(aebb26541) Added localizable connection names to all items (TODO: display in the connection panel interface, load from prefab if the value is not present in a sub or ItemAssembly file)
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@@ -772,6 +772,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
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}
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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public Vector2 Point2;
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public Vector2? Intersection;
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public float Dot;
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public Vector2 AvoidStrength;
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public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
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{
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Point1 = edge.Point1;
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Point2 = edge.Point2;
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Intersection = intersection;
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Dot = dot;
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AvoidStrength = avoidStrength;
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}
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}
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//edge point 1, edge point 2, avoid strength
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private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
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@@ -12,6 +12,7 @@ namespace Barotrauma.Items.Components
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public const int MaxLinked = 5;
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public readonly string Name;
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public readonly string DisplayName;
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private Wire[] wires;
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public IEnumerable<Wire> Wires
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@@ -81,6 +82,11 @@ namespace Barotrauma.Items.Components
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IsOutput = (element.Name.ToString() == "output");
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Name = element.GetAttributeString("name", (IsOutput) ? "output" : "input");
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DisplayName = element.Attributes("displayname") == null ?
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Name :
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TextManager.GetServerMessage(element.GetAttributeString("displayname", Name));
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IsPower = Name == "power_in" || Name == "power" || Name == "power_out";
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effects = new List<StatusEffect>();
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