- Autorestart works in campaign mode.

- The server select a random destination when the campaign starts and after each round, so the campaign can be played even if there's no host/client to choose the destinations. (TODO: make it possible to vote for the destination?)
- Reverting to the previous save if the entire crew is dead works correctly now.
- Clients load the campaign saves after receiving them (-> discovered locations/connections are synced with clients).
This commit is contained in:
Joonas Rikkonen
2017-09-19 22:05:42 +03:00
parent e26600d088
commit f291a22976
12 changed files with 207 additions and 168 deletions
@@ -11,6 +11,8 @@ namespace Barotrauma
private static Texture2D iceCraters;
private static Texture2D iceCrack;
private Location highlightedLocation;
public void Update(float deltaTime, Rectangle rect, float scale = 1.0f)
{
Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);