- Some of the non-game-crashing error messages are sent to GameAnalytics.
- Changed crash severity from Error to Critical. - Exception handling when loading submarine preview images. - Checking if position is valid in Ragdoll.SetPosition.
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@@ -1,5 +1,6 @@
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using GameAnalyticsSDK.Net;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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@@ -9,6 +10,8 @@ namespace Barotrauma
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{
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public static class GameAnalyticsManager
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{
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private static HashSet<string> sentEventIdentifiers = new HashSet<string>();
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public static void Init()
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{
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#if DEBUG
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@@ -47,5 +50,17 @@ namespace Barotrauma
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contentPackageName.Replace(":", "").Substring(0, Math.Min(32, contentPackageName.Length)));
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}
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}
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/// <summary>
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/// Adds an error event to GameAnalytics if an event with the same identifier has not been added yet.
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/// </summary>
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public static void AddErrorEventOnce(string identifier, EGAErrorSeverity errorSeverity, string message)
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{
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if (!GameSettings.SendUserStatistics) return;
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if (sentEventIdentifiers.Contains(identifier)) return;
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GameAnalytics.AddErrorEvent(errorSeverity, message);
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sentEventIdentifiers.Add(identifier);
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}
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}
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}
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