Added a light to diving suits (requires a battery to work). Closes #233

This commit is contained in:
Joonas Rikkonen
2018-03-02 13:11:28 +02:00
parent 12d1692bb5
commit f1f190a997
6 changed files with 28 additions and 10 deletions
@@ -505,11 +505,18 @@ namespace Barotrauma.Networking
if (divingSuitPrefab != null && oxyPrefab != null)
{
var divingSuit = new Item(divingSuitPrefab, pos, respawnSub);
Entity.Spawner.CreateNetworkEvent(divingSuit, false);
Spawner.CreateNetworkEvent(divingSuit, false);
var oxyTank = new Item(oxyPrefab, pos, respawnSub);
Entity.Spawner.CreateNetworkEvent(oxyTank, false);
divingSuit.Combine(oxyTank);
Spawner.CreateNetworkEvent(oxyTank, false);
divingSuit.Combine(oxyTank);
if (batteryPrefab != null)
{
var battery = new Item(batteryPrefab, pos, respawnSub);
Spawner.CreateNetworkEvent(battery, false);
divingSuit.Combine(battery);
}
}
if (scooterPrefab != null && batteryPrefab != null)