- Autorestart works in campaign mode.
- The server select a random destination when the campaign starts and after each round, so the campaign can be played even if there's no host/client to choose the destinations. (TODO: make it possible to vote for the destination?) - Reverting to the previous save if the entire crew is dead works correctly now. - Clients load the campaign saves after receiving them (-> discovered locations/connections are synced with clients).
This commit is contained in:
@@ -6,7 +6,7 @@ using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public partial class SaveUtil
|
||||
partial class SaveUtil
|
||||
{
|
||||
public static string SaveFolder = "Data" + Path.DirectorySeparatorChar + "Saves";
|
||||
public static string MultiplayerSaveFolder = "Data" + Path.DirectorySeparatorChar + "Saves" + Path.DirectorySeparatorChar + "Multiplayer";
|
||||
@@ -92,6 +92,13 @@ namespace Barotrauma
|
||||
GameMain.GameSession = new GameSession(selectedSub, filePath, doc);
|
||||
}
|
||||
|
||||
public static void LoadGame(string filePath, GameSession gameSession)
|
||||
{
|
||||
DecompressToDirectory(filePath, TempPath, null);
|
||||
XDocument doc = ToolBox.TryLoadXml(Path.Combine(TempPath, "gamesession.xml"));
|
||||
gameSession.Load(doc.Root);
|
||||
}
|
||||
|
||||
public static XDocument LoadGameSessionDoc(string filePath)
|
||||
{
|
||||
string tempPath = Path.Combine(SaveFolder, "temp");
|
||||
@@ -110,8 +117,6 @@ namespace Barotrauma
|
||||
|
||||
public static void DeleteSave(string filePath)
|
||||
{
|
||||
//filePath = Path.Combine(SaveFolder, filePath + ".save");
|
||||
|
||||
try
|
||||
{
|
||||
File.Delete(filePath);
|
||||
|
||||
Reference in New Issue
Block a user