(86c9256b3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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+6
-6
@@ -233,9 +233,9 @@ namespace Barotrauma.Tutorials
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//patient 1 requests first aid
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patient1.CanSpeak = true;
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var newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient1.CurrentHull, null);
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var newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient1.CurrentHull, null, orderGiver: patient1);
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GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
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patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order);
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patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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patient1.AIController.Enabled = true;
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while (doctor.CurrentHull != patient1.CurrentHull)
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@@ -317,9 +317,9 @@ namespace Barotrauma.Tutorials
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//patient calls for help
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patient2.CanSpeak = true;
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newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient2.CurrentHull, null);
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newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient2.CurrentHull, null, orderGiver: patient2);
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GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
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patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order);
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patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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patient2.AIController.Enabled = true;
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patient2.Oxygen = -50;
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CoroutineManager.StartCoroutine(KeepPatientAlive(patient2), "KeepPatient2Alive");
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@@ -378,10 +378,10 @@ namespace Barotrauma.Tutorials
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//(within 1 minute intervals of entering the sub)
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if (!patientCalledHelp[i] && Timing.TotalTime > subEnterTime + 60 * (i + 1))
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{
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newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), subPatients[i].CurrentHull, null);
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newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), subPatients[i].CurrentHull, null, orderGiver: subPatients[i]);
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GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
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string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.RoomName, givingOrderToSelf: false);
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string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.DisplayName, givingOrderToSelf: false);
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if (subPatients[i].CanSpeak)
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{
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subPatients[i].Speak(message, ChatMessageType.Order);
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