- Some of the non-game-crashing error messages are sent to GameAnalytics.

- Changed crash severity from Error to Critical.
- Exception handling when loading submarine preview images.
- Checking if position is valid in Ragdoll.SetPosition.
This commit is contained in:
Joonas Rikkonen
2018-07-19 21:13:18 +03:00
parent 7756cc0908
commit f1c4bd3c67
13 changed files with 109 additions and 17 deletions
@@ -25,6 +25,11 @@ namespace Barotrauma
if (limbs == null)
{
DebugConsole.ThrowError("Attempted to access a potentially removed ragdoll. Character: " + character.Name + ", id: " + character.ID + ", removed: " + character.Removed + ", ragdoll removed: " + !list.Contains(this));
GameAnalyticsManager.AddErrorEventOnce(
"Ragdoll.Limbs:AccessRemoved",
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"Attempted to access a potentially removed ragdoll. Character: " + character.Name + ", id: " + character.ID + ", removed: " + character.Removed + ", ragdoll removed: " + !list.Contains(this));
return new Limb[0];
}
return limbs;
@@ -1165,6 +1170,16 @@ namespace Barotrauma
public void SetPosition(Vector2 simPosition, bool lerp = false)
{
if (!MathUtils.IsValid(simPosition))
{
DebugConsole.ThrowError("Attempted to move a ragdoll (" + character.Name + ") to an invalid position (" + simPosition + "). " + Environment.StackTrace);
GameAnalyticsManager.AddErrorEventOnce(
"Ragdoll.SetPosition:InvalidPosition",
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"Attempted to move a ragdoll (" + character.Name + ") to an invalid position (" + simPosition + "). " + Environment.StackTrace);
return;
}
Vector2 limbMoveAmount = simPosition - MainLimb.SimPosition;
Collider.SetTransform(simPosition, Collider.Rotation);