(546717195) Use the AIObjectiveFightIntruders.IsValidTarget for deciding whether or not the button should flash.
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@@ -23,6 +23,12 @@ namespace Barotrauma
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public AIObjectiveRescue(Character character, Character targetCharacter, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier)
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{
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if (targetCharacter != character)
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{
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// TODO: enable healing self too
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abandon = true;
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return;
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}
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this.targetCharacter = targetCharacter;
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}
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@@ -201,7 +207,7 @@ namespace Barotrauma
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public override bool IsCompleted()
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{
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bool isCompleted = targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager);
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bool isCompleted = targetCharacter.Bleeding <= 0 && targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager);
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if (isCompleted)
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{
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character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
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