(546717195) Use the AIObjectiveFightIntruders.IsValidTarget for deciding whether or not the button should flash.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:55:43 +03:00
parent 5435adc9b4
commit f38aa90847
20 changed files with 200 additions and 243 deletions
@@ -730,6 +730,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;