Added a light to diving suits (requires a battery to work). Closes #233
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@@ -505,11 +505,18 @@ namespace Barotrauma.Networking
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if (divingSuitPrefab != null && oxyPrefab != null)
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{
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var divingSuit = new Item(divingSuitPrefab, pos, respawnSub);
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Entity.Spawner.CreateNetworkEvent(divingSuit, false);
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Spawner.CreateNetworkEvent(divingSuit, false);
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var oxyTank = new Item(oxyPrefab, pos, respawnSub);
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Entity.Spawner.CreateNetworkEvent(oxyTank, false);
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divingSuit.Combine(oxyTank);
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Spawner.CreateNetworkEvent(oxyTank, false);
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divingSuit.Combine(oxyTank);
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if (batteryPrefab != null)
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{
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var battery = new Item(batteryPrefab, pos, respawnSub);
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Spawner.CreateNetworkEvent(battery, false);
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divingSuit.Combine(battery);
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}
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}
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if (scooterPrefab != null && batteryPrefab != null)
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