+ character input keys in array instead of separate variables
This commit is contained in:
Regalis11
2015-08-22 16:57:57 +03:00
102 changed files with 1847 additions and 709 deletions
+30 -12
View File
@@ -18,12 +18,13 @@ namespace Subsurface
private Vector2 position;
private float rotation;
private Vector2 prevPosition;
private float prevZoom;
public float Shake;
private Vector2 shakePosition;
private Vector2 shakeTargetPosition;
//the area of the world inside the camera view
private Rectangle worldView;
@@ -130,9 +131,9 @@ namespace Subsurface
private void UpdateTransform()
{
Vector2 interpolatedPosition = position;//Physics.Interpolate(prevPosition,position);
Vector2 interpolatedPosition = Physics.Interpolate(prevPosition, position);
float interpolatedZoom = zoom;// Physics.Interpolate(prevZoom, zoom);
float interpolatedZoom = Physics.Interpolate(prevZoom, zoom);
worldView.X = (int)(interpolatedPosition.X - worldView.Width / 2.0);
worldView.Y = (int)(interpolatedPosition.Y + worldView.Height / 2.0);
@@ -154,13 +155,19 @@ namespace Subsurface
{
float moveSpeed = 20.0f/zoom;
prevPosition = position;
prevZoom = zoom;
Vector2 moveCam = Vector2.Zero;
if (targetPos == Vector2.Zero)
{
if (Keyboard.GetState().IsKeyDown(Keys.A)) moveCam.X -= moveSpeed;
if (Keyboard.GetState().IsKeyDown(Keys.D)) moveCam.X += moveSpeed;
if (Keyboard.GetState().IsKeyDown(Keys.S)) moveCam.Y -= moveSpeed;
if (Keyboard.GetState().IsKeyDown(Keys.W)) moveCam.Y += moveSpeed;
if (PlayerInput.KeyDown(Keys.A)) moveCam.X -= moveSpeed;
if (PlayerInput.KeyDown(Keys.D)) moveCam.X += moveSpeed;
if (PlayerInput.KeyDown(Keys.S)) moveCam.Y -= moveSpeed;
if (PlayerInput.KeyDown(Keys.W)) moveCam.Y += moveSpeed;
moveCam = moveCam * deltaTime * 60.0f;
Zoom = MathHelper.Clamp(Zoom + PlayerInput.ScrollWheelSpeed / 1000.0f, 0.1f, 2.0f);
}
@@ -179,15 +186,26 @@ namespace Subsurface
float newZoom = Math.Min(DefaultZoom - Math.Min(offset.Length() / resolution.Y, 1.0f),1.0f);
Zoom += (newZoom - zoom) / ZoomSmoothness;
moveCam = (targetPos + offset - position) / MoveSmoothness;
Vector2 diff = (targetPos + offset) - position;
if (diff == Vector2.Zero)
{
moveCam = Vector2.Zero;
}
else
{
float dist = diff == Vector2.Zero ? 0.0f : diff.Length();
moveCam = Vector2.Normalize(diff) * Math.Min(dist, (dist * deltaTime * 60.0f) / MoveSmoothness);
}
}
shakeTargetPosition = Rand.Vector(Shake);
shakePosition = Vector2.Lerp(shakePosition, shakeTargetPosition, 0.5f);
Shake = MathHelper.Lerp(Shake, 0.0f, 0.03f);
Translate((moveCam+shakePosition)*deltaTime*60.0f);
Translate(moveCam+shakePosition);
}
public Vector2 Position
@@ -43,7 +43,7 @@ namespace Subsurface
steeringManager = new SteeringManager(this);
}
public virtual void SelectTarget(IDamageable target) { }
public virtual void SelectTarget(AITarget target) { }
public virtual void Update(float deltaTime) { }
@@ -82,11 +82,10 @@ namespace Subsurface
state = AiState.None;
}
public override void SelectTarget(IDamageable target)
public override void SelectTarget(AITarget target)
{
targetEntity = target;
selectedAiTarget = target.AiTarget;
selectedTargetMemory = FindTargetMemory(target.AiTarget);
selectedAiTarget = target;
selectedTargetMemory = FindTargetMemory(target);
targetValue = 100.0f;
}
@@ -470,14 +469,21 @@ namespace Subsurface
public override void FillNetworkData(NetOutgoingMessage message)
{
message.Write((byte)state);
bool wallAttack = (wallAttackPos!=Vector2.Zero && state == AiState.Attack);
message.Write(wallAttackPos.X);
message.Write(wallAttackPos.Y);
message.Write(wallAttack);
message.Write(steeringManager.WanderAngle);
message.Write(updateTargetsTimer);
message.Write(raycastTimer);
message.Write(coolDownTimer);
if (wallAttack)
{
message.Write(wallAttackPos.X);
message.Write(wallAttackPos.Y);
}
message.Write(MathUtils.AngleToByte(steeringManager.WanderAngle));
message.WriteRangedSingle(MathHelper.Clamp(updateTargetsTimer,0.0f, UpdateTargetsInterval), 0.0f, UpdateTargetsInterval, 8);
message.WriteRangedSingle(MathHelper.Clamp(raycastTimer, 0.0f, RaycastInterval), 0.0f, RaycastInterval, 8);
message.WriteRangedSingle(MathHelper.Clamp(coolDownTimer, 0.0f, attackCoolDown * 2.0f), 0.0f, attackCoolDown * 2.0f, 8);
message.Write(targetEntity==null ? -1 : (targetEntity as Entity).ID);
}
@@ -485,7 +491,7 @@ namespace Subsurface
public override void ReadNetworkData(NetIncomingMessage message)
{
AiState newState = AiState.None;
Vector2 newWallAttackPos;
Vector2 newWallAttackPos = Vector2.Zero;
float wanderAngle;
float updateTargetsTimer, raycastTimer, coolDownTimer;
@@ -495,12 +501,18 @@ namespace Subsurface
{
newState = (AiState)(message.ReadByte());
newWallAttackPos = new Vector2(message.ReadFloat(), message.ReadFloat());
wanderAngle = MathUtils.WrapAngleTwoPi(message.ReadFloat());
updateTargetsTimer = MathHelper.Clamp(message.ReadFloat(), 0.0f, UpdateTargetsInterval);
raycastTimer = MathHelper.Clamp(message.ReadFloat(), 0.0f, RaycastInterval);
coolDownTimer = MathHelper.Clamp(message.ReadFloat(), 0.0f, attackCoolDown);
bool wallAttack = message.ReadBoolean();
if (wallAttack)
{
newWallAttackPos = new Vector2(message.ReadFloat(), message.ReadFloat());
}
wanderAngle = MathUtils.ByteToAngle(message.ReadByte());
updateTargetsTimer = message.ReadRangedSingle(0.0f, UpdateTargetsInterval, 8);
raycastTimer = message.ReadRangedSingle(0.0f, RaycastInterval, 8);
coolDownTimer = message.ReadRangedSingle(0.0f, attackCoolDown*2.0f, 8);
targetID = message.ReadInt32();
}
@@ -31,7 +31,11 @@ namespace Subsurface
public float StunTimer
{
get { return stunTimer; }
set { stunTimer = value; }
set
{
if (float.IsNaN(value) || float.IsInfinity(value)) return;
stunTimer = value;
}
}
public AnimController(Character character, XElement element)
+101 -98
View File
@@ -36,7 +36,7 @@ namespace Subsurface
private CharacterInventory inventory;
public double LastNetworkUpdate;
public float LastNetworkUpdate;
public int LargeUpdateTimer;
@@ -46,9 +46,11 @@ namespace Subsurface
get { return Properties; }
}
protected Key selectKeyHit;
protected Key actionKeyHit, actionKeyDown;
protected Key secondaryKeyHit, secondaryKeyDown;
protected Key[] keys;
//protected Key selectKeyHit;
//protected Key actionKeyHit, actionKeyDown;
//protected Key secondaryKeyHit, secondaryKeyDown;
private Item selectedConstruction;
private Item[] selectedItems;
@@ -244,31 +246,6 @@ namespace Subsurface
get { return closestItem; }
}
public Key SelectKeyHit
{
get { return selectKeyHit; }
}
public Key ActionKeyHit
{
get { return actionKeyHit; }
}
public Key ActionKeyDown
{
get { return actionKeyDown; }
}
public Key SecondaryKeyHit
{
get { return secondaryKeyHit; }
}
public Key SecondaryKeyDown
{
get { return secondaryKeyDown; }
}
public AIController AIController
{
get { return aiController; }
@@ -311,12 +288,13 @@ namespace Subsurface
public Character(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
{
selectKeyHit = new Key(false);
actionKeyDown = new Key(true);
actionKeyHit = new Key(false);
secondaryKeyHit = new Key(false);
secondaryKeyDown = new Key(true);
keys = new Key[5];
keys[(int)InputType.Select] = new Key(false);
keys[(int)InputType.ActionHeld] = new Key(true);
keys[(int)InputType.ActionHit] = new Key(false);
keys[(int)InputType.SecondaryHit] = new Key(false);
keys[(int)InputType.SecondaryHeld] = new Key(true);
selectedItems = new Item[2];
IsNetworkPlayer = isNetworkPlayer;
@@ -426,6 +404,16 @@ namespace Subsurface
}
}
public bool GetInputState(InputType inputType)
{
return keys[(int)inputType].State;
}
public override string ToString()
{
return (info != null && !string.IsNullOrWhiteSpace(info.Name)) ? info.Name : SpeciesName;
}
public void GiveJobItems(WayPoint spawnPoint)
{
if (info == null || info.Job == null) return;
@@ -482,7 +470,7 @@ namespace Subsurface
if (closestItem != null)
{
closestItem.IsHighlighted = true;
if (selectKeyHit.State && closestItem.Pick(this, forcePick))
if (GetInputState(InputType.Select) && closestItem.Pick(this, forcePick))
{
new NetworkEvent(NetworkEventType.PickItem, ID, true, closestItem.ID);
}
@@ -492,7 +480,7 @@ namespace Subsurface
if (closestCharacter != selectedCharacter) selectedCharacter = null;
if (closestCharacter!=null)
{
if (selectKeyHit.State) selectedCharacter = (selectedCharacter==null) ? closestCharacter : null;
if (GetInputState(InputType.Select)) selectedCharacter = (selectedCharacter == null) ? closestCharacter : null;
}
}
@@ -501,23 +489,22 @@ namespace Subsurface
if (selectedItems[i] == null) continue;
if (i == 1 && selectedItems[0] == selectedItems[1]) continue;
if (actionKeyDown.State) selectedItems[i].Use(deltaTime, this);
if (secondaryKeyDown.State && selectedItems[i] != null) selectedItems[i].SecondaryUse(deltaTime, this);
if (GetInputState(InputType.ActionHeld)) selectedItems[i].Use(deltaTime, this);
if (GetInputState(InputType.SecondaryHeld) && selectedItems[i] != null) selectedItems[i].SecondaryUse(deltaTime, this);
}
if (selectedConstruction != null)
{
if (actionKeyDown.State) selectedConstruction.Use(deltaTime, this);
if (secondaryKeyDown.State) selectedConstruction.SecondaryUse(deltaTime, this);
if (GetInputState(InputType.ActionHeld)) selectedConstruction.Use(deltaTime, this);
if (GetInputState(InputType.SecondaryHeld)) selectedConstruction.SecondaryUse(deltaTime, this);
}
if (IsNetworkPlayer)
{
selectKeyHit.Reset();
actionKeyHit.Reset();
actionKeyDown.Reset();
secondaryKeyHit.Reset();
secondaryKeyDown.Reset();
foreach (Key key in keys)
{
key.Reset();
}
}
}
@@ -589,19 +576,19 @@ namespace Subsurface
if (Keyboard.GetState().IsKeyDown(Keys.LeftShift) && Math.Sign(targetMovement.X) == Math.Sign(AnimController.Dir))
targetMovement *= 3.0f;
selectKeyHit.SetState(PlayerInput.KeyHit(Keys.E));
actionKeyHit.SetState(PlayerInput.LeftButtonClicked());
actionKeyDown.SetState(PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed);
secondaryKeyHit.SetState(PlayerInput.RightButtonClicked());
secondaryKeyDown.SetState(PlayerInput.GetMouseState.RightButton == ButtonState.Pressed);
keys[(int)InputType.Select].SetState(PlayerInput.KeyHit(Keys.E));
keys[(int)InputType.ActionHit].SetState(PlayerInput.LeftButtonClicked());
keys[(int)InputType.ActionHeld].SetState(PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed);
keys[(int)InputType.SecondaryHit].SetState(PlayerInput.RightButtonClicked());
keys[(int)InputType.SecondaryHeld].SetState(PlayerInput.GetMouseState.RightButton == ButtonState.Pressed);
}
else
{
selectKeyHit.SetState(false);
actionKeyHit.SetState(false);
actionKeyDown.SetState(false);
secondaryKeyHit.SetState(false);
secondaryKeyDown.SetState(false);
foreach (Key key in keys)
{
key.SetState(false);
}
}
AnimController.TargetMovement = targetMovement;
@@ -629,7 +616,6 @@ namespace Subsurface
}
}
if (AnimController.onGround &&
!AnimController.InWater &&
AnimController.Anim != AnimController.Animation.UsingConstruction)
@@ -1020,26 +1006,28 @@ namespace Subsurface
{
return;
}
else if (type== NetworkEventType.NotMoving)
{
return;
}
//if (type == Networking.NetworkEventType.KeyHit)
//{
// message.Write(selectKeyHit.Dequeue);
message.Write(actionKeyDown.Dequeue);
message.Write(secondaryKeyDown.Dequeue);
//}
message.Write(NetTime.Now);
message.Write(keys[(int)InputType.ActionHeld].Dequeue);
message.Write(keys[(int)InputType.SecondaryHeld].Dequeue);
message.Write((float)NetTime.Now);
// Write byte = move direction
message.Write(AnimController.TargetMovement.X);
message.Write(AnimController.TargetMovement.Y);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -10.0f, 10.0f), -10.0f, 10.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -10.0f, 10.0f), -10.0f, 10.0f, 8);
message.Write(AnimController.TargetDir==Direction.Right);
message.Write(cursorPosition.X);
message.Write(cursorPosition.Y);
if (aiController==null)
{
message.Write(cursorPosition.X);
message.Write(cursorPosition.Y);
}
message.Write(LargeUpdateTimer <= 0);
if (LargeUpdateTimer<=0)
@@ -1050,32 +1038,31 @@ namespace Subsurface
message.Write(limb.body.Position.X);
message.Write(limb.body.Position.Y);
message.Write(limb.body.LinearVelocity.X);
message.Write(limb.body.LinearVelocity.Y);
//message.Write(limb.body.LinearVelocity.X);
//message.Write(limb.body.LinearVelocity.Y);
message.Write(limb.body.Rotation);
message.Write(limb.body.AngularVelocity);
//message.WriteRangedSingle(MathHelper.Clamp(limb.body.AngularVelocity, -10.0f, 10.0f), -10.0f, 10.0f, 8);
i++;
}
message.Write(AnimController.StunTimer);
message.Write((byte)health);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer,0.0f,60.0f), 0.0f, 60.0f, 8);
message.Write((byte)((health/maxHealth)*255.0f));
LargeUpdateTimer = 5;
if (aiController != null) aiController.FillNetworkData(message);
LargeUpdateTimer = 10;
}
else
{
Limb torso = AnimController.GetLimb(LimbType.Torso);
if (torso == null) torso = AnimController.GetLimb(LimbType.Head);
message.Write(torso.body.Position.X);
message.Write(torso.body.Position.Y);
LargeUpdateTimer = Math.Max(0, LargeUpdateTimer-1);
}
if (aiController != null) aiController.FillNetworkData(message);
}
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
@@ -1112,10 +1099,17 @@ namespace Subsurface
}
return;
}
else if (type == NetworkEventType.NotMoving)
{
AnimController.TargetMovement = Vector2.Zero;
keys[(int)InputType.ActionHeld].State = false;
keys[(int)InputType.SecondaryHeld].State = false;
return;
}
bool actionKeyState = false;
bool secondaryKeyState = false;
double sendingTime = 0.0f;
float sendingTime = 0.0f;
Vector2 targetMovement = Vector2.Zero;
bool targetDir = false;
Vector2 cursorPos = Vector2.Zero;
@@ -1125,12 +1119,20 @@ namespace Subsurface
actionKeyState = message.ReadBoolean();
secondaryKeyState = message.ReadBoolean();
sendingTime = message.ReadDouble();
sendingTime = message.ReadFloat();
targetMovement = new Vector2(message.ReadRangedSingle(-10.0f, 10.0f, 8), message.ReadRangedSingle(-10.0f, 10.0f, 8));
targetMovement.X = MathUtils.Round(targetMovement.X, 0.1f);
targetMovement.Y = MathUtils.Round(targetMovement.Y, 0.1f);
targetMovement = new Vector2 (message.ReadFloat(), message.ReadFloat());
targetDir = message.ReadBoolean();
cursorPos = new Vector2(message.ReadFloat(), message.ReadFloat());
if (aiController==null)
{
cursorPos = new Vector2(
message.ReadFloat(),
message.ReadFloat());
}
}
catch
@@ -1140,8 +1142,8 @@ namespace Subsurface
AnimController.IsStanding = true;
actionKeyDown.State = actionKeyState;
secondaryKeyDown.State = secondaryKeyState;
keys[(int)InputType.ActionHeld].State = actionKeyState;
keys[(int)InputType.SecondaryHeld].State = secondaryKeyState;
if (sendingTime <= LastNetworkUpdate) return;
@@ -1162,11 +1164,11 @@ namespace Subsurface
pos.X = message.ReadFloat();
pos.Y = message.ReadFloat();
vel.X = message.ReadFloat();
vel.Y = message.ReadFloat();
//vel.X = message.ReadFloat();
//vel.Y = message.ReadFloat();
rotation = message.ReadFloat();
angularVel = message.ReadFloat();
//angularVel = message.ReadFloat();
}
catch
{
@@ -1175,10 +1177,10 @@ namespace Subsurface
if (limb.body != null)
{
limb.body.TargetVelocity = vel;
limb.body.TargetVelocity = limb.body.LinearVelocity;
limb.body.TargetPosition = pos;// +vel * (float)(deltaTime / 60.0);
limb.body.TargetRotation = rotation;// +angularVel * (float)(deltaTime / 60.0);
limb.body.TargetAngularVelocity = angularVel;
limb.body.TargetAngularVelocity = limb.body.AngularVelocity;
}
}
@@ -1187,8 +1189,8 @@ namespace Subsurface
try
{
newStunTimer = message.ReadFloat();
newHealth = message.ReadByte();
newStunTimer = message.ReadRangedSingle(0.0f, 60.0f, 8);
newHealth = (message.ReadByte()/255.0f)*maxHealth;
}
catch { return; }
@@ -1196,6 +1198,8 @@ namespace Subsurface
Health = newHealth;
LargeUpdateTimer = 1;
if (aiController != null) aiController.ReadNetworkData(message);
}
else
{
@@ -1210,13 +1214,12 @@ namespace Subsurface
Limb torso = AnimController.GetLimb(LimbType.Torso);
if (torso == null) torso = AnimController.GetLimb(LimbType.Head);
torso.body.TargetPosition = pos;
LargeUpdateTimer = 0;
}
if (aiController != null) aiController.ReadNetworkData(message);
LastNetworkUpdate = sendingTime;
}
@@ -34,7 +34,7 @@ namespace Subsurface
{
get { return pickedItems; }
}
public Sprite HeadSprite
{
get
@@ -156,7 +156,7 @@ namespace Subsurface
break;
}
}
public GUIFrame CreateInfoFrame(Rectangle rect)
{
GUIFrame frame = new GUIFrame(rect, Color.Transparent);
@@ -269,7 +269,7 @@ namespace Subsurface
{
UpdateCharacterItems();
}
if (pickedItems.Count > 0)
{
charElement.Add(new XAttribute("items", string.Join(",", pickedItems)));
@@ -3,6 +3,7 @@ using System.Linq;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Subsurface.Items.Components;
namespace Subsurface
{
@@ -542,7 +543,7 @@ namespace Subsurface
void UpdateClimbing()
{
if (character.SelectedConstruction == null)
if (character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Ladder>()==null)
{
Anim = Animation.None;
return;
@@ -623,7 +624,12 @@ namespace Subsurface
torso.body.ApplyForce(climbForce * 40.0f * torso.Mass);
head.body.SmoothRotate(0.0f);
Rectangle trigger = character.SelectedConstruction.Prefab.Triggers.First();
Rectangle trigger = character.SelectedConstruction.Prefab.Triggers.FirstOrDefault();
if (trigger == null)
{
character.SelectedConstruction = null;
return;
}
trigger = character.SelectedConstruction.TransformTrigger(trigger);
//stop climbing if:
@@ -673,10 +679,10 @@ namespace Subsurface
Limb rightHand = GetLimb(LimbType.RightHand);
Limb rightArm = GetLimb(LimbType.RightArm);
Vector2 itemPos = character.SecondaryKeyDown.State ? aimPos : holdPos;
Vector2 itemPos = character.GetInputState(InputType.SecondaryHeld) ? aimPos : holdPos;
float itemAngle;
if (character.SecondaryKeyDown.State && itemPos != Vector2.Zero)
if (character.GetInputState(InputType.SecondaryHeld) && itemPos != Vector2.Zero)
{
Vector2 mousePos = ConvertUnits.ToSimUnits(character.CursorPosition);
+3 -3
View File
@@ -472,7 +472,7 @@ namespace Subsurface
inWater = false;
headInWater = false;
if (currentHull.Volume>currentHull.FullVolume*0.95f || ConvertUnits.ToSimUnits(currentHull.Surface)-floorY> HeadPosition*0.95f)
if (currentHull.Volume > currentHull.FullVolume * 0.95f || ConvertUnits.ToSimUnits(currentHull.Surface) - floorY > HeadPosition * 0.95f)
inWater = true;
}
@@ -562,7 +562,7 @@ namespace Subsurface
private void UpdateNetplayerPosition()
{
Limb refLimb = GetLimb(LimbType.Torso);
if (refLimb== null) refLimb = GetLimb(LimbType.Head);
if (refLimb == null) refLimb = GetLimb(LimbType.Head);
if (refLimb.body.TargetPosition == Vector2.Zero) return;
@@ -603,7 +603,7 @@ namespace Subsurface
if (resetAll)
{
System.Diagnostics.Debug.WriteLine("resetall");
System.Diagnostics.Debug.WriteLine("reset ragdoll limb positions");
foreach (Limb limb in limbs)
{
+4
View File
@@ -15,6 +15,9 @@ namespace Subsurface
public class ContentPackage
{
public static string Folder = "Data/ContentPackages/";
public static List<ContentPackage> list = new List<ContentPackage>();
@@ -81,6 +84,7 @@ namespace Subsurface
{
ContentPackage newPackage = new ContentPackage("Content/Data/"+name);
newPackage.name = name;
newPackage.Path = Folder + name;
list.Add(newPackage);
return newPackage;
+5
View File
@@ -136,11 +136,13 @@ namespace Subsurface
public static void ExecuteCommand(string command, Game1 game)
{
#if !DEBUG
if (Game1.Client!=null)
{
ThrowError("Console commands are disabled in multiplayer mode");
return;
}
#endif
if (command == "") return;
string[] commands = command.Split(' ');
@@ -246,6 +248,9 @@ namespace Subsurface
hull.OxygenPercentage = 100.0f;
}
break;
case "tutorial":
TutorialMode.Start();
break;
case "lobbyscreen":
case "lobby":
Game1.LobbyScreen.Select();
@@ -1,6 +1,8 @@
using System;
using System.Threading;
#if WINDOWS
using System.Windows;
#endif
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
@@ -42,12 +44,14 @@ namespace EventInput
//ctrl-v
if (e.Character == 0x16)
{
#if WINDOWS
//XNA runs in Multiple Thread Apartment state, which cannot recieve clipboard
Thread thread = new Thread(PasteThread);
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
thread.Join();
_subscriber.ReceiveTextInput(_pasteResult);
#endif
}
else
{
@@ -74,6 +78,7 @@ namespace EventInput
}
}
#if WINDOWS
//Thread has to be in Single Thread Apartment state in order to receive clipboard
string _pasteResult = "";
[STAThread]
@@ -81,5 +86,7 @@ namespace EventInput
{
_pasteResult = Clipboard.ContainsText() ? Clipboard.GetText() : "";
}
#endif
}
}
+11 -3
View File
@@ -20,7 +20,7 @@ namespace Subsurface
public static GUIStyle style;
static Texture2D t;
public static SpriteFont Font, SmallFont;
public static SpriteFont Font, SmallFont, LargeFont;
private static GraphicsDevice graphicsDevice;
@@ -274,7 +274,7 @@ namespace Subsurface
bool clicked = false;
if (rect.Contains(PlayerInput.GetMouseState.Position))
if (rect.Contains(PlayerInput.MousePosition))
{
clicked = (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed);
@@ -301,8 +301,16 @@ namespace Subsurface
spriteBatch.DrawString(Font,
"Physics: " + Game1.World.UpdateTime
+ " - bodies: " + Game1.World.BodyList.Count
+ "Camera pos: " + Game1.GameScreen.Cam.Position,
+ " Camera pos: " + Game1.GameScreen.Cam.Position,
new Vector2(10, 30), Color.White);
if (Submarine.Loaded!=null)
{
spriteBatch.DrawString(Font,
"Sub pos: " + Submarine.Loaded.Position,
new Vector2(10, 50), Color.White);
}
}
+1 -1
View File
@@ -60,7 +60,7 @@ namespace Subsurface
public override void Draw(SpriteBatch spriteBatch)
{
if (rect.Contains(PlayerInput.GetMouseState.Position) && Enabled && (MouseOn == null || MouseOn == this || IsParentOf(MouseOn)))
if (rect.Contains(PlayerInput.MousePosition) && Enabled && (MouseOn == null || MouseOn == this || IsParentOf(MouseOn)))
{
state = ComponentState.Hover;
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
+9 -1
View File
@@ -27,6 +27,14 @@ namespace Subsurface
private bool enabled;
public GUIComponent Selected
{
get
{
return selected;
}
}
public object SelectedData
{
get
@@ -276,7 +284,7 @@ namespace Subsurface
if (CheckSelected() != selected.UserData) selected = null;
}
}
else if (enabled && (MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.GetMouseState.Position))
else if (enabled && (MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.MousePosition))
{
child.State = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
+6
View File
@@ -15,6 +15,12 @@ namespace Subsurface
//GUIFrame frame;
public GUIButton[] Buttons;
public string Text
{
get { return (children[1] as GUITextBlock).Text; }
set { (children[1] as GUITextBlock).Text = value; }
}
public GUIMessageBox(string header, string text)
: this(header, text, new string[] {"OK"})
{
+2 -2
View File
@@ -155,14 +155,14 @@ namespace Subsurface
int moveAmount;
if (isHorizontal)
{
moveAmount = PlayerInput.GetMouseState.Position.X - PlayerInput.GetOldMouseState.Position.X;
moveAmount = (int)PlayerInput.MouseSpeed.X;
newX = Math.Min(Math.Max(newX + moveAmount, 0), frame.Rect.Width - bar.Rect.Width);
barScroll = (float)newX / ((float)frame.Rect.Width - (float)bar.Rect.Width);
}
else
{
moveAmount = PlayerInput.GetMouseState.Position.Y - PlayerInput.GetOldMouseState.Position.Y;
moveAmount = (int)PlayerInput.MouseSpeed.Y;
newY = Math.Min(Math.Max(newY+moveAmount, 0), frame.Rect.Height - bar.Rect.Height);
barScroll = (float)newY / ((float)frame.Rect.Height - (float)bar.Rect.Height);
+6 -7
View File
@@ -76,9 +76,12 @@ namespace Subsurface
}
public GUITextBlock(Rectangle rect, string text, GUIStyle style, Alignment alignment = Alignment.TopLeft, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null, bool wrap = false)
public GUITextBlock(Rectangle rect, string text, GUIStyle style, Alignment alignment = Alignment.TopLeft, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null, bool wrap = false, SpriteFont font =null)
: this (rect, text, null, null, alignment, textAlignment, style, parent, wrap)
{
this.Font = font == null ? GUI.Font : font;
SetTextPos();
}
public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null, bool wrap = false)
@@ -117,11 +120,7 @@ namespace Subsurface
if (parent != null)
parent.AddChild(this);
//if (wrap)
//{
this.Wrap = wrap;
// this.text = ToolBox.WrapText(this.text, rect.Width);
//}
this.Wrap = wrap;
SetTextPos();
}
@@ -135,7 +134,7 @@ namespace Subsurface
if (Wrap && rect.Width>0)
{
//text = text.Replace("\n"," ");
text = ToolBox.WrapText(text, rect.Width, Font);
text = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font);
Vector2 newSize = MeasureText(text);
+2 -1
View File
@@ -146,6 +146,7 @@ namespace Subsurface
public void Deselect()
{
Selected = false;
if (keyboardDispatcher.Subscriber == this) keyboardDispatcher.Subscriber = null;
}
@@ -158,7 +159,7 @@ namespace Subsurface
caretTimer += deltaTime;
caretVisible = ((caretTimer*1000.0f) % 1000) < 500;
if (rect.Contains(PlayerInput.GetMouseState.Position))
if (rect.Contains(PlayerInput.MousePosition))
{
state = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked()) Select();
+28 -7
View File
@@ -25,6 +25,12 @@ namespace Subsurface
}
}
public bool Enabled
{
get;
set;
}
public GUITickBox(Rectangle rect, string label, Alignment alignment, GUIComponent parent)
: base(null)
{
@@ -35,15 +41,26 @@ namespace Subsurface
box.HoverColor = Color.Gray;
box.SelectedColor = Color.DarkGray;
text = new GUITextBlock(new Rectangle(rect.X + 40, rect.Y, 200, 30), label, Color.Transparent, Color.White, Alignment.TopLeft, null, this);
text = new GUITextBlock(new Rectangle(rect.X + 40, rect.Y, 200, rect.Height), label, Color.Transparent, Color.White, Alignment.TopLeft, null, this);
Enabled = true;
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (rect.Width ==420)
{
int asd = 1;
}
//base.Update(deltaTime);
if (box.Rect.Contains(PlayerInput.GetMouseState.Position))
if (!Enabled) return;
if (box.Rect.Contains(PlayerInput.MousePosition))
{
box.State = ComponentState.Hover;
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
@@ -67,12 +84,16 @@ namespace Subsurface
public override void Draw(SpriteBatch spriteBatch)
{
if (rect.Width == 420)
{
int asd = 1;
}
DrawChildren(spriteBatch);
if (Selected)
{
GUI.DrawRectangle(spriteBatch, new Rectangle(box.Rect.X + 2, box.Rect.Y + 2, box.Rect.Width - 4, box.Rect.Height - 4), Color.Green * 0.8f, true);
}
GUI.DrawRectangle(spriteBatch, new Rectangle(box.Rect.X + 2, box.Rect.Y + 2, box.Rect.Width - 4, box.Rect.Height - 4),
selected ? Color.Green * 0.8f : Color.Black, true);
}
}
}
+6 -4
View File
@@ -10,6 +10,7 @@ using Subsurface.Particles;
using System.Collections;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using System.Xml;
namespace Subsurface
{
@@ -119,8 +120,8 @@ namespace Subsurface
//TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 55);
World = new World(new Vector2(0, -9.82f));
Settings.VelocityIterations = 2;
Settings.PositionIterations = 1;
FarseerPhysics.Settings.VelocityIterations = 2;
FarseerPhysics.Settings.PositionIterations = 1;
}
/// <summary>
@@ -165,6 +166,7 @@ namespace Subsurface
{
GUI.Font = ToolBox.TryLoadFont("SpriteFont1", Content);
GUI.SmallFont = ToolBox.TryLoadFont("SmallFont", Content);
GUI.LargeFont = ToolBox.TryLoadFont("LargeFont", Content);
sw = new Stopwatch();
@@ -263,7 +265,7 @@ namespace Subsurface
DebugConsole.Update(this, (float)deltaTime);
if ((!DebugConsole.IsOpen && !GUI.PauseMenuOpen) || NetworkMember != null) Screen.Selected.Update(deltaTime);
if ((!DebugConsole.IsOpen && !GUI.PauseMenuOpen) || (NetworkMember != null && NetworkMember.GameStarted)) Screen.Selected.Update(deltaTime);
GUI.Update((float)deltaTime);
@@ -323,4 +325,4 @@ namespace Subsurface
}
}
}
}
@@ -30,16 +30,7 @@ namespace Subsurface
base.Update(deltaTime);
if (!isRunning) return;
if (DateTime.Now >= endTime)
{
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was unsuccesful.";
End(endMessage);
return;
}
if (traitor==null || target ==null)
{
@@ -68,6 +59,35 @@ namespace Subsurface
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was succesful.";
End(endMessage);
}
else if (traitor.character.IsDead)
{
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.Info.Name + ", but ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "he" : "she";
endMessage += " got " + ((traitor.character.Info.Gender == Gender.Male) ? "himself" : "herself");
endMessage += " killed before completing it.";
End(endMessage);
return;
}
else if (Level.Loaded.AtEndPosition)
{
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.Info.Name + ". ";
endMessage += "The task was unsuccessful - the has submarine reached its destination.";
End(endMessage);
return;
}
else if (DateTime.Now >= endTime)
{
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was unsuccesful.";
End(endMessage);
return;
}
}
}
}
@@ -22,6 +22,8 @@ namespace Subsurface
Game1.GameSession.StartShift(TimeSpan.Zero, "tutorial");
Game1.GameSession.taskManager.Tasks.Clear();
Game1.GameScreen.Select();
}
@@ -184,7 +186,7 @@ namespace Subsurface
+ " going into the to the power connection - that's why the monitor isn't working."
+ " You should find a piece of wire to connect it. Try searching some of the cabinets scattered around the sub.");
while (Character.Controlled.Inventory.items.FirstOrDefault(i => i!=null && i.GetComponent<Wire>()!=null)==null)
while (!HasItem("Wire"))
{
yield return Status.Running;
}
@@ -280,32 +282,159 @@ namespace Subsurface
var moloch = new Character("Content/Characters/Moloch/moloch.xml", steering.Item.SimPosition + Vector2.UnitX * 15.0f);
moloch.PlaySound(AIController.AiState.Attack);
//moloch.AIController.
infoBox = CreateInfoFrame("Uh-oh... Something enormous just appeared on the radar.");
Structure window = null;
List<Structure> windows = new List<Structure>();
foreach (Structure s in Structure.wallList)
{
if (s.CastShadow) continue;
if (s.CastShadow || !s.HasBody) continue;
if (window == null || s.Rect.Right > window.Rect.Right) window = s;
if (s.Rect.Right > steering.Item.Position.X) windows.Add(s);
}
bool broken = false;
do
{
moloch.AIController.SelectTarget(steering.Item);
for (int i = 0; i < window.SectionCount; i++)
moloch.AIController.SelectTarget(steering.Item.CurrentHull.AiTarget);
Vector2 steeringDir = windows[0].Position - moloch.Position;
if (steeringDir != Vector2.Zero) steeringDir = Vector2.Normalize(steeringDir);
foreach (Limb limb in moloch.AnimController.limbs)
{
if (!window.SectionHasHole(i)) continue;
broken = true;
break;
limb.body.LinearVelocity = new Vector2(limb.LinearVelocity.X, limb.LinearVelocity.Y + steeringDir.Y*0.01f);
}
moloch.AIController.Steering = steeringDir;
foreach (Structure window in windows)
{
for (int i = 0; i < window.SectionCount; i++)
{
if (!window.SectionHasHole(i)) continue;
broken = true;
break;
}
if (broken) break;
}
yield return new WaitForSeconds(1.0f);
} while (!broken);
yield return new WaitForSeconds(1.0f);
var capacitor1 = Item.itemList.Find(i => i.HasTag("capacitor1")).GetComponent<PowerContainer>();
var capacitor2 = Item.itemList.Find(i => i.HasTag("capacitor1")).GetComponent<PowerContainer>();
CoroutineManager.StartCoroutine(KeepEnemyAway(moloch, new PowerContainer[] { capacitor1, capacitor2 }));
infoBox = CreateInfoFrame("The hull has been breached! Close all the doors to the command room to stop the water from flooding the entire sub!");
Door commandDoor1 = Item.itemList.Find(i => i.HasTag("commanddoor1")).GetComponent<Door>();
Door commandDoor2 = Item.itemList.Find(i => i.HasTag("commanddoor2")).GetComponent<Door>();
Door commandDoor3 = Item.itemList.Find(i => i.HasTag("commanddoor3")).GetComponent<Door>();
while (commandDoor1.IsOpen && (commandDoor2.IsOpen || commandDoor3.IsOpen))
{
yield return Status.Running;
}
infoBox = CreateInfoFrame("Great! You should find yourself an diving mask or a diving suit, in case the creature causes more damage. "+
"There are some in the room next to the airlock.");
while (!HasItem("Diving Mask") && !HasItem("Diving Suit"))
{
yield return Status.Running;
}
if (HasItem("Diving Mask"))
{
infoBox = CreateInfoFrame("The diving mask will let you breathe underwater, but it won't protect from the water pressure outside the sub. "+
"It should be fine for the situation at hand, but you still need to find an oxygen tank and drag it into the same slot as the mask." +
"You should grab one or two.");
}
else if (HasItem("Diving Suit"))
{
infoBox = CreateInfoFrame("In addition to letting you breathe underwater, the suit will protect you from the water pressure outside the sub " +
"(unlike the diving mask). However, you still need to drag an oxygen tank into the same slot as the suit to supply oxygen. "+
"You should grab one or two.");
}
while (!HasItem("Oxygen Tank"))
{
yield return Status.Running;
}
yield return new WaitForSeconds(5.0f);
infoBox = CreateInfoFrame("Now it's time to stop the creature attacking the submarine. Head to the railgun room at the upper right corner of the sub.");
var railGun = Item.itemList.Find(i => i.GetComponent<Turret>()!=null);
while (Vector2.Distance(Character.Controlled.Position, railGun.Position)>500)
{
yield return new WaitForSeconds(1.0f);
}
infoBox = CreateInfoFrame("The railgun requires a large power surge to fire. The reactor can't provide a surge large enough, so we need to use the "
+" supercapacitors in the railgun room. The capacitors need to be charged first; select them and crank up the recharge rate.");
while (capacitor1.RechargeSpeed<0.5f && capacitor2.RechargeSpeed<0.5f)
{
yield return new WaitForSeconds(1.0f);
}
infoBox = CreateInfoFrame("The capacitors consume large amounts of power when they're being charged at a high rate. "+
"Be cautious to overload the electrical grid or the reactor. They also take some time to recharge, so now is a good "+
"time to head to the room below to load some shells into the railgun.");
var loader = Item.itemList.Find(i => i.Name == "Railgun Loader").GetComponent<ItemContainer>();
while (Math.Abs(Character.Controlled.Position.Y - loader.Item.Position.Y)>50)
{
yield return Status.Running;
}
infoBox = CreateInfoFrame("Grab one of the shells. You can load it by selecting the railgun loader and dragging the shell to. "
+"one of the free slots.");
while (loader.Item.ContainedItems.FirstOrDefault(i => i != null) != null)
{
capacitor1.Charge += 1.0f;
capacitor2.Charge += 1.0f;
yield return Status.Running;
}
yield return Status.Success;
}
private bool HasItem(string itemName)
{
if (Character.Controlled == null) return false;
return Character.Controlled.Inventory.items.FirstOrDefault(i => i != null && i.Name == itemName)!=null;
}
/// <summary>
/// keeps the enemy away from the sub until the capacitors are loaded
/// </summary>
private IEnumerable<object> KeepEnemyAway(Character enemy, PowerContainer[] capacitors)
{
do
{
Vector2 targetPos = Character.Controlled.Position + new Vector2(0.0f, 3000.0f);
Vector2 steering = targetPos - enemy.Position;
if (steering != Vector2.Zero) steering = Vector2.Normalize(steering);
enemy.AIController.Steering = steering*2.0f;
yield return Status.Running;
} while (capacitors.FirstOrDefault(c => c.Charge > 0.4f) == null);
yield return Status.Success;
}
+1 -1
View File
@@ -132,7 +132,7 @@ namespace Subsurface
if (Game1.Server!=null)
{
Game1.Server.EndGame(endMessage);
CoroutineManager.StartCoroutine(Game1.Server.EndGame(endMessage));
}
else if (Game1.Client==null)
@@ -139,12 +139,13 @@ namespace Subsurface
if (items[i] != null)
{
bool combined = false;
if (item.Combine(items[i]))
{
//PutItem(item, i, false, false);
combined = true;
}
else if (items[i].Combine(item))
//if (item.Combine(items[i]))
//{
// //PutItem(item, i, false, false);
// combined = true;
//}
//else
if (items[i].Combine(item))
{
//PutItem(items[i], i, false, false);
combined = true;
@@ -119,7 +119,6 @@ namespace Subsurface.Items.Components
(int)doorSprite.size.X,
(int)doorSprite.size.Y);
body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.World,
ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
@@ -101,7 +101,7 @@ namespace Subsurface.Items.Components
Msg = "";
}
if (attachedByDefault) Use(1.0f);
if (attachedByDefault || Screen.Selected == Game1.EditMapScreen) Use(1.0f);
//holdAngle = ToolBox.GetAttributeFloat(element, "holdangle", 0.0f);
@@ -53,7 +53,7 @@ namespace Subsurface.Items.Components
public override bool Use(float deltaTime, Character character = null)
{
if (character == null) return false;
if (!character.SecondaryKeyDown.State || reload > 0.0f) return false;
if (!character.GetInputState(InputType.SecondaryHeld) || reload > 0.0f) return false;
isActive = true;
reload = 1.0f;
@@ -102,7 +102,7 @@ namespace Subsurface.Items.Components
public override bool Use(float deltaTime, Character character = null)
{
if (character == null) return false;
if (!character.SecondaryKeyDown.State) return false;
if (!character.GetInputState(InputType.SecondaryHeld)) return false;
if (DoesUseFail(character)) return false;
@@ -146,7 +146,7 @@ namespace Subsurface.Items.Components
}
else if ((targetLimb = (targetBody.UserData as Limb)) != null)
{
if (character.SecondaryKeyDown.State)
if (character.GetInputState(InputType.SecondaryHeld))
{
targetLimb.character.Health += limbFixAmount;
//isActive = true;
@@ -28,7 +28,7 @@ namespace Subsurface.Items.Components
public override bool Use(float deltaTime, Character character = null)
{
if (character == null) return false;
if (!character.SecondaryKeyDown.State || throwing) return false;
if (!character.GetInputState(InputType.SecondaryHeld) || throwing) return false;
throwing = true;
@@ -60,7 +60,7 @@ namespace Subsurface.Items.Components
if (!item.body.Enabled) return;
if (!picker.HasSelectedItem(item)) isActive = false;
if (!picker.SecondaryKeyDown.State && !throwing) throwPos = 0.0f;
if (!picker.GetInputState(InputType.SecondaryHeld) && !throwing) throwPos = 0.0f;
ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
@@ -0,0 +1,66 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class ItemLabel : ItemComponent
{
private GUITextBlock textBlock;
[HasDefaultValue("", true), Editable(100)]
public string Text
{
get { return textBlock.Text; }
set
{
if (value == TextBlock.Text || item.Rect.Width < 5) return;
TextBlock.Text = value;
}
}
private Color textColor;
[Editable, HasDefaultValue("0.0,0.0,0.0,1.0", true)]
public string TextColor
{
get { return ToolBox.Vector4ToString(textColor.ToVector4()); }
set
{
textColor = new Color(ToolBox.ParseToVector4(value));
}
}
private GUITextBlock TextBlock
{
get
{
if (textBlock==null)
{
textBlock = new GUITextBlock(new Rectangle(item.Rect.X,-item.Rect.Y,item.Rect.Width, item.Rect.Height), "",
Color.Transparent, Color.Black,
Alignment.TopLeft, Alignment.Center,
null, null, true);
textBlock.Font = GUI.SmallFont;
textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
}
return textBlock;
}
}
public override void Move(Vector2 amount)
{
textBlock.Rect = new Rectangle(item.Rect.X, -item.Rect.Y, item.Rect.Width, item.Rect.Height);
}
public ItemLabel(Item item, XElement element)
: base(item, element)
{
}
public override void Draw(SpriteBatch spriteBatch, bool editing = false)
{
base.Draw(spriteBatch, editing);
textBlock.Draw(spriteBatch);
}
}
}
+4 -1
View File
@@ -92,8 +92,11 @@ namespace Subsurface.Items.Components
newText = message.ReadString();
}
catch
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("invalid network message", e);
#endif
return;
}
@@ -66,7 +66,9 @@ namespace Subsurface.Items.Components
{
this.cam = cam;
if (character == null || character.SelectedConstruction != item)
if (character == null
|| character.SelectedConstruction != item
|| Vector2.Distance(character.SimPosition, item.SimPosition) > item.PickDistance * 1.5f)
{
if (character != null)
{
@@ -22,8 +22,9 @@ namespace Subsurface.Items.Components
get { return flowPercentage; }
set
{
if (float.IsNaN(flowPercentage)) return;
flowPercentage = MathHelper.Clamp(value,-100.0f,100.0f);
if (!MathUtils.IsValid(flowPercentage)) return;
flowPercentage = MathHelper.Clamp(value,-100.0f,100.0f);
flowPercentage = MathUtils.Round(flowPercentage, 1.0f);
}
}
@@ -117,14 +118,14 @@ namespace Subsurface.Items.Components
spriteBatch.DrawString(GUI.Font, "Flow percentage: " + (int)flowPercentage + " %", new Vector2(x + 20, y + 80), Color.White);
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "+", true))
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "+", false))
{
FlowPercentage += 1.0f;
FlowPercentage += 10.0f;
item.NewComponentEvent(this, true);
}
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "-", true))
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "-", false))
{
FlowPercentage -= 1.0f;
FlowPercentage -= 10.0f;
item.NewComponentEvent(this, true);
}
@@ -166,7 +167,7 @@ namespace Subsurface.Items.Components
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
{
message.Write(flowPercentage);
message.Write(Convert.ToByte(flowPercentage+100));
message.Write(isActive);
}
@@ -177,11 +178,17 @@ namespace Subsurface.Items.Components
try
{
newFlow = message.ReadFloat();
newFlow = (float)(message.ReadByte()-100);
newActive = message.ReadBoolean();
}
catch { return; }
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("invalid network message", e);
#endif
return;
}
FlowPercentage = newFlow;
isActive = newActive;
@@ -68,19 +68,31 @@ namespace Subsurface.Items.Components
public float FissionRate
{
get { return fissionRate; }
set { fissionRate = MathHelper.Clamp(value, 0.0f, 100.0f); }
set
{
if (!MathUtils.IsValid(value)) return;
fissionRate = MathHelper.Clamp(value, 0.0f, 100.0f);
}
}
public float CoolingRate
{
get { return coolingRate; }
set { coolingRate = MathHelper.Clamp(value, 0.0f, 100.0f); }
set
{
if (!MathUtils.IsValid(value)) return;
coolingRate = MathHelper.Clamp(value, 0.0f, 100.0f);
}
}
public float Temperature
{
get { return temperature; }
set { temperature = MathHelper.Clamp(value, 0.0f, 10000.0f); }
set
{
if (!MathUtils.IsValid(value)) return;
temperature = MathHelper.Clamp(value, 0.0f, 10000.0f);
}
}
public bool IsRunning()
@@ -100,6 +112,7 @@ namespace Subsurface.Items.Components
public float ShutDownTemp
{
get { return shutDownTemp; }
private set { shutDownTemp = MathHelper.Clamp(value, 0.0f, 10000.0f); }
}
public Reactor(Item item, XElement element)
@@ -127,7 +140,7 @@ namespace Subsurface.Items.Components
float heat = 100 * fissionRate * (AvailableFuel/2000.0f);
float heatDissipation = 50 * coolingRate + ExtraCooling;
float deltaTemp = (((heat - heatDissipation) * 5) - temperature) / 1000.0f;
float deltaTemp = (((heat - heatDissipation) * 5) - temperature) / 10000.0f;
Temperature = temperature + deltaTemp;
if (temperature > meltDownTemp)
@@ -142,8 +155,7 @@ namespace Subsurface.Items.Components
powerUpTask = new PropertyTask(item, IsRunning, 50.0f, "Power up the reactor");
}
}
item.Condition -= temperature * deltaTime * 0.00005f;
if (temperature > shutDownTemp)
@@ -188,8 +200,7 @@ namespace Subsurface.Items.Components
//fission rate can't be lowered below a certain amount if the core is too hot
FissionRate = Math.Max(fissionRate, heat / 200.0f);
//the power generated by the reactor is equal to the temperature
currPowerConsumption = -temperature*powerPerTemp;
@@ -203,6 +214,8 @@ namespace Subsurface.Items.Components
ExtraCooling = 0.0f;
AvailableFuel = 0.0f;
item.SendSignal(((int)temperature).ToString(), "temperature_out");
}
public override void UpdateBroken(float deltaTime, Camera cam)
@@ -239,24 +252,15 @@ namespace Subsurface.Items.Components
new RepairTask(item, 60.0f, "Reactor meltdown!");
item.Condition = 0.0f;
//fissionRate = 0.0f;
//coolingRate = 0.0f;
//PlaySound(ActionType.OnFailure, item.Position);
//item.ApplyStatusEffects(ActionType.OnFailure, 1.0f, null);
//new Explosion(item.SimPosition, 6.0f, 500.0f, 600.0f, 10.0f, 2.0f).Explode();
var containedItems = item.ContainedItems;
if (containedItems == null) return;
if (item.ContainedItems!=null)
foreach (Item containedItem in item.ContainedItems)
{
foreach (Item containedItem in item.ContainedItems)
{
if (containedItem == null) continue;
containedItem.Condition = 0.0f;
}
if (containedItem == null) continue;
containedItem.Condition = 0.0f;
}
}
public override bool Pick(Character picker)
@@ -343,12 +347,12 @@ namespace Subsurface.Items.Components
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 400, y + 180, 40, 40), "+", true))
{
valueChanged = true;
shutDownTemp += 100.0f;
ShutDownTemp += 100.0f;
}
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 450, y + 180, 40, 40), "-", true))
{
valueChanged = true;
shutDownTemp -= 100.0f;
ShutDownTemp -= 100.0f;
}
if (valueChanged)
@@ -398,14 +402,24 @@ namespace Subsurface.Items.Components
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, Color.White);
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
{
switch (connection.Name)
{
case "shutdown":
shutDownTemp = 0.0f;
break;
}
}
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message)
{
message.Write(autoTemp);
message.Write(temperature);
message.Write(shutDownTemp);
message.WriteRangedSingle(temperature, 0.0f, 10000.0f, 16);
message.WriteRangedSingle(shutDownTemp, 0.0f, 10000.0f, 16);
message.Write(coolingRate);
message.Write(fissionRate);
message.WriteRangedSingle(coolingRate, 0.0f, 100.0f, 8);
message.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
@@ -417,18 +431,24 @@ namespace Subsurface.Items.Components
try
{
newAutoTemp = message.ReadBoolean();
newTemperature = message.ReadFloat();
newShutDownTemp = message.ReadFloat();
newTemperature = message.ReadRangedSingle(0.0f, 10000.0f, 16);
newShutDownTemp = message.ReadRangedSingle(0.0f, 10000.0f, 16);
newCoolingRate = message.ReadFloat();
newFissionRate = message.ReadFloat();
newCoolingRate = message.ReadRangedSingle(0.0f, 100.0f, 8);
newFissionRate = message.ReadRangedSingle(0.0f, 100.0f, 8);
}
catch { return; }
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("invalid network message", e);
#endif
return;
}
autoTemp = newAutoTemp;
Temperature = newTemperature;
shutDownTemp = newShutDownTemp;
ShutDownTemp = newShutDownTemp;
CoolingRate = newCoolingRate;
FissionRate = newFissionRate;
@@ -48,10 +48,7 @@ namespace Subsurface.Items.Components
get { return targetVelocity;}
set
{
if (float.IsNaN(value.X) || float.IsNaN(value.Y))
{
return;
}
if (!MathUtils.IsValid(value)) return;
targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
@@ -173,16 +173,19 @@ namespace Subsurface.Items.Components
(float)Math.Cos(item.body.Rotation),
(float)Math.Sin(item.body.Rotation));
if (Vector2.Dot(f1.Body.LinearVelocity, normal)<0 ) return StickToTarget(f2.Body, dir);
if (Vector2.Dot(f1.Body.LinearVelocity, normal) < 0.0f) return StickToTarget(f2.Body, dir);
}
foreach (Item contained in item.ContainedItems)
var containedItems = item.ContainedItems;
if (containedItems == null) return true;
foreach (Item contained in containedItems)
{
contained.Condition = 0.0f;
if (contained.body!=null)
if (contained.body != null)
{
contained.body.SetTransform(item.SimPosition, contained.body.Rotation);
contained.SetTransform(item.SimPosition, contained.body.Rotation);
}
contained.Condition = 0.0f;
}
return true;
@@ -319,14 +319,13 @@ namespace Subsurface.Items.Components
if (index>-1)
{
Wires[index].RemoveConnection(this);
Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
Wires[index].Item.Drop();
Wires[index].Item.body.Enabled = true;
//Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
//Wires[index].Item.Drop();
//Wires[index].Item.body.Enabled = true;
Wires[index] = null;
}
}
}
}
}
@@ -9,6 +9,8 @@ namespace Subsurface.Items.Components
private string expression;
private string receivedSignal;
[InGameEditable, HasDefaultValue("1", true)]
public string Output
{
@@ -26,6 +28,27 @@ namespace Subsurface.Items.Components
public RegExFindComponent(Item item, XElement element)
: base(item, element)
{
isActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
if (string.IsNullOrWhiteSpace(expression)) return;
bool success = false;
try
{
Regex regex = new Regex(@expression);
Match match = regex.Match(receivedSignal);
success = match.Success;
}
catch
{
item.SendSignal("ERROR", "signal_out");
return;
}
item.SendSignal(success ? output : "0", "signal_out");
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0.0f)
@@ -33,22 +56,7 @@ namespace Subsurface.Items.Components
switch (connection.Name)
{
case "signal_in":
if (string.IsNullOrWhiteSpace(expression)) return;
bool success = false;
try
{
Regex regex = new Regex(@expression);
Match match = regex.Match(signal);
success = match.Success;
}
catch
{
item.SendSignal("ERROR", "signal_out");
return;
}
item.SendSignal(success ? output : "0", "signal_out");
receivedSignal = signal;
break;
case "set_output":
@@ -0,0 +1,56 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class WifiComponent : ItemComponent
{
private static List<WifiComponent> list = new List<WifiComponent>();
private int channel;
[InGameEditable, HasDefaultValue(1, true)]
public int Channel
{
get { return channel; }
set
{
channel = MathHelper.Clamp(value, 0, 100);
}
}
public WifiComponent(Item item, XElement element)
: base (item, element)
{
list.Add(this);
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
//prevent an ininite loop of wificomponents sending messages between each other
if (sender.GetComponent<WifiComponent>()!=null) return;
switch (connection.Name)
{
case "signal_in":
foreach (WifiComponent wifiComp in list)
{
if (wifiComp == this || wifiComp.channel != channel) continue;
wifiComp.item.SendSignal(signal, "signal_out");
}
break;
}
}
public override void Remove()
{
base.Remove();
list.Remove(this);
}
}
}
+24 -26
View File
@@ -106,8 +106,31 @@ namespace Subsurface.Items.Components
if (reload > 0.0f) return false;
Projectile projectileComponent = null;
//search for a projectile from linked containers
Item projectile = null;
foreach (MapEntity e in item.linkedTo)
{
Item container = e as Item;
if (container == null) continue;
ItemContainer containerComponent = container.GetComponent<ItemContainer>();
if (containerComponent == null) continue;
for (int i = 0; i < containerComponent.inventory.items.Length; i++)
{
if (containerComponent.inventory.items[i] == null) continue;
if ((projectileComponent = containerComponent.inventory.items[i].GetComponent<Projectile>()) != null)
{
projectile = containerComponent.inventory.items[i];
break;
}
}
if (projectileComponent != null) break;
}
if (projectile == null || projectileComponent == null) return false;
//currPowerConsumption = powerConsumption;
float availablePower = 0.0f;
//List<PowerContainer> batteries = new List<PowerContainer>();
@@ -132,31 +155,6 @@ namespace Subsurface.Items.Components
if (availablePower < currPowerConsumption) return false;
//search for a projectile from linked containers
Item projectile = null;
foreach (MapEntity e in item.linkedTo)
{
Item container = e as Item;
if (container == null) continue;
ItemContainer containerComponent = container.GetComponent<ItemContainer>();
if (containerComponent == null) continue;
for (int i = 0; i < containerComponent.inventory.items.Length; i++)
{
if (containerComponent.inventory.items[i] == null) continue;
if ((projectileComponent = containerComponent.inventory.items[i].GetComponent<Projectile>()) != null)
{
projectile = containerComponent.inventory.items[i];
break;
}
}
if (projectileComponent != null) break;
}
if (projectile == null || projectileComponent==null) return false;
projectile.body.ResetDynamics();
projectile.body.Enabled = true;
projectile.SetTransform(ConvertUnits.ToSimUnits(new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y)), -rotation);
+26 -11
View File
@@ -61,6 +61,11 @@ namespace Subsurface
get { return prefab.sprite; }
}
public float PickDistance
{
get { return prefab.PickDistance; }
}
public float Condition
{
get { return condition; }
@@ -178,7 +183,7 @@ namespace Subsurface
get
{
ItemContainer c = GetComponent<ItemContainer>();
return (c == null) ? null : c.inventory.items;
return (c == null) ? null : Array.FindAll(c.inventory.items, i=>i!=null);
}
}
@@ -546,15 +551,19 @@ namespace Subsurface
Color color = (isSelected && editing) ? color = Color.Red : spriteColor;
if (isHighlighted) color = Color.Orange;
if (body==null)
if (prefab.sprite!=null)
{
prefab.sprite.DrawTiled(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
}
else if (body.Enabled)
{
body.Draw(spriteBatch, prefab.sprite, color);
if (body==null)
{
prefab.sprite.DrawTiled(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
}
else if (body.Enabled)
{
body.Draw(spriteBatch, prefab.sprite, color);
}
}
foreach (ItemComponent component in components) component.Draw(spriteBatch, editing);
if (!editing || (body!=null && !body.Enabled))
@@ -665,7 +674,13 @@ namespace Subsurface
foreach (var objectProperty in editableProperties)
{
new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, null, editingHUD);
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), GUI.style, editingHUD);
int height = 20;
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault<Editable>();
if (editable != null) height = (int)(Math.Ceiling(editable.MaxLength / 20.0f) * 20.0f);
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, height), GUI.style, editingHUD);
if (height>20) propertyBox.Wrap = true;
object value = objectProperty.GetValue();
if (value != null)
@@ -676,7 +691,7 @@ namespace Subsurface
propertyBox.UserData = objectProperty;
propertyBox.OnEnter = EnterProperty;
propertyBox.OnTextChanged = PropertyChanged;
y = y + 30;
y = y + height+10;
}
return editingHUD;
}
@@ -933,8 +948,8 @@ namespace Subsurface
if (objectProperty == null) return false;
object prevValue = objectProperty.GetValue();
textBox.Selected = false;
textBox.Deselect();
if (objectProperty.TrySetValue(text))
{
+1 -1
View File
@@ -106,7 +106,7 @@ namespace Subsurface
position = placePosition;
}
sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, Color.White);
if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, Color.White);
}
if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
+5
View File
@@ -45,6 +45,11 @@ namespace Subsurface
get { return Vector2.Zero; }
}
public AITarget AiTarget
{
get { return aiTarget; }
}
public Entity()
{
//give an unique ID
+1 -1
View File
@@ -156,7 +156,7 @@ namespace Subsurface
public int GetWaveIndex(Vector2 position)
{
int index = (int)(position.X - rect.X) / WaveWidth;
index = MathHelper.Clamp(index, 0, waveY.Length-1);
index = (int)MathHelper.Clamp(index, 0, waveY.Length-1);
return index;
}
+4 -1
View File
@@ -245,7 +245,10 @@ namespace Subsurface.Lights
* Matrix.CreateOrthographic(Game1.GraphicsWidth, Game1.GraphicsHeight, -1, 1) * 0.5f;
shadowEffect.CurrentTechnique.Passes[0].Apply();
graphicsDevice.DrawUserPrimitives<VertexPositionTexture>(PrimitiveType.TriangleList, penumbraVertices, 0, 2, VertexPositionTexture.VertexDeclaration);
#if WINDOWS
graphicsDevice.DrawUserPrimitives<VertexPositionTexture>(PrimitiveType.TriangleList, penumbraVertices, 0, 2, VertexPositionTexture.VertexDeclaration);
#endif
}
}
+11 -11
View File
@@ -50,7 +50,7 @@ namespace Subsurface
private string name;
private double lastNetworkUpdate;
private float lastNetworkUpdate;
//properties ----------------------------------------------------
@@ -505,7 +505,7 @@ namespace Subsurface
private void Translate(Vector2 amount)
{
if (amount == Vector2.Zero) return;
if (amount == Vector2.Zero || !amount.IsValid()) return;
Level.Loaded.Move(-amount);
}
@@ -516,11 +516,6 @@ namespace Subsurface
speed += force/mass;
}
//public void Move(Vector2 amount)
//{
// speed = Vector2.Lerp(speed, amount, 0.05f);
//}
VoronoiCell collidingCell;
public bool OnCollision(Fixture f1, Fixture f2, Contact contact)
{
@@ -569,7 +564,7 @@ namespace Subsurface
public override void FillNetworkData(Networking.NetworkEventType type, NetOutgoingMessage message, object data)
{
message.Write(NetTime.Now);
message.Write((float)NetTime.Now);
message.Write(Position.X);
message.Write(Position.Y);
@@ -580,11 +575,11 @@ namespace Subsurface
public override void ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message)
{
double sendingTime;
float sendingTime;
Vector2 newTargetPosition, newSpeed;
try
{
sendingTime = message.ReadDouble();
sendingTime = message.ReadFloat();
if (sendingTime <= lastNetworkUpdate) return;
@@ -592,11 +587,16 @@ namespace Subsurface
newSpeed = new Vector2(message.ReadFloat(), message.ReadFloat());
}
catch
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("invalid network message", e);
#endif
return;
}
if (!newSpeed.IsValid() || !newTargetPosition.IsValid()) return;
//newTargetPosition = newTargetPosition + newSpeed * (float)(NetTime.Now - sendingTime);
targetPosition = newTargetPosition;
+9 -2
View File
@@ -109,7 +109,12 @@ namespace Subsurface
{
pass.Apply();
graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, verts, 0, verts.Length / 3, WaterVertex.VertexDeclaration);
#if WINDOWS
graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, verts, 0, verts.Length / 3, WaterVertex.VertexDeclaration);
#endif
#if LINUX
//graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, verts, 0, verts.Length / 3, WaterVertex.VertexDeclaration, );
#endif
}
}
@@ -130,7 +135,9 @@ namespace Subsurface
{
pass.Apply();
graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, vertices, 0, vertices.Length / 3, WaterVertex.VertexDeclaration);
#if WINDOWS
graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, vertices, 0, vertices.Length / 3, WaterVertex.VertexDeclaration);
#endif
}
}
+96 -23
View File
@@ -50,9 +50,8 @@ namespace Subsurface.Networking
}
public void ConnectToServer(string hostIP)
public void ConnectToServer(string hostIP, string password = "")
{
string[] address = hostIP.Split(':');
if (address.Length==1)
{
@@ -65,7 +64,7 @@ namespace Subsurface.Networking
if (!int.TryParse(address[1], out Port))
{
DebugConsole.ThrowError("Invalid port: address[1]!");
DebugConsole.ThrowError("Invalid port: "+address[1]+"!");
Port = DefaultPort;
}
}
@@ -73,18 +72,24 @@ namespace Subsurface.Networking
myCharacter = Character.Controlled;
// Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
NetPeerConfiguration Config = new NetPeerConfiguration("subsurface");
//Config.SimulatedLoss = 0.2f;
//Config.SimulatedMinimumLatency = 0.25f;
NetPeerConfiguration config = new NetPeerConfiguration("subsurface");
#if DEBUG
config.SimulatedLoss = 0.2f;
config.SimulatedMinimumLatency = 0.3f;
#endif
config.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
// Create new client, with previously created configs
client = new NetClient(Config);
client = new NetClient(config);
NetOutgoingMessage outmsg = client.CreateMessage();
client.Start();
outmsg.Write((byte)PacketTypes.Login);
outmsg.Write(password);
outmsg.Write(Game1.Version.ToString());
outmsg.Write(Game1.SelectedPackage.Name);
outmsg.Write(Game1.SelectedPackage.MD5hash.Hash);
@@ -111,8 +116,11 @@ namespace Subsurface.Networking
//update.Elapsed += new System.Timers.ElapsedEventHandler(Update);
// Funtion that waits for connection approval info from server
if (reconnectBox==null)
{
reconnectBox = new GUIMessageBox("CONNECTING", "Connecting to " + serverIP, new string[0]);
}
reconnectBox = new GUIMessageBox("CONNECTING", "Connecting to " + serverIP, new string[0]);
CoroutineManager.StartCoroutine(WaitForStartingInfo());
// Start the timer
@@ -141,7 +149,7 @@ namespace Subsurface.Networking
// When this is set to true, we are approved and ready to go
bool CanStart = false;
DateTime timeOut = DateTime.Now + new TimeSpan(0,0,5);
DateTime timeOut = DateTime.Now + new TimeSpan(0,0,15);
// Loop untill we are approved
while (!CanStart)
@@ -239,14 +247,19 @@ namespace Subsurface.Networking
if (!connected || updateTimer > DateTime.Now) return;
if (client.ConnectionStatus == NetConnectionStatus.Disconnected && reconnectBox==null)
if (client.ConnectionStatus == NetConnectionStatus.Disconnected)
{
reconnectBox = new GUIMessageBox("CONNECTION LOST", "You have been disconnected from the server. Reconnecting...", new string[0]);
connected = false;
ConnectToServer(serverIP);
if (reconnectBox==null)
{
reconnectBox = new GUIMessageBox("CONNECTION LOST", "You have been disconnected from the server. Reconnecting...", new string[0]);
connected = false;
ConnectToServer(serverIP);
}
return;
}
else if (reconnectBox!=null)
if (reconnectBox!=null)
{
reconnectBox.Close(null,null);
reconnectBox = null;
@@ -259,9 +272,20 @@ namespace Subsurface.Networking
Character.Controlled = null;
Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
}
else
else if (gameStarted)
{
if (gameStarted) new NetworkEvent(myCharacter.ID, true);
Vector2 charMovement = myCharacter.AnimController.TargetMovement;
if ((charMovement == Vector2.Zero || charMovement.Length() < 0.001f) &&
!myCharacter.GetInputState(InputType.ActionHeld) &&
!myCharacter.GetInputState(InputType.SecondaryHeld))
{
new NetworkEvent(NetworkEventType.NotMoving, myCharacter.ID, true);
}
else
{
new NetworkEvent(myCharacter.ID, true);
}
}
}
@@ -354,7 +378,7 @@ namespace Subsurface.Networking
break;
case (byte)PacketTypes.EndGame:
string endMessage = inc.ReadString();
EndGame(endMessage);
CoroutineManager.StartCoroutine(EndGame(endMessage));
break;
case (byte)PacketTypes.PlayerJoined:
@@ -406,19 +430,68 @@ namespace Subsurface.Networking
}
}
public void EndGame(string endMessage)
public IEnumerable<object> EndGame(string endMessage)
{
gameStarted = false;
var messageBox = new GUIMessageBox("The round has ended", endMessage);
Character.Controlled = null;
Game1.LightManager.LosEnabled = false;
float endPreviewLength = 10.0f;
DateTime endTime = DateTime.Now + new TimeSpan(0,0,0,0,(int)(1000.0f*endPreviewLength));
float secondsLeft = endPreviewLength;
do
{
secondsLeft = (float)(endTime - DateTime.Now).TotalSeconds;
float camAngle = (float)((DateTime.Now - endTime).TotalSeconds / endPreviewLength) * MathHelper.TwoPi;
Vector2 offset = (new Vector2(
(float)Math.Cos(camAngle) * (Submarine.Borders.Width / 2.0f),
(float)Math.Sin(camAngle) * (Submarine.Borders.Height / 2.0f)));
Game1.GameScreen.Cam.TargetPos = offset * 0.8f;
//Game1.GameScreen.Cam.MoveCamera((float)deltaTime);
messageBox.Text = endMessage + "\nReturning to lobby in " + (int)secondsLeft + " s";
yield return Status.Running;
} while (secondsLeft > 0.0f);
messageBox.Text = endMessage;
Submarine.Unload();
Game1.NetLobbyScreen.Select();
if (Game1.GameSession!=null) Game1.GameSession.EndShift("");
new GUIMessageBox("The round has ended", endMessage);
myCharacter = null;
gameStarted = false;
yield return Status.Success;
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
if (!Game1.DebugDraw) return;
int width = 200, height = 300;
int x = Game1.GraphicsWidth - width, y = (int)(Game1.GraphicsHeight * 0.3f);
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
spriteBatch.DrawString(GUI.Font, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
}
public override void Disconnect()
@@ -514,7 +587,7 @@ namespace Subsurface.Networking
msg.Write((byte)type);
msg.Write(message);
client.SendMessage(msg, NetDeliveryMethod.Unreliable);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
/// <summary>
+179 -34
View File
@@ -22,39 +22,54 @@ namespace Subsurface.Networking
private TimeSpan refreshMasterInterval = new TimeSpan(0, 0, 40);
private DateTime refreshMasterTimer;
private bool masterServerResponded;
private bool registeredToMaster;
private string password;
private Client myClient;
public GameServer(string name, int port)
public GameServer(string name, int port, bool isPublic = false, string password = "", bool attemptUPnP = false, int maxPlayers = 10)
{
var endRoundButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 290, 20, 150, 25), "End round", Alignment.TopLeft, GUI.style, inGameHUD);
endRoundButton.OnClicked = EndButtonHit;
this.name = name;
this.password = password;
config = new NetPeerConfiguration("subsurface");
//config.SimulatedLoss = 0.2f;
//config.SimulatedMinimumLatency = 0.25f;
#if DEBUG
config.SimulatedLoss = 0.2f;
config.SimulatedMinimumLatency = 0.3f;
#endif
config.Port = port;
Port = port;
config.EnableUPnP = true;
if (attemptUPnP)
{
config.EnableUPnP = true;
}
config.MaximumConnections = 10;
config.MaximumConnections = maxPlayers;
config.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
config.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
try
{
server = new NetServer(config);
server.Start();
// attempt to forward port
server.UPnP.ForwardPort(port, "subsurface");
if (attemptUPnP)
{
server.UPnP.ForwardPort(port, "subsurface");
}
}
catch (Exception e)
@@ -62,7 +77,11 @@ namespace Subsurface.Networking
DebugConsole.ThrowError("Couldn't start the server", e);
}
RegisterToMasterServer();
if (isPublic)
{
RegisterToMasterServer();
}
updateInterval = new TimeSpan(0, 0, 0, 0, 30);
@@ -78,6 +97,7 @@ namespace Subsurface.Networking
request.AddParameter("servername", name);
request.AddParameter("serverport", Port);
request.AddParameter("playercount", PlayerCountToByte(connectedClients.Count, config.MaximumConnections));
request.AddParameter("password", string.IsNullOrWhiteSpace(password) ? 0 : 1);
// execute the request
RestResponse response = (RestResponse)client.Execute(request);
@@ -98,7 +118,7 @@ namespace Subsurface.Networking
refreshMasterTimer = DateTime.Now + refreshMasterInterval;
}
private void RefreshMaster()
private IEnumerable<object> RefreshMaster()
{
var client = new RestClient(NetworkMember.MasterServerUrl);
@@ -112,17 +132,43 @@ namespace Subsurface.Networking
var sw = new Stopwatch();
sw.Start();
RestResponse response = (RestResponse)client.Execute(request);
masterServerResponded = false;
var restRequestHandle = client.ExecuteAsync(request, response => MasterServerCallBack(response));
sw.Stop();
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 15);
while (!masterServerResponded)
{
if (DateTime.Now > timeOut)
{
restRequestHandle.Abort();
DebugConsole.ThrowError("Couldn't connect to master server (request timed out)");
registeredToMaster = false;
}
System.Diagnostics.Debug.WriteLine("took "+sw.ElapsedMilliseconds+" ms");
yield return Status.Running;
}
yield return Status.Success;
}
private void MasterServerCallBack(IRestResponse response)
{
masterServerResponded = true;
if (response.ErrorException != null)
{
DebugConsole.ThrowError("Error while connecting to master server", response.ErrorException);
registeredToMaster = false;
return;
}
if (response.StatusCode != System.Net.HttpStatusCode.OK)
{
DebugConsole.ThrowError("Error while connecting to master server (" +response.StatusCode+": "+response.StatusDescription+")");
DebugConsole.ThrowError("Error while connecting to master server (" + response.StatusCode + ": " + response.StatusDescription + ")");
registeredToMaster = false;
return;
}
}
public override void Update(float deltaTime)
@@ -159,7 +205,7 @@ namespace Subsurface.Networking
if (registeredToMaster && refreshMasterTimer < DateTime.Now)
{
RefreshMaster();
CoroutineManager.StartCoroutine(RefreshMaster());
refreshMasterTimer = DateTime.Now + refreshMasterInterval;
}
@@ -177,9 +223,9 @@ namespace Subsurface.Networking
break;
}
if (!isClient)
if (!isClient && (c.SimPosition==Vector2.Zero || c.SimPosition.Length() < 300.0f))
{
c.LargeUpdateTimer = 0;
c.LargeUpdateTimer -= 2;
new NetworkEvent(c.ID, false);
}
}
@@ -204,9 +250,10 @@ namespace Subsurface.Networking
Client existingClient = connectedClients.Find(c=> c.Connection == inc.SenderConnection);
if (existingClient==null)
{
string version = "", packageName="", packageHash="", name = "";
string userPassword = "", version = "", packageName="", packageHash="", name = "";
try
{
userPassword = inc.ReadString();
version = inc.ReadString();
packageName = inc.ReadString();
packageHash = inc.ReadString();
@@ -215,27 +262,38 @@ namespace Subsurface.Networking
catch
{
inc.SenderConnection.Deny("Connection error - server failed to read your ConnectionApproval message");
DebugConsole.NewMessage("Connection error - server failed to read the ConnectionApproval message", Color.Red);
break;
}
if (version != Game1.Version.ToString())
if (userPassword != password)
{
inc.SenderConnection.Deny("Wrong password!");
break;
}
else if (version != Game1.Version.ToString())
{
inc.SenderConnection.Deny("Subsurface version " + Game1.Version + " required to connect to the server (Your version: " + version + ")");
DebugConsole.NewMessage("Connection error - wrong game version", Color.Red);
break;
}
else if (packageName != Game1.SelectedPackage.Name)
{
inc.SenderConnection.Deny("Your content package ("+packageName+") doesn't match the server's version (" + Game1.SelectedPackage.Name + ")");
DebugConsole.NewMessage("Connection error - wrong content package name", Color.Red);
break;
}
else if (packageHash != Game1.SelectedPackage.MD5hash.Hash)
{
inc.SenderConnection.Deny("Your content package (MD5: " + packageHash + ") doesn't match the server's version (MD5: " + Game1.SelectedPackage.MD5hash.Hash + ")");
DebugConsole.NewMessage("Connection error - wrong content package hash", Color.Red);
break;
}
else if (connectedClients.Find(c => c.name.ToLower() == name.ToLower())!=null)
{
inc.SenderConnection.Deny("The name ''" + name + "'' is already in use. Please choose another name.");
DebugConsole.NewMessage("Connection error - name already in use", Color.Red);
break;
}
@@ -348,7 +406,9 @@ namespace Subsurface.Networking
}
if (recipients.Count == 0) break;
server.SendMessage(outmsg, recipients, inc.DeliveryMethod, 0);
server.SendMessage(outmsg, recipients, inc.DeliveryMethod, 0);
System.Diagnostics.Debug.WriteLine("Sending networkevent (" + outmsg.LengthBytes+" bytes)");
break;
case (byte)PacketTypes.Chatmessage:
@@ -396,15 +456,42 @@ namespace Subsurface.Networking
{
//System.Diagnostics.Debug.WriteLine("networkevent "+networkEvent.ID);
List<NetConnection> recipients = new List<NetConnection>();
if (!networkEvent.IsImportant)
{
Entity e = Entity.FindEntityByID(networkEvent.ID);
foreach (Client c in connectedClients)
{
if (c.character==null) continue;
if (Vector2.Distance(e.SimPosition, c.character.SimPosition) > 2000.0f) continue;
recipients.Add(c.Connection);
}
}
else
{
foreach (Client c in connectedClients)
{
if (c.character == null) continue;
recipients.Add(c.Connection);
}
}
if (recipients.Count == 0) return;
NetOutgoingMessage message = server.CreateMessage();
message.Write((byte)PacketTypes.NetworkEvent);
//if (!networkEvent.IsClient) continue;
networkEvent.FillData(message);
System.Diagnostics.Debug.WriteLine("Sending networkevent " + Entity.FindEntityByID(networkEvent.ID).ToString() + " (" + message.LengthBytes + " bytes)");
if (server.ConnectionsCount>0)
{
server.SendMessage(message, server.Connections,
server.SendMessage(message, recipients,
(networkEvent.IsImportant) ? NetDeliveryMethod.Unreliable : NetDeliveryMethod.ReliableUnordered, 0);
}
@@ -415,13 +502,19 @@ namespace Subsurface.Networking
public bool StartGame(GUIButton button, object obj)
{
Submarine selectedMap = Game1.NetLobbyScreen.SelectedMap as Submarine;
if (selectedMap == null)
{
Game1.NetLobbyScreen.SubList.Flash();
return false;
}
int seed = DateTime.Now.Millisecond;
Rand.SetSyncedSeed(seed);
AssignJobs();
Submarine selectedMap = Game1.NetLobbyScreen.SelectedMap as Submarine;
AssignJobs();
//selectedMap.Load();
Game1.GameSession = new GameSession(selectedMap, "", Game1.NetLobbyScreen.SelectedMode);
@@ -518,9 +611,10 @@ namespace Subsurface.Networking
return true;
}
public void EndGame(string endMessage)
public IEnumerable<object> EndGame(string endMessage)
{
gameStarted = false;
if (connectedClients.Count > 0)
{
@@ -540,13 +634,34 @@ namespace Subsurface.Networking
}
}
float endPreviewLength = 10.0f;
DateTime endTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, (int)(1000.0f * endPreviewLength));
float secondsLeft = endPreviewLength;
do
{
secondsLeft = (float)(endTime - DateTime.Now).TotalSeconds;
float camAngle = (float)((DateTime.Now - endTime).TotalSeconds / endPreviewLength) * MathHelper.TwoPi;
Vector2 offset = (new Vector2(
(float)Math.Cos(camAngle) * (Submarine.Borders.Width / 2.0f),
(float)Math.Sin(camAngle) * (Submarine.Borders.Height / 2.0f)));
Game1.GameScreen.Cam.TargetPos = offset * 0.8f;
//Game1.GameScreen.Cam.MoveCamera((float)deltaTime);
yield return Status.Running;
} while (secondsLeft > 0.0f);
Submarine.Unload();
gameStarted = false;
Game1.NetLobbyScreen.Select();
DebugConsole.ThrowError(endMessage);
yield return Status.Success;
}
private void DisconnectClient(NetConnection senderConnection)
@@ -605,7 +720,7 @@ namespace Subsurface.Networking
public void NewTraitor(Client traitor, Client target)
{
new GUIMessageBox("New traitor", traitor.name + " is the traitor and the target is " + target+".");
new GUIMessageBox("New traitor", traitor.name + " is the traitor and the target is " + target.name+".");
NetOutgoingMessage msg = server.CreateMessage();
msg.Write((byte)PacketTypes.Traitor);
@@ -616,6 +731,36 @@ namespace Subsurface.Networking
}
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
if (!Game1.DebugDraw) return;
int width = 200, height = 300;
int x = Game1.GraphicsWidth - width, y = (int)(Game1.GraphicsHeight*0.3f);
GUI.DrawRectangle(spriteBatch, new Rectangle(x,y,width,height), Color.Black*0.7f, true);
spriteBatch.DrawString(GUI.Font, "Network statistics:", new Vector2(x+10, y+10), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Connections: "+server.ConnectionsCount, new Vector2(x + 10, y + 30), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received bytes: " + server.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received packets: " + server.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent bytes: " + server.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent packets: " + server.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
y += 110;
foreach (Client c in connectedClients)
{
spriteBatch.DrawString(GUI.SmallFont, c.name + ":", new Vector2(x + 10, y), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "- avg roundtrip " + c.Connection.AverageRoundtripTime+" s", new Vector2(x + 20, y + 15), Color.White);
y += 50;
}
}
public bool UpdateNetLobby(object obj)
{
NetOutgoingMessage msg = server.CreateMessage();
@@ -650,12 +795,12 @@ namespace Subsurface.Networking
}
if (recipients.Count>0)
{
server.SendMessage(msg, recipients, NetDeliveryMethod.Unreliable, 0);
server.SendMessage(msg, recipients, NetDeliveryMethod.ReliableUnordered, 0);
}
}
else
{
server.SendMessage(msg, server.Connections, NetDeliveryMethod.Unreliable, 0);
server.SendMessage(msg, server.Connections, NetDeliveryMethod.ReliableUnordered, 0);
}
}
+5 -2
View File
@@ -11,14 +11,15 @@ namespace Subsurface.Networking
DropItem = 3,
InventoryUpdate = 4,
PickItem = 5,
UpdateProperty = 6
UpdateProperty = 6,
NotMoving = 7
}
class NetworkEvent
{
public static List<NetworkEvent> events = new List<NetworkEvent>();
private static bool[] isImportant = { false, true, false, true, true, true };
private static bool[] isImportant = { false, true, false, true, true, true, true, false };
private int id;
@@ -113,6 +114,8 @@ namespace Subsurface.Networking
return false;
}
System.Diagnostics.Debug.WriteLine("Networkevent entity: "+e.ToString());
//System.Diagnostics.Debug.WriteLine("new message: " + eventType +" - "+e);
e.ReadNetworkData(eventType, message);
@@ -64,6 +64,11 @@ namespace Subsurface.Networking
}
}
public bool GameStarted
{
get { return gameStarted; }
}
public GUIFrame InGameHUD
{
get { return inGameHUD; }
+40 -9
View File
@@ -7,6 +7,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Networking;
using System.Collections.Generic;
using System;
namespace Subsurface
{
@@ -48,6 +49,7 @@ namespace Subsurface
get { return targetPosition; }
set
{
if (float.IsNaN(value.X) || float.IsNaN(value.Y)) return;
targetPosition.X = MathHelper.Clamp(value.X, -10000.0f, 10000.0f);
targetPosition.Y = MathHelper.Clamp(value.Y, -10000.0f, 10000.0f);
}
@@ -57,7 +59,8 @@ namespace Subsurface
{
get { return targetVelocity; }
set
{
{
if (float.IsNaN(value.X) || float.IsNaN(value.Y)) return;
targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
@@ -68,7 +71,7 @@ namespace Subsurface
get { return targetRotation; }
set
{
if (float.IsNaN(value) || float.IsInfinity(value) || float.IsNegativeInfinity(value)) return;
if (float.IsNaN(value) || float.IsInfinity(value)) return;
targetRotation = value;
}
}
@@ -76,7 +79,11 @@ namespace Subsurface
public float TargetAngularVelocity
{
get { return targetAngularVelocity; }
set { targetAngularVelocity = value; }
set
{
if (float.IsNaN(value) || float.IsInfinity(value)) return;
targetAngularVelocity = value;
}
}
public Vector2 DrawPosition
@@ -356,13 +363,37 @@ namespace Subsurface
public void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
{
targetPosition.X = message.ReadFloat();
targetPosition.Y = message.ReadFloat();
targetVelocity.X = message.ReadFloat();
targetVelocity.Y = message.ReadFloat();
Vector2 newTargetPos = Vector2.Zero;
Vector2 newTargetVel = Vector2.Zero;
float newTargetRotation = 0.0f, newTargetAngularVel = 0.0f;
try
{
newTargetPos = new Vector2(message.ReadFloat(),message.ReadFloat());
newTargetVel = new Vector2(message.ReadFloat(),message.ReadFloat());
newTargetRotation = message.ReadFloat();
newTargetAngularVel = message.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("invalid network message", e);
#endif
return;
}
if (!MathUtils.IsValid(newTargetPos) || !MathUtils.IsValid(newTargetVel) ||
!MathUtils.IsValid(newTargetRotation) || !MathUtils.IsValid(newTargetAngularVel)) return;
targetPosition = newTargetPos;
targetVelocity = newTargetVel;
targetRotation = newTargetRotation;
targetAngularVelocity = newTargetAngularVel;
targetRotation = message.ReadFloat();
targetAngularVelocity = message.ReadFloat();
}
}
}
+133 -126
View File
@@ -3,157 +3,164 @@ using Microsoft.Xna.Framework.Input;
namespace Subsurface
{
class Key
{
private bool state, stateQueue;
private bool canBeHeld;
public Key(bool canBeHeld)
public enum InputType { Select, ActionHit, ActionHeld, SecondaryHit, SecondaryHeld }
class Key
{
private bool state, stateQueue;
private bool canBeHeld;
public bool CanBeHeld
{
this.canBeHeld = canBeHeld;
get { return canBeHeld; }
}
public Key(bool canBeHeld)
{
this.canBeHeld = canBeHeld;
}
public bool State
{
get
{
return state;
}
set
{
//if (value == false) return;
state = value;
//if (value) stateQueue = value;
}
}
public bool State
{
get
{
return state;
}
set
{
//if (value == false) return;
state = value;
//if (value) stateQueue = value;
}
}
public void SetState(bool value)
{
state = value;
if (value) stateQueue = value;
}
public void SetState(bool value)
{
state = value;
if (value) stateQueue = value;
}
public bool Dequeue
{
get
{
bool value = stateQueue;
stateQueue = false;
return value;
}
//set
//{
// stateQueue = value;
//}
}
public bool Dequeue
{
get
{
bool value = stateQueue;
stateQueue = false;
return value;
}
//set
//{
// stateQueue = value;
//}
}
public void Reset()
{
if (!canBeHeld) state = false;
//stateQueue = false;
}
}
public void Reset()
{
if (!canBeHeld) state = false;
//stateQueue = false;
}
}
static class PlayerInput
{
static MouseState mouseState, oldMouseState;
static KeyboardState keyboardState, oldKeyboardState;
static class PlayerInput
{
static MouseState mouseState, oldMouseState;
static KeyboardState keyboardState, oldKeyboardState;
static double timeSinceClick;
static double timeSinceClick;
const double doubleClickDelay = 0.4;
const double doubleClickDelay = 0.4;
static bool doubleClicked;
static bool doubleClicked;
public static Keys selectKey = Keys.E;
public static Keys selectKey = Keys.E;
public static Vector2 MousePosition
{
get { return new Vector2(mouseState.Position.X, mouseState.Position.Y); }
}
public static Vector2 MousePosition
{
get { return new Vector2(mouseState.X, mouseState.Y); }
}
public static MouseState GetMouseState
{
get { return mouseState; }
}
public static MouseState GetOldMouseState
{
get { return oldMouseState; }
}
public static MouseState GetMouseState
{
get { return mouseState; }
}
public static MouseState GetOldMouseState
{
get { return oldMouseState; }
}
public static Vector2 MouseSpeed
{
get
{
Point speed = mouseState.Position - oldMouseState.Position;
return new Vector2(speed.X, speed.Y);
}
}
public static Vector2 MouseSpeed
{
get
{
return MousePosition - new Vector2(oldMouseState.X, oldMouseState.Y);
}
}
public static KeyboardState GetKeyboardState
{
get { return keyboardState; }
}
public static KeyboardState GetKeyboardState
{
get { return keyboardState; }
}
public static KeyboardState GetOldKeyboardState
{
get { return oldKeyboardState; }
}
public static KeyboardState GetOldKeyboardState
{
get { return oldKeyboardState; }
}
public static int ScrollWheelSpeed
{
get { return mouseState.ScrollWheelValue - oldMouseState.ScrollWheelValue; }
}
public static int ScrollWheelSpeed
{
get { return mouseState.ScrollWheelValue - oldMouseState.ScrollWheelValue; }
}
public static bool LeftButtonDown()
{
return mouseState.LeftButton == ButtonState.Pressed;
}
public static bool LeftButtonDown()
{
return mouseState.LeftButton == ButtonState.Pressed;
}
public static bool LeftButtonClicked()
{
return (oldMouseState.LeftButton == ButtonState.Pressed
&& mouseState.LeftButton == ButtonState.Released);
}
public static bool LeftButtonClicked()
{
return (oldMouseState.LeftButton == ButtonState.Pressed
&& mouseState.LeftButton == ButtonState.Released);
}
public static bool RightButtonClicked()
{
return (oldMouseState.RightButton == ButtonState.Pressed
&& mouseState.RightButton == ButtonState.Released);
}
public static bool RightButtonClicked()
{
return (oldMouseState.RightButton == ButtonState.Pressed
&& mouseState.RightButton == ButtonState.Released);
}
public static bool DoubleClicked()
{
return doubleClicked;
}
public static bool DoubleClicked()
{
return doubleClicked;
}
public static bool KeyHit(Keys button)
{
return (oldKeyboardState.IsKeyDown(button) && keyboardState.IsKeyUp(button));
}
public static bool KeyHit(Keys button)
{
return (oldKeyboardState.IsKeyDown(button) && keyboardState.IsKeyUp(button));
}
public static bool KeyDown(Keys button)
{
return (keyboardState.IsKeyDown(button));
}
public static bool KeyDown(Keys button)
{
return (keyboardState.IsKeyDown(button));
}
public static void Update(double deltaTime)
{
timeSinceClick += deltaTime;
public static void Update(double deltaTime)
{
timeSinceClick += deltaTime;
oldMouseState = mouseState;
mouseState = Mouse.GetState();
oldMouseState = mouseState;
mouseState = Mouse.GetState();
oldKeyboardState = keyboardState;
keyboardState = Keyboard.GetState();
oldKeyboardState = keyboardState;
keyboardState = Keyboard.GetState();
doubleClicked = false;
if (LeftButtonClicked())
{
if (timeSinceClick < doubleClickDelay) doubleClicked = true;
timeSinceClick = 0.0;
}
}
}
doubleClicked = false;
if (LeftButtonClicked())
{
if (timeSinceClick < doubleClickDelay) doubleClicked = true;
timeSinceClick = 0.0;
}
}
}
}
+7
View File
@@ -5,11 +5,18 @@ using System.Globalization;
using System.Linq;
using System.Xml.Linq;
namespace Subsurface
{
[AttributeUsage(AttributeTargets.Property)]
public class Editable : System.Attribute
{
public int MaxLength;
public Editable(int maxLength = 20)
{
MaxLength = maxLength;
}
}
[AttributeUsage(AttributeTargets.Property)]
+1 -1
View File
@@ -176,7 +176,7 @@ namespace Subsurface
// CreateDummyCharacter();
//}
cam.MoveCamera((float)deltaTime);
if (GUIComponent.MouseOn==null) cam.MoveCamera((float)deltaTime);
cam.Zoom = MathHelper.Clamp(cam.Zoom + PlayerInput.ScrollWheelSpeed/1000.0f,0.1f, 2.0f);
if (characterMode)
+3 -2
View File
@@ -75,11 +75,12 @@ namespace Subsurface
StatusEffect.UpdateAll((float)deltaTime);
cam.MoveCamera((float)deltaTime);
Physics.accumulator = Math.Min(Physics.accumulator, Physics.step * 4);
while (Physics.accumulator >= Physics.step)
{
cam.MoveCamera((float)Physics.step);
foreach (PhysicsBody pb in PhysicsBody.list)
{
pb.SetPrevTransform(pb.Position, pb.Rotation);
@@ -146,7 +147,7 @@ namespace Subsurface
graphics.Clear(new Color(11, 18, 26, 255));
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearWrap);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);
Vector2 backgroundPos = cam.Position;
if (Level.Loaded != null) backgroundPos -= Level.Loaded.Position;
+1 -1
View File
@@ -428,7 +428,7 @@ namespace Subsurface
private bool StartShift(GUIButton button, object selection)
{
Game1.GameSession.StartShift(TimeSpan.Zero, selectedLevel);
Game1.GameSession.StartShift(TimeSpan.Zero, selectedLevel, false);
Game1.GameScreen.Select();
return true;
+52 -34
View File
@@ -18,9 +18,8 @@ namespace Subsurface
private GUITextBox saveNameBox, seedBox;
private GUITextBox clientNameBox, ipBox;
private GUITextBox serverNameBox, portBox;
private GUITextBox serverNameBox, portBox, passwordBox, maxPlayersBox;
private GUITickBox isPublicBox, useUpnpBox;
private Game1 game;
@@ -38,10 +37,10 @@ namespace Subsurface
menuTabs[(int)Tabs.Main] = new GUIFrame(panelRect, GUI.style);
//menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding;
GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "Tutorial", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
button.OnClicked = TutorialButtonClicked;
//GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "Tutorial", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
//button.OnClicked = TutorialButtonClicked;
button = new GUIButton(new Rectangle(0, 70, 0, 30), "New Game", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
GUIButton button = new GUIButton(new Rectangle(0, 70, 0, 30), "New Game", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
button.UserData = (int)Tabs.NewGame;
button.OnClicked = SelectTab;
//button.Enabled = false;
@@ -112,16 +111,44 @@ namespace Subsurface
menuTabs[(int)Tabs.HostServer] = new GUIFrame(panelRect, GUI.style);
//menuTabs[(int)Tabs.JoinServer].Padding = GUI.style.smallPadding;
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Host Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Server Name:", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer]);
serverNameBox = new GUITextBox(new Rectangle(0, 60, 200, 30), Color.White, Color.Black, Alignment.CenterX, Alignment.CenterX, null, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 50, 0, 30), "Server Name:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
serverNameBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.style, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server port:", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer]);
portBox = new GUITextBox(new Rectangle(0, 130, 200, 30), Color.White, Color.Black, Alignment.CenterX, Alignment.CenterX, null, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server port:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
portBox = new GUITextBox(new Rectangle(160, 100, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.style, menuTabs[(int)Tabs.HostServer]);
portBox.Text = NetworkMember.DefaultPort.ToString();
portBox.ToolTip = "Server port";
new GUITextBlock(new Rectangle(0, 150, 100, 30), "Max players:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
maxPlayersBox = new GUITextBox(new Rectangle(195, 150, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, GUI.style, menuTabs[(int)Tabs.HostServer]);
maxPlayersBox.Text = "8";
maxPlayersBox.Enabled = false;
var plusPlayersBox = new GUIButton(new Rectangle(230, 150, 30, 30), "+", GUI.style, menuTabs[(int)Tabs.HostServer]);
plusPlayersBox.UserData = 1;
plusPlayersBox.OnClicked = ChangeMaxPlayers;
var minusPlayersBox = new GUIButton(new Rectangle(160, 150, 30, 30), "-", GUI.style, menuTabs[(int)Tabs.HostServer]);
minusPlayersBox.UserData = -1;
minusPlayersBox.OnClicked = ChangeMaxPlayers;
new GUITextBlock(new Rectangle(0, 200, 0, 30), "Password (optional):", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
passwordBox = new GUITextBox(new Rectangle(160, 200, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.style, menuTabs[(int)Tabs.HostServer]);
isPublicBox = new GUITickBox(new Rectangle(10, 250, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
useUpnpBox = new GUITickBox(new Rectangle(10, 300, 20, 20), "Attempt UPnP port forwarding", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 330, 0, 30),
"UPnP can be used for forwarding ports on your router to allow players join the server."
+ " However, UPnP isn't supported by all routers, so you may need to setup port forwards manually"
+" if players are unable to join the server (see the readme for instructions).",
GUI.style, Alignment.TopLeft, Alignment.TopLeft, menuTabs[(int)Tabs.HostServer], true, GUI.SmallFont);
GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 200, 30), "Start", Alignment.BottomCenter, GUI.style, menuTabs[(int)Tabs.HostServer]);
hostButton.OnClicked = HostServerClicked;
@@ -159,6 +186,18 @@ namespace Subsurface
return true;
}
private bool ChangeMaxPlayers(GUIButton button, object obj)
{
int currMaxPlayers = 10;
int.TryParse(maxPlayersBox.Text, out currMaxPlayers);
currMaxPlayers = (int)MathHelper.Clamp(currMaxPlayers+(int)button.UserData, 1, 10);
maxPlayersBox.Text = currMaxPlayers.ToString();
return true;
}
private bool HostServerClicked(GUIButton button, object obj)
{
string name = serverNameBox.Text;
@@ -177,7 +216,7 @@ namespace Subsurface
return false;
}
Game1.NetworkMember = new GameServer(name, port);
Game1.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
Game1.NetLobbyScreen.IsServer = true;
Game1.NetLobbyScreen.Select();
@@ -194,7 +233,7 @@ namespace Subsurface
{
menuTabs[(int)Tabs.LoadGame].ClearChildren();
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Load Game", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.LoadGame]);
new GUITextBlock(new Rectangle(0, -25, 0, 30), "Load Game", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.LoadGame], false, GUI.LargeFont);
string[] saveFiles = SaveUtil.GetSaveFiles();
@@ -376,26 +415,5 @@ namespace Subsurface
return true;
}
private bool JoinServer(GUIButton button, object obj)
{
if (string.IsNullOrEmpty(clientNameBox.Text)) return false;
if (string.IsNullOrEmpty(ipBox.Text)) return false;
Game1.NetworkMember = new GameClient(clientNameBox.Text);
Game1.Client.ConnectToServer(ipBox.Text);
return true;
//{
// Game1.NetLobbyScreen.Select();
// return true;
//}
//else
//{
// Game1.NetworkMember = null;
// return false;
//}
}
}
}
+16 -50
View File
@@ -23,8 +23,6 @@ namespace Subsurface
private GUITextBox textBox, seedBox;
//GUIFrame previewPlayer;
private GUIScrollBar durationBar;
private GUIFrame playerFrame;
@@ -36,6 +34,11 @@ namespace Subsurface
private GUITextBox serverMessage;
public GUIListBox SubList
{
get { return subList; }
}
public Submarine SelectedMap
{
get { return subList.SelectedData as Submarine; }
@@ -275,7 +278,7 @@ namespace Subsurface
modeList.OnSelected += Game1.Server.UpdateNetLobby;
durationBar.OnMoved = Game1.Server.UpdateNetLobby;
if (subList.CountChildren > 0) subList.Select(0);
if (subList.CountChildren > 0) subList.Select(-1);
if (GameModePreset.list.Count > 0) modeList.Select(0);
}
else if (playerFrame.children.Count==0)
@@ -306,9 +309,11 @@ namespace Subsurface
jobList = new GUIListBox(new Rectangle(0, 180, 180, 0), GUI.style, playerFrame);
jobList.Enabled = false;
int i = 1;
foreach (JobPrefab job in JobPrefab.List)
{
GUITextBlock jobText = new GUITextBlock(new Rectangle(0,0,0,20), job.Name, GUI.style, Alignment.Left, Alignment.Right, jobList);
GUITextBlock jobText = new GUITextBlock(new Rectangle(0,0,0,20), i+". "+job.Name, GUI.style, Alignment.Left, Alignment.Right, jobList);
jobText.UserData = job;
GUIButton upButton = new GUIButton(new Rectangle(0, 0, 15, 15), "u", GUI.style, jobText);
@@ -443,6 +448,7 @@ namespace Subsurface
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.1f, color,
Alignment.Left, GUI.style, null, true);
msg.Font = GUI.SmallFont;
msg.CanBeFocused = false;
msg.Padding = new Vector4(20, 0, 0, 0);
chatBox.AddChild(msg);
@@ -556,13 +562,17 @@ namespace Subsurface
private void UpdateJobPreferences(GUIListBox listBox)
{
listBox.Deselect();
for (int i = 1; i < listBox.children.Count; i++)
for (int i = 0; i < listBox.children.Count; i++)
{
float a = (float)(i - 1) / 3.0f;
a = Math.Min(a, 3);
Color color = new Color(1.0f - a, (1.0f - a) * 0.6f, 0.0f, 0.3f);
listBox.children[i].Color = color;
listBox.children[i].HoverColor = color;
listBox.children[i].SelectedColor = color;
(listBox.children[i] as GUITextBlock).Text = (i+1) + ". " + (listBox.children[i].UserData as JobPrefab).Name;
}
Game1.Client.SendCharacterData();
@@ -658,57 +668,13 @@ namespace Subsurface
return;
}
TrySelectMap(mapName, md5Hash);
if (!string.IsNullOrWhiteSpace(mapName)) TrySelectMap(mapName, md5Hash);
modeList.Select(modeIndex);
durationBar.BarScroll = durationScroll;
LevelSeed = levelSeed;
//try
//{
// int playerCount = msg.ReadInt32();
// for (int i = 0; i < playerCount; i++)
// {
// int clientID = msg.ReadInt32();
// string jobName = msg.ReadString();
// Client client = null;
// GUITextBlock textBlock = null;
// foreach (GUIComponent child in playerList.children)
// {
// Client tempClient = child.UserData as Client;
// if (tempClient == null || tempClient.ID != clientID) continue;
// client = tempClient;
// textBlock = child as GUITextBlock;
// break;
// }
// if (client == null) continue;
// client.assignedJob = JobPrefab.List.Find(jp => jp.Name == jobName);
// textBlock.Text = client.name + ((client.assignedJob==null) ? "" : " (" + client.assignedJob.Name + ")");
// if (client.assignedJob==null || jobName != client.assignedJob.Name)
// {
// if (clientID == Game1.Client.ID)
// {
// Game1.Client.CharacterInfo.Job = new Job(client.assignedJob);
// Game1.Client.CharacterInfo.Name = client.name;
// UpdatePreviewPlayer(Game1.Client.CharacterInfo);
// }
// }
// }
//}
//catch
//{
// return;
//}
}
}
+1 -1
View File
@@ -5,7 +5,7 @@ namespace Subsurface
class Screen
{
private static Screen selected;
public static Screen Selected
{
get { return selected; }
+147 -24
View File
@@ -14,6 +14,9 @@ namespace Subsurface
{
class ServerListScreen : Screen
{
//how often the client is allowed to refresh servers
private TimeSpan AllowedRefreshInterval = new TimeSpan(0,0,3);
private GUIFrame menu;
private GUIListBox serverList;
@@ -22,6 +25,15 @@ namespace Subsurface
private GUITextBox clientNameBox, ipBox;
//private RestRequestAsyncHandle restRequestHandle;
private bool masterServerResponded;
private int[] columnX;
//a timer for
private DateTime refreshDisableTimer;
private bool waitingForRefresh;
public ServerListScreen()
{
int width = Math.Min(Game1.GraphicsWidth - 160, 1000);
@@ -30,37 +42,55 @@ namespace Subsurface
Rectangle panelRect = new Rectangle(0, 0, width, height);
menu = new GUIFrame(panelRect, null, Alignment.Center, GUI.style);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Join Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menu);
new GUITextBlock(new Rectangle(0, -25, 0, 30), "Join Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menu, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Your Name:", GUI.style, menu);
clientNameBox = new GUITextBox(new Rectangle(0, 60, 200, 30), GUI.style, menu);
new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server IP:", GUI.style, menu);
ipBox = new GUITextBox(new Rectangle(0, 130, 200, 30), GUI.style, menu);
int middleX = (int)(width * 0.4f);
serverList = new GUIListBox(new Rectangle(middleX,60,0,(int)(height*0.7f)), GUI.style, menu);
serverList.OnSelected = SelectServer;
new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Name", GUI.style, menu);
new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Players", GUI.style, Alignment.TopLeft, Alignment.TopCenter, menu);
new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Game running", GUI.style, Alignment.TopLeft, Alignment.TopRight, menu);
float[] columnRelativeX = new float[] { 0.15f, 0.55f, 0.15f, 0.15f };
columnX = new int[columnRelativeX.Length];
for (int n = 0; n < columnX.Length; n++)
{
columnX[n] = (int)(columnRelativeX[n] * serverList.Rect.Width);
if (n > 0) columnX[n] += columnX[n - 1];
}
new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Password", GUI.style, menu);
new GUITextBlock(new Rectangle(middleX + columnX[0], 30, 0, 30), "Name", GUI.style, menu);
new GUITextBlock(new Rectangle(middleX + columnX[1], 30, 0, 30), "Players", GUI.style, menu);
new GUITextBlock(new Rectangle(middleX + columnX[2], 30, 0, 30), "Running", GUI.style, menu);
joinButton = new GUIButton(new Rectangle(-170, 0, 150, 30), "Refresh", Alignment.BottomRight, GUI.style, menu);
joinButton.OnClicked = RefreshServers;
joinButton = new GUIButton(new Rectangle(0,0,150,30), "Join", Alignment.BottomRight, GUI.style, menu);
joinButton.OnClicked = JoinServer;
//joinButton.Enabled = false;
GUIButton button = new GUIButton(new Rectangle(-20, -20, 100, 30), "Back", Alignment.TopLeft, GUI.style, menu);
button.UserData = 0;
button.OnClicked = Game1.MainMenuScreen.SelectTab;
refreshDisableTimer = DateTime.Now;
}
public override void Select()
{
base.Select();
UpdateServerList();
//RefreshServers(null, null);
//UpdateServerList();
}
private bool SelectServer(object obj)
@@ -75,16 +105,39 @@ namespace Subsurface
private bool RefreshServers(GUIButton button, object obj)
{
UpdateServerList();
if (waitingForRefresh) return false;
serverList.ClearChildren();
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Refreshing server list...", GUI.style, serverList);
CoroutineManager.StartCoroutine(WaitForRefresh());
return true;
}
private void UpdateServerList()
private IEnumerable<object> WaitForRefresh()
{
waitingForRefresh = true;
if (refreshDisableTimer > DateTime.Now)
{
yield return new WaitForSeconds((float)(refreshDisableTimer - DateTime.Now).TotalSeconds);
}
//CoroutineManager.StartCoroutine(UpdateServerList());
CoroutineManager.StartCoroutine(SendMasterServerRequest());
waitingForRefresh = false;
refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
yield return Status.Success;
}
private void UpdateServerList(string masterServerData)
{
serverList.ClearChildren();
string masterServerData = GetMasterServerData();
//string masterServerData = GetMasterServerData();
if (string.IsNullOrWhiteSpace(masterServerData))
{
@@ -96,6 +149,7 @@ namespace Subsurface
if (masterServerData.Substring(0,5).ToLower()=="error")
{
DebugConsole.ThrowError("Error while connecting to master server ("+masterServerData+")!");
return;
}
@@ -112,23 +166,33 @@ namespace Subsurface
string gameStarted = (arguments.Length > 3) ? arguments[3] : "";
string playerCountStr = (arguments.Length > 4) ? arguments[4] : "";
string hasPassWordStr = (arguments.Length > 5) ? arguments[5] : "";
var serverFrame = new GUIFrame(new Rectangle(0,0,0,20), (i%2 == 0) ? Color.Transparent : Color.White*0.2f, null, serverList);
serverFrame.UserData = IP+":"+port;
serverFrame.HoverColor = Color.Gold * 0.2f;
serverFrame.SelectedColor = Color.Gold * 0.5f;
var nameText = new GUITextBlock(new Rectangle(0,0,0,0), serverName, GUI.style, serverFrame);
var passwordBox = new GUITickBox(new Rectangle(columnX[0]/2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
passwordBox.Selected = hasPassWordStr == "1";
passwordBox.Enabled = false;
passwordBox.UserData = "password";
var nameText = new GUITextBlock(new Rectangle(columnX[0], 0, 0, 0), serverName, GUI.style, serverFrame);
int playerCount, maxPlayers;
playerCount = GameClient.ByteToPlayerCount((byte)int.Parse(playerCountStr), out maxPlayers);
var playerCountText = new GUITextBlock(new Rectangle(0, 0, 0, 0), playerCount+"/"+maxPlayers, GUI.style, Alignment.Left, Alignment.TopCenter, serverFrame);
var gameStartedText = new GUITextBlock(new Rectangle(0, 0, 0, 0), gameStarted=="1" ? "Yes" : "No", GUI.style, Alignment.Left, Alignment.TopRight, serverFrame);
var playerCountText = new GUITextBlock(new Rectangle(columnX[1], 0, 0, 0), playerCount + "/" + maxPlayers, GUI.style, serverFrame);
var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2])/ 2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
gameStartedBox.Selected = gameStarted == "1";
gameStartedBox.Enabled = false;
}
}
private string GetMasterServerData()
private IEnumerable<object> SendMasterServerRequest()
{
RestClient client = null;
try
@@ -137,10 +201,11 @@ namespace Subsurface
}
catch (Exception e)
{
DebugConsole.ThrowError("Error while connecting to master server", e);
return "";
DebugConsole.ThrowError("Error while connecting to master server", e);
}
if (client == null) yield return Status.Success;
var request = new RestRequest("masterserver.php", Method.GET);
request.AddParameter("gamename", "subsurface"); // adds to POST or URL querystring based on Method
@@ -154,17 +219,44 @@ namespace Subsurface
//request.AddFile(path);
// execute the request
RestResponse response = (RestResponse)client.Execute(request);
masterServerResponded = false;
var restRequestHandle = client.ExecuteAsync(request, response => MasterServerCallBack(response));
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 8);
while (!masterServerResponded)
{
if (DateTime.Now > timeOut)
{
serverList.ClearChildren();
restRequestHandle.Abort();
DebugConsole.ThrowError("Couldn't connect to master server (request timed out)");
}
yield return Status.Running;
}
yield return Status.Success;
}
private void MasterServerCallBack(IRestResponse response)
{
masterServerResponded = true;
if (response.ErrorException!=null)
{
serverList.ClearChildren();
DebugConsole.ThrowError("Error while connecting to master server", response.ErrorException);
return;
}
if (response.StatusCode!= System.Net.HttpStatusCode.OK)
{
serverList.ClearChildren();
DebugConsole.ThrowError("Error while connecting to master server (" +response.StatusCode+": "+response.StatusDescription+")");
return "";
return;
}
return response.Content; // raw content as string
UpdateServerList(response.Content);
}
private bool JoinServer(GUIButton button, object obj)
@@ -183,12 +275,41 @@ namespace Subsurface
return false;
}
Game1.NetworkMember = new GameClient(clientNameBox.Text);
Game1.Client.ConnectToServer(ip);
CoroutineManager.StartCoroutine(JoinServer(ip));
return true;
}
private IEnumerable<object> JoinServer(string ip)
{
string selectedPassword = "";
if (serverList.Selected!=null && (serverList.Selected.GetChild("password") as GUITickBox).Selected)
{
var msgBox = new GUIMessageBox("Password required", "");
var passwordBox = new GUITextBox(new Rectangle(0,0,150,20), Alignment.BottomCenter, GUI.style, msgBox);
passwordBox.UserData = "password";
var okButton = msgBox.GetChild<GUIButton>();
while (GUIMessageBox.MessageBoxes.Contains(msgBox))
{
okButton.Enabled = !string.IsNullOrWhiteSpace(passwordBox.Text);
yield return Status.Running;
}
selectedPassword = passwordBox.Text;
}
Game1.NetworkMember = new GameClient(clientNameBox.Text);
Game1.Client.ConnectToServer(ip, selectedPassword);
Game1.NetLobbyScreen.Select();
yield return Status.Success;
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
graphics.Clear(Color.CornflowerBlue);
@@ -208,6 +329,8 @@ namespace Subsurface
public override void Update(double deltaTime)
{
menu.Update((float)deltaTime);
GUI.Update((float)deltaTime);
@@ -155,7 +155,7 @@ namespace Subsurface
if (startDrone!=null)
{
if (!SoundManager.IsPlaying(startDrone.AlBufferId))
if (!startDrone.IsPlaying)
{
startDrone.Remove();
startDrone = null;
+18 -3
View File
@@ -19,6 +19,8 @@ namespace Subsurface
private OggSound oggSound;
string filePath;
private int alSourceId;
//public float Volume
@@ -71,7 +73,8 @@ namespace Subsurface
public int Play(float volume = 1.0f)
{
return SoundManager.Play(this, volume);
alSourceId = SoundManager.Play(this, volume);
return alSourceId;
}
public int Play(float baseVolume, float range, Vector2 position)
@@ -83,7 +86,9 @@ namespace Subsurface
Vector2 relativePos = GetRelativePosition(position);
float volume = GetVolume(relativePos, range, baseVolume);
return SoundManager.Play(this, relativePos, volume, volume);
alSourceId = SoundManager.Play(this, relativePos, volume, volume);
return alSourceId;
//if (newIndex == -1) return -1;
@@ -96,7 +101,9 @@ namespace Subsurface
//bodyPosition.Y = -bodyPosition.Y;
return Play(volume, range, ConvertUnits.ToDisplayUnits(body.Position));
alSourceId = Play(volume, range, ConvertUnits.ToDisplayUnits(body.Position));
return alSourceId;
}
private float GetVolume(Vector2 relativePosition, float range, float baseVolume)
@@ -178,6 +185,14 @@ namespace Subsurface
}
public bool IsPlaying
{
get
{
return SoundManager.IsPlaying(alSourceId);
}
}
//public int Loop(float volume = 1.0f)
//{
// return SoundManager.Loop(this, volume);
+24 -21
View File
@@ -1,8 +1,11 @@
using System.Collections.Generic;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using OpenTK.Audio;
#if WINDOWS
using OpenTK.Audio.OpenAL;
#endif
using OpenTK.Audio;
using System;
namespace Subsurface.Sounds
@@ -34,14 +37,14 @@ namespace Subsurface.Sounds
for (int i = 0 ; i < DefaultSourceCount; i++)
{
alSources.Add(AL.GenSource());
alSources.Add(OpenTK.Audio.OpenAL.AL.GenSource());
}
if (ALHelper.Efx.IsInitialized)
{
lowpassFilterId = ALHelper.Efx.GenFilter();
//alFilters.Add(alFilterId);
ALHelper.Efx.Filter(lowpassFilterId, EfxFilteri.FilterType, (int)EfxFilterType.Lowpass);
ALHelper.Efx.Filter(lowpassFilterId, OpenTK.Audio.OpenAL.EfxFilteri.FilterType, (int)OpenTK.Audio.OpenAL.EfxFilterType.Lowpass);
//LowPassHFGain = 1;
}
@@ -129,29 +132,29 @@ namespace Subsurface.Sounds
for (int i = 1; i < DefaultSourceCount; i++)
{
//find a source that's free to use (not playing or paused)
if (AL.GetSourceState(alSources[i]) == ALSourceState.Playing
|| AL.GetSourceState(alSources[i]) == ALSourceState.Paused) continue;
if (OpenTK.Audio.OpenAL.AL.GetSourceState(alSources[i]) == OpenTK.Audio.OpenAL.ALSourceState.Playing
|| OpenTK.Audio.OpenAL.AL.GetSourceState(alSources[i]) == OpenTK.Audio.OpenAL.ALSourceState.Paused) continue;
//if (position!=Vector2.Zero)
// position /= 1000.0f;
alBuffers[i] = sound.AlBufferId;
AL.Source(alSources[i], ALSourceb.Looping, false);
OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSourceb.Looping, false);
position /= 1000.0f;
//System.Diagnostics.Debug.WriteLine("updatesoundpos: "+offset);
AL.Source(alSources[i], ALSourcef.Gain, volume);
AL.Source(alSources[i], ALSource3f.Position, position.X, position.Y, 0.0f);
OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSourcef.Gain, volume);
OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSource3f.Position, position.X, position.Y, 0.0f);
AL.Source(alSources[i], ALSourcei.Buffer, sound.AlBufferId);
OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSourcei.Buffer, sound.AlBufferId);
ALHelper.Efx.Filter(lowpassFilterId, EfxFilterf.LowpassGainHF, lowPassHfGain = Math.Min(lowPassGain, overrideLowPassGain));
ALHelper.Efx.Filter(lowpassFilterId, OpenTK.Audio.OpenAL.EfxFilterf.LowpassGainHF, lowPassHfGain = Math.Min(lowPassGain, overrideLowPassGain));
ALHelper.Efx.BindFilterToSource(alSources[i], lowpassFilterId);
ALHelper.Check();
//AL.Source(alSources[i], ALSource3f.Position, position.X, position.Y, 0.0f);
AL.SourcePlay(alSources[i]);
OpenTK.Audio.OpenAL.AL.SourcePlay(alSources[i]);
//sound.sourceIndex = i;
@@ -261,10 +264,10 @@ namespace Subsurface.Sounds
for (int i = 0; i < DefaultSourceCount; i++)
{
//find a source that's free to use (not playing or paused)
if (AL.GetSourceState(alSources[i]) != ALSourceState.Playing
&& AL.GetSourceState(alSources[i])!= ALSourceState.Paused) continue;
if (OpenTK.Audio.OpenAL.AL.GetSourceState(alSources[i]) != OpenTK.Audio.OpenAL.ALSourceState.Playing
&& OpenTK.Audio.OpenAL.AL.GetSourceState(alSources[i])!= OpenTK.Audio.OpenAL.ALSourceState.Paused) continue;
ALHelper.Efx.Filter(lowpassFilterId, EfxFilterf.LowpassGainHF, lowPassHfGain = value);
ALHelper.Efx.Filter(lowpassFilterId, OpenTK.Audio.OpenAL.EfxFilterf.LowpassGainHF, lowPassHfGain = value);
ALHelper.Efx.BindFilterToSource(alSources[i], lowpassFilterId);
ALHelper.Check();
}
@@ -293,10 +296,10 @@ namespace Subsurface.Sounds
position/= 1000.0f;
//System.Diagnostics.Debug.WriteLine("updatesoundpos: "+offset);
AL.Source(alSources[sourceIndex], ALSourcef.Gain, baseVolume);
AL.Source(alSources[sourceIndex], ALSource3f.Position, position.X, position.Y, 0.0f);
OpenTK.Audio.OpenAL.AL.Source(alSources[sourceIndex], OpenTK.Audio.OpenAL.ALSourcef.Gain, baseVolume);
OpenTK.Audio.OpenAL.AL.Source(alSources[sourceIndex], OpenTK.Audio.OpenAL.ALSource3f.Position, position.X, position.Y, 0.0f);
ALHelper.Efx.Filter(lowpassFilterId, EfxFilterf.LowpassGainHF, lowPassHfGain = Math.Min(lowPassGain, overrideLowPassGain));
ALHelper.Efx.Filter(lowpassFilterId, OpenTK.Audio.OpenAL.EfxFilterf.LowpassGainHF, lowPassHfGain = Math.Min(lowPassGain, overrideLowPassGain));
ALHelper.Efx.BindFilterToSource(alSources[sourceIndex], lowpassFilterId);
ALHelper.Check();
}
@@ -328,7 +331,7 @@ namespace Subsurface.Sounds
{
if (alBuffers[i] == bufferId)
{
AL.Source(alSources[i], ALSourcei.Buffer, 0);
OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSourcei.Buffer, 0);
}
}
@@ -343,11 +346,11 @@ namespace Subsurface.Sounds
for (int i = 0; i < DefaultSourceCount; i++)
{
var state = AL.GetSourceState(alSources[i]);
if (state == ALSourceState.Playing || state == ALSourceState.Paused)
var state = OpenTK.Audio.OpenAL.AL.GetSourceState(alSources[i]);
if (state == OpenTK.Audio.OpenAL.ALSourceState.Playing || state == OpenTK.Audio.OpenAL.ALSourceState.Paused)
Stop(i);
AL.DeleteSource(alSources[i]);
OpenTK.Audio.OpenAL.AL.DeleteSource(alSources[i]);
ALHelper.Check();
}
+13 -1
View File
@@ -17,7 +17,9 @@ namespace Subsurface
public static float Round(float value, float div)
{
return (float)Math.Floor(value / div) * div;
return (value < 0.0f) ?
(float)Math.Ceiling(value / div) * div :
(float)Math.Floor(value / div) * div;
}
public static float VectorToAngle(Vector2 vector)
@@ -25,6 +27,16 @@ namespace Subsurface
return (float)Math.Atan2(vector.Y, vector.X);
}
public static bool IsValid(float value)
{
return (!float.IsInfinity(value) && !float.IsNaN(value));
}
public static bool IsValid(Vector2 vector)
{
return (IsValid(vector.X) && IsValid(vector.Y));
}
public static float CurveAngle(float from, float to, float step)
{
+9 -4
View File
@@ -55,11 +55,16 @@ namespace Subsurface
{
DebugConsole.ThrowError("Error saving gamesession", e);
}
//Game1.GameSession.crewManager.Save(directory+"\\crew.xml");
try
{
CompressDirectory(tempPath, fileName+".save", null);
}
CompressDirectory(tempPath, fileName+".save", null);
//Directory.Delete(tempPath, true);
catch (Exception e)
{
DebugConsole.ThrowError("Error compressing save file", e);
}
}
public static void LoadGame(string fileName)
+12 -1
View File
@@ -4,6 +4,7 @@ using System.IO;
using Microsoft.Xna.Framework.Graphics;
using Color = Microsoft.Xna.Framework.Color;
using System;
using Microsoft.Xna.Framework;
namespace Subsurface
{
@@ -44,8 +45,15 @@ namespace Subsurface
{
try
{
#if WINDOWS
using (Stream fileStream = File.OpenRead(path))
return FromStream(fileStream, preMultiplyAlpha);
#endif
#if LINUX
using (Stream fileStream = File.OpenRead(path))
return Texture2D.FromFile(_graphicsDevice, fileStream);// .FromStream(fileStream, preMultiplyAlpha);
#endif
}
catch (Exception e)
{
@@ -55,7 +63,8 @@ namespace Subsurface
}
public Texture2D FromStream(Stream stream, bool preMultiplyAlpha = true)
#if WINDOWS
private Texture2D FromStream(Stream stream, bool preMultiplyAlpha = true)
{
Texture2D texture;
@@ -114,6 +123,8 @@ namespace Subsurface
return texture;
}
#endif
private static readonly BlendState BlendColorBlendState;
private static readonly BlendState BlendAlphaBlendState;
+2 -2
View File
@@ -36,9 +36,9 @@ namespace Subsurface
{
font = contentManager.Load<SpriteFont>(file);
}
catch
catch (Exception e)
{
DebugConsole.ThrowError("Loading font ''"+file+"'' failed");
DebugConsole.ThrowError("Loading font ''"+file+"'' failed", e);
}
return font;