- Some of the non-game-crashing error messages are sent to GameAnalytics.
- Changed crash severity from Error to Critical. - Exception handling when loading submarine preview images. - Checking if position is valid in Ragdoll.SetPosition.
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@@ -1020,29 +1020,32 @@ namespace Barotrauma.Networking
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ChatMessage.ClientRead(inc);
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break;
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default:
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DebugConsole.ThrowError("Error while reading update from server (unknown object header \""+objHeader+"\"!)");
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if (prevObjHeader != null)
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List<string> errorLines = new List<string>
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{
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DebugConsole.ThrowError("Previous object type: " + prevObjHeader.ToString());
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}
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else
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{
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DebugConsole.ThrowError("Error occurred on the very first object!");
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}
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DebugConsole.ThrowError("Previous object was " + (inc.Position - prevBitPos) + " bits long (" + (inc.PositionInBytes - prevBytePos) + " bytes)");
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"Error while reading update from server (unknown object header \"" + objHeader + "\"!)",
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prevObjHeader != null ? "Previous object type: " + prevObjHeader.ToString() : "Error occurred on the very first object!",
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"Previous object was " + (inc.Position - prevBitPos) + " bits long (" + (inc.PositionInBytes - prevBytePos) + " bytes)"
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};
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if (prevObjHeader == ServerNetObject.ENTITY_EVENT || prevObjHeader == ServerNetObject.ENTITY_EVENT_INITIAL)
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{
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foreach (IServerSerializable ent in entities)
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{
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if (ent == null)
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{
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DebugConsole.ThrowError(" - NULL");
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errorLines.Add(" - NULL");
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continue;
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}
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Entity e = ent as Entity;
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DebugConsole.ThrowError(" - "+e.ToString());
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errorLines.Add(" - " + e.ToString());
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}
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}
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foreach (string line in errorLines)
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{
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DebugConsole.ThrowError(line);
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}
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GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadInGameUpdate", GameAnalyticsSDK.Net.EGAErrorSeverity.Critical, string.Join("\n", errorLines));
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DebugConsole.ThrowError("Writing object data to \"crashreport_object.bin\", please send this file to us at http://github.com/Regalis11/Barotrauma/issues");
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FileStream fl = File.Open("crashreport_object.bin", FileMode.Create);
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