(aebb26541) Added localizable connection names to all items (TODO: display in the connection panel interface, load from prefab if the value is not present in a sub or ItemAssembly file)

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:03:51 +03:00
parent 392040c29c
commit f259748910
18 changed files with 144 additions and 324 deletions
@@ -772,6 +772,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -12,6 +12,7 @@ namespace Barotrauma.Items.Components
public const int MaxLinked = 5;
public readonly string Name;
public readonly string DisplayName;
private Wire[] wires;
public IEnumerable<Wire> Wires
@@ -81,6 +82,11 @@ namespace Barotrauma.Items.Components
IsOutput = (element.Name.ToString() == "output");
Name = element.GetAttributeString("name", (IsOutput) ? "output" : "input");
DisplayName = element.Attributes("displayname") == null ?
Name :
TextManager.GetServerMessage(element.GetAttributeString("displayname", Name));
IsPower = Name == "power_in" || Name == "power" || Name == "power_out";
effects = new List<StatusEffect>();