- Autorestart works in campaign mode.
- The server select a random destination when the campaign starts and after each round, so the campaign can be played even if there's no host/client to choose the destinations. (TODO: make it possible to vote for the destination?) - Reverting to the previous save if the entire crew is dead works correctly now. - Clients load the campaign saves after receiving them (-> discovered locations/connections are synced with clients).
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@@ -15,17 +15,6 @@ namespace Barotrauma
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get { return roundSummary; }
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}
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public bool LoadPrevious(GUIButton button, object obj)
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{
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Submarine.Unload();
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SaveUtil.LoadGame(savePath);
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GameMain.LobbyScreen.Select();
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return true;
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}
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private bool ToggleInfoFrame(GUIButton button, object obj)
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{
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if (infoFrame == null)
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