|
||||
{
|
||||
get
|
||||
@@ -156,7 +156,7 @@ namespace Subsurface
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public GUIFrame CreateInfoFrame(Rectangle rect)
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(rect, Color.Transparent);
|
||||
@@ -269,7 +269,7 @@ namespace Subsurface
|
||||
{
|
||||
UpdateCharacterItems();
|
||||
}
|
||||
|
||||
|
||||
if (pickedItems.Count > 0)
|
||||
{
|
||||
charElement.Add(new XAttribute("items", string.Join(",", pickedItems)));
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Subsurface.Items.Components;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
@@ -542,7 +543,7 @@ namespace Subsurface
|
||||
|
||||
void UpdateClimbing()
|
||||
{
|
||||
if (character.SelectedConstruction == null)
|
||||
if (character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Ladder>()==null)
|
||||
{
|
||||
Anim = Animation.None;
|
||||
return;
|
||||
@@ -623,7 +624,12 @@ namespace Subsurface
|
||||
torso.body.ApplyForce(climbForce * 40.0f * torso.Mass);
|
||||
head.body.SmoothRotate(0.0f);
|
||||
|
||||
Rectangle trigger = character.SelectedConstruction.Prefab.Triggers.First();
|
||||
Rectangle trigger = character.SelectedConstruction.Prefab.Triggers.FirstOrDefault();
|
||||
if (trigger == null)
|
||||
{
|
||||
character.SelectedConstruction = null;
|
||||
return;
|
||||
}
|
||||
trigger = character.SelectedConstruction.TransformTrigger(trigger);
|
||||
|
||||
//stop climbing if:
|
||||
@@ -673,10 +679,10 @@ namespace Subsurface
|
||||
Limb rightHand = GetLimb(LimbType.RightHand);
|
||||
Limb rightArm = GetLimb(LimbType.RightArm);
|
||||
|
||||
Vector2 itemPos = character.SecondaryKeyDown.State ? aimPos : holdPos;
|
||||
Vector2 itemPos = character.GetInputState(InputType.SecondaryHeld) ? aimPos : holdPos;
|
||||
|
||||
float itemAngle;
|
||||
if (character.SecondaryKeyDown.State && itemPos != Vector2.Zero)
|
||||
if (character.GetInputState(InputType.SecondaryHeld) && itemPos != Vector2.Zero)
|
||||
{
|
||||
Vector2 mousePos = ConvertUnits.ToSimUnits(character.CursorPosition);
|
||||
|
||||
|
||||
@@ -472,7 +472,7 @@ namespace Subsurface
|
||||
inWater = false;
|
||||
headInWater = false;
|
||||
|
||||
if (currentHull.Volume>currentHull.FullVolume*0.95f || ConvertUnits.ToSimUnits(currentHull.Surface)-floorY> HeadPosition*0.95f)
|
||||
if (currentHull.Volume > currentHull.FullVolume * 0.95f || ConvertUnits.ToSimUnits(currentHull.Surface) - floorY > HeadPosition * 0.95f)
|
||||
inWater = true;
|
||||
|
||||
}
|
||||
@@ -562,7 +562,7 @@ namespace Subsurface
|
||||
private void UpdateNetplayerPosition()
|
||||
{
|
||||
Limb refLimb = GetLimb(LimbType.Torso);
|
||||
if (refLimb== null) refLimb = GetLimb(LimbType.Head);
|
||||
if (refLimb == null) refLimb = GetLimb(LimbType.Head);
|
||||
|
||||
if (refLimb.body.TargetPosition == Vector2.Zero) return;
|
||||
|
||||
@@ -603,7 +603,7 @@ namespace Subsurface
|
||||
|
||||
if (resetAll)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine("resetall");
|
||||
System.Diagnostics.Debug.WriteLine("reset ragdoll limb positions");
|
||||
|
||||
foreach (Limb limb in limbs)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user