(39bf46af8) Don't wait when find safety or combat is active.
This commit is contained in:
@@ -152,6 +152,32 @@ namespace Barotrauma
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}
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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if (character.MemState.Count < 1) return;
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overrideTargetMovement = Vector2.Zero;
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overrideTargetMovement = Vector2.Zero;
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@@ -75,37 +75,25 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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: this(isSinglePlayer)
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{
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{
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return characterListBox.Rect;
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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}
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public IEnumerable<Character> GetCharacters()
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{
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return characterListBox.Rect;
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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return characterListBox.Rect;
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}
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public void AddCharacter(Character character)
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{
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if (character.Removed)
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{
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{
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DebugConsole.ThrowError("Tried to add a removed character to CrewManager!\n" + Environment.StackTrace);
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CanBeFocused = false
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return;
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};
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}
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if (character.IsDead)
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{
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DebugConsole.ThrowError("Tried to add a dead character to CrewManager!\n" + Environment.StackTrace);
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return;
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}
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if (!characters.Contains(character)) characters.Add(character);
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Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
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if (!characterInfos.Contains(character.Info))
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crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
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{
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{
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characterInfos.Add(character.Info);
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CanBeFocused = false
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}
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};
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toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
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{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
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"", style: "UIToggleButton");
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toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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ToggleCrewAreaOpen = !ToggleCrewAreaOpen;
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return true;
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};
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var characterInfo = new CharacterInfo(subElement);
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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characterInfos.Add(characterInfo);
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@@ -266,6 +254,11 @@ namespace Barotrauma
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}
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}
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public IEnumerable<Character> GetCharacters()
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public IEnumerable<Character> GetCharacters()
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{
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return characterListBox.Rect;
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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{
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if (characterInfos.Contains(characterInfo))
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if (characterInfos.Contains(characterInfo))
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{
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{
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@@ -276,17 +269,6 @@ namespace Barotrauma
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characterInfos.Add(characterInfo);
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characterInfos.Add(characterInfo);
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}
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (character == null)
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{
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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public void AddCharacter(Character character)
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public void AddCharacter(Character character)
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{
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{
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if (character.Removed)
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if (character.Removed)
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@@ -659,41 +641,19 @@ namespace Barotrauma
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characterListBox.BarScroll = roundedPos;
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characterListBox.BarScroll = roundedPos;
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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CreateCharacterFrame(character, characterListBox.Content);
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"", style: "UIToggleButton")
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characterListBox.Content.RectTransform.SortChildren((c1, c2) => { return c2.NonScaledSize.X - c1.NonScaledSize.X; });
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if (character is AICharacter)
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{
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{
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UserData = "togglewrongorder",
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var ai = character.AIController as HumanAIController;
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CanBeFocused = false
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if (ai == null)
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};
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{
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DebugConsole.ThrowError("Error in crewmanager - attempted to give orders to a character with no HumanAIController");
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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return;
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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}
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wrongOrderList.RectTransform.NonScaledSize.Y);
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character.SetOrder(ai.CurrentOrder, "", null, false);
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wrongOrderList.RectTransform.SetAsLastChild();
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}
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
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{
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CanBeFocused = false
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};
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//scale to fit the content
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
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orderButtonFrame.RectTransform.NonScaledSize.Y);
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
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characterListBox.RectTransform.NonScaledSize.Y);
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
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characterListBox.UpdateScrollBarSize();
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return frame;
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}
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}
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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@@ -714,6 +714,8 @@ namespace Barotrauma
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUIButton loadGameButton;
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private GUIButton loadGameButton;
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public Action<Submarine, string, string> StartNewGame;
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public Action<Submarine, string, string> StartNewGame;
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@@ -335,6 +335,32 @@ namespace Barotrauma
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{
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{
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#if DEBUG
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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}
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Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
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// TODO: use the collider size/reach?
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if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
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{
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HumanAIController.AnimController.Crouching = true;
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}
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float reach = ConvertUnits.ToSimUnits(repairTool.Range);
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bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
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if (canOperate)
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{
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TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
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}
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else
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{
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TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
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}
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if (subObjectives.Any()) { return; }
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var repairTool = weldingTool.GetComponent<RepairTool>();
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if (repairTool == null)
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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#endif
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abandon = true;
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abandon = true;
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return;
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return;
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@@ -74,36 +74,6 @@ namespace Barotrauma
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}
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}
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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SetRandom();
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}
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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SetRandom();
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}
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}
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}
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public override bool IsCompleted() => false;
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public override bool IsCompleted() => false;
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public override bool CanBeCompleted => true;
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public override bool CanBeCompleted => true;
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@@ -18,10 +18,26 @@ namespace Barotrauma
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private Character character;
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private Character character;
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private float _waitTimer;
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/// <summary>
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/// <summary>
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/// When set above zero, the character will stand still doing nothing until the timer runs out. Does not affect orders.
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/// When set above zero, the character will stand still doing nothing until the timer runs out. Does not affect orders, find safety or combat.
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/// </summary>
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/// </summary>
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public float WaitTimer;
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public float WaitTimer
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{
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get { return _waitTimer; }
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set
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{
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if (CurrentObjective is AIObjectiveCombat || CurrentObjective is AIObjectiveFindSafety)
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{
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_waitTimer = 0;
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}
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else
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{
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_waitTimer = value;
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}
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}
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}
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public AIObjective CurrentOrder { get; private set; }
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public AIObjective CurrentOrder { get; private set; }
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public AIObjective CurrentObjective { get; private set; }
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public AIObjective CurrentObjective { get; private set; }
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@@ -197,6 +213,7 @@ namespace Barotrauma
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}
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}
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else
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else
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{
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{
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// Wait, if not swimming, climbing, or staying in a forbidden/unsafe hull.
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if (character.AIController is HumanAIController humanAI && humanAI.SteeringManager != null)
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if (character.AIController is HumanAIController humanAI && humanAI.SteeringManager != null)
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{
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{
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if (!character.AnimController.InWater &&
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if (!character.AnimController.InWater &&
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@@ -829,6 +829,10 @@ namespace Barotrauma
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{
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{
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isCompleted = true;
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isCompleted = true;
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}
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}
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if (component.AIOperate(deltaTime, character, this))
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{
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isCompleted = true;
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}
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}
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}
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else
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else
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{
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{
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@@ -1145,6 +1145,15 @@ namespace Barotrauma
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SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
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SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
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}
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}
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if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
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{
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//apply some smoothing to the cursor positions of remote players when playing as a client
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//to make aiming look a little less choppy
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Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
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smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
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SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
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}
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if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
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if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
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{
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{
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if (speedMultipliers.Count == 0) return 1f;
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if (speedMultipliers.Count == 0) return 1f;
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@@ -848,6 +848,25 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -144,17 +144,6 @@ namespace Barotrauma.Items.Components
|
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}
|
}
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}
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}
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|
|
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public Vector2 SteeringInput
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|
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{
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get { return steeringInput; }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
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steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
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}
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}
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|
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public SteeringPath SteeringPath
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public SteeringPath SteeringPath
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{
|
{
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if (!CanBeSelected) return false;
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if (!CanBeSelected) return false;
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@@ -175,6 +164,12 @@ namespace Barotrauma.Items.Components
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set { posToMaintain = value; }
|
set { posToMaintain = value; }
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}
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}
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|
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||||||
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public Vector2? PosToMaintain
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||||||
|
{
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||||||
|
get { return posToMaintain; }
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||||||
|
set { posToMaintain = value; }
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||||||
|
}
|
||||||
|
|
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struct ObstacleDebugInfo
|
struct ObstacleDebugInfo
|
||||||
{
|
{
|
||||||
public Vector2 Point1;
|
public Vector2 Point1;
|
||||||
|
|||||||
@@ -1171,6 +1171,38 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateTransform()
|
||||||
|
{
|
||||||
|
Submarine prevSub = Submarine;
|
||||||
|
|
||||||
|
FindHull();
|
||||||
|
|
||||||
|
if (Submarine == null && prevSub != null)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
else if (Submarine != null && prevSub == null)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
else if (Submarine != null && prevSub != null && Submarine != prevSub)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
||||||
|
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
||||||
|
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
||||||
|
|
||||||
|
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
||||||
|
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
||||||
|
{
|
||||||
|
body.LinearVelocity = new Vector2(
|
||||||
|
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
||||||
|
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies buoyancy, drag and angular drag caused by water
|
/// Applies buoyancy, drag and angular drag caused by water
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -364,6 +364,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string DisplayName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string roomName;
|
||||||
|
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||||
|
public string RoomName
|
||||||
|
{
|
||||||
|
get { return roomName; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (roomName == value) { return; }
|
||||||
|
roomName = value;
|
||||||
|
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override Rectangle Rect
|
public override Rectangle Rect
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
Reference in New Issue
Block a user