- Autorestart works in campaign mode.
- The server select a random destination when the campaign starts and after each round, so the campaign can be played even if there's no host/client to choose the destinations. (TODO: make it possible to vote for the destination?) - Reverting to the previous save if the entire crew is dead works correctly now. - Clients load the campaign saves after receiving them (-> discovered locations/connections are synced with clients).
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@@ -201,6 +201,15 @@ namespace Barotrauma.Networking
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void FinishUPnP()
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{
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upnpBox.Close(null, null);
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if (server.UPnP.Status == UPnPStatus.NotAvailable)
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{
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new GUIMessageBox("Error", "UPnP not available");
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}
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else if (server.UPnP.Status == UPnPStatus.Discovering)
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{
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new GUIMessageBox("Error", "UPnP discovery timed out");
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}
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}
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public bool StartGameClicked(GUIButton button, object obj)
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