(86c9256b3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -66,13 +66,13 @@ namespace Barotrauma.Networking
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if (order.TargetAllCharacters)
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{
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GameMain.GameSession?.CrewManager?.AddOrder(
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new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)),
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new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
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order.Prefab.FadeOutTime);
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}
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else if (targetCharacter != null)
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{
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targetCharacter.SetOrder(
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new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)),
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new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
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orderOption, senderCharacter);
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}
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