(86c9256b3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -144,9 +144,9 @@ namespace Barotrauma
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protected override Vector2 DoSteeringSeek(Vector2 target, float weight)
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{
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bool isDifferentTarget = Vector2.DistanceSquared(target, currentTarget) > 1;
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bool needsNewPath = currentPath != null && currentPath.Unreachable || Vector2.DistanceSquared(target, currentTarget) > 1;
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//find a new path if one hasn't been found yet or the target is different from the current target
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if (currentPath == null || isDifferentTarget || findPathTimer < -1.0f)
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if (currentPath == null || needsNewPath || findPathTimer < -1.0f)
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{
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IsPathDirty = true;
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@@ -164,7 +164,7 @@ namespace Barotrauma
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}
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var newPath = pathFinder.FindPath(pos, target, "(Character: " + character.Name + ")");
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if (currentPath == null || isDifferentTarget || newPath.Cost < currentPath.Cost)
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if (currentPath == null || needsNewPath || !newPath.Unreachable && newPath.Cost < currentPath.Cost)
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{
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currentPath = newPath;
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}
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@@ -424,7 +424,7 @@ namespace Barotrauma
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// It's possible that we could reach another buttons.
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// If this becomes an issue, we could go through them here and check if any of them are reachable
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// (would have to cache a collection of buttons instead of a single reference in the CanAccess filter method above)
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currentPath.Unreachable = true;
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//currentPath.Unreachable = true;
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return;
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}
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}
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