Separate folder for game modes
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@@ -230,7 +230,7 @@ namespace Subsurface
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private void UpdateCharacterLists()
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{
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characterList.ClearChildren();
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foreach (CharacterInfo c in gameMode.crewManager.characterInfos)
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foreach (CharacterInfo c in gameMode.CrewManager.characterInfos)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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@@ -282,7 +282,7 @@ namespace Subsurface
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CreateItemFrame(prefab, selectedItemList);
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buyButton.Enabled = gameMode.crewManager.Money >= selectedItemCost;
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buyButton.Enabled = gameMode.CrewManager.Money >= selectedItemCost;
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return false;
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}
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@@ -301,9 +301,9 @@ namespace Subsurface
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{
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int cost = selectedItemCost;
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if (gameMode.crewManager.Money < cost) return false;
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if (gameMode.CrewManager.Money < cost) return false;
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gameMode.crewManager.Money -= cost;
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gameMode.CrewManager.Money -= cost;
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for (int i = selectedItemList.children.Count-1; i>=0; i--)
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{
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@@ -336,7 +336,7 @@ namespace Subsurface
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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if (characterList.CountChildren != gameMode.crewManager.characterInfos.Count)
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if (characterList.CountChildren != gameMode.CrewManager.characterInfos.Count)
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{
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UpdateCharacterLists();
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}
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@@ -380,7 +380,7 @@ namespace Subsurface
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private string GetMoney()
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{
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return "Money: " + ((Game1.GameSession == null) ? "" : gameMode.crewManager.Money.ToString());
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return "Money: " + ((Game1.GameSession == null) ? "" : gameMode.CrewManager.Money.ToString());
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}
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private bool SelectCharacter(object selection)
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