- Autorestart works in campaign mode.

- The server select a random destination when the campaign starts and after each round, so the campaign can be played even if there's no host/client to choose the destinations. (TODO: make it possible to vote for the destination?)
- Reverting to the previous save if the entire crew is dead works correctly now.
- Clients load the campaign saves after receiving them (-> discovered locations/connections are synced with clients).
This commit is contained in:
Joonas Rikkonen
2017-09-19 22:05:42 +03:00
parent e26600d088
commit f291a22976
12 changed files with 207 additions and 168 deletions
@@ -1118,15 +1118,11 @@ namespace Barotrauma.Networking
if (GameMain.GameSession.Submarine == null)
{
var gameSessionDoc = SaveUtil.LoadGameSessionDoc(GameMain.GameSession.SavePath);
string subPath = Path.Combine(SaveUtil.TempPath, ToolBox.GetAttributeString(gameSessionDoc.Root, "submarine", "")) + ".sub";
string subPath = Path.Combine(SaveUtil.TempPath, ToolBox.GetAttributeString(gameSessionDoc.Root, "submarine", "")) + ".sub";
GameMain.GameSession.Submarine = new Submarine(subPath, "");
}
else
{
SaveUtil.DecompressToDirectory(GameMain.GameSession.SavePath, SaveUtil.TempPath, null);
}
SaveUtil.LoadGame(GameMain.GameSession.SavePath, GameMain.GameSession);
break;
}
}