Fixed clients not seeing additional cargo + spawn monster cursor

This commit is contained in:
juanjp600
2016-10-10 11:05:33 -03:00
parent cb1b975f9f
commit f0f385c2b2
2 changed files with 26 additions and 14 deletions
+12 -10
View File
@@ -226,21 +226,22 @@ namespace Barotrauma
Character spawnedCharacter = null; Character spawnedCharacter = null;
Vector2 spawnPosition = Vector2.Zero; Vector2 spawnPosition = Vector2.Zero;
WayPoint spawnPoint = null;
spawnPosition = Vector2.Zero;
if (commands.Length > 2) if (commands.Length > 2)
{ {
switch (commands[2].ToLowerInvariant()) switch (commands[2].ToLowerInvariant())
{ {
case "inside": case "inside":
spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); spawnPosition = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub).WorldPosition;
break; break;
case "outside": case "outside":
spawnPoint = WayPoint.GetRandom(SpawnType.Enemy); spawnPosition = WayPoint.GetRandom(SpawnType.Enemy).WorldPosition;
break; break;
case "near": case "near":
case "close": case "close":
float closestDist = 0.0f; float closestDist = -1.0f;
foreach (WayPoint wp in WayPoint.WayPointList) foreach (WayPoint wp in WayPoint.WayPointList)
{ {
if (wp.Submarine != null) continue; if (wp.Submarine != null) continue;
@@ -250,26 +251,27 @@ namespace Barotrauma
float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter); float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter);
if (spawnPoint == null || dist < closestDist) if (closestDist < 0.0f || dist < closestDist)
{ {
spawnPoint = wp; spawnPosition = wp.WorldPosition;
closestDist = dist; closestDist = dist;
} }
} }
break; break;
case "cursor":
spawnPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
break;
default: default:
spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant()=="human" ? SpawnType.Human : SpawnType.Enemy); spawnPosition = WayPoint.GetRandom(commands[1].ToLowerInvariant()=="human" ? SpawnType.Human : SpawnType.Enemy).WorldPosition;
break; break;
} }
} }
else else
{ {
spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); spawnPosition = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy).WorldPosition;
} }
spawnPosition = spawnPoint == null ? Vector2.Zero : spawnPoint.WorldPosition;
if (commands[1].ToLowerInvariant()=="human") if (commands[1].ToLowerInvariant()=="human")
{ {
spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition); spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition);
+14 -4
View File
@@ -119,6 +119,7 @@ namespace Barotrauma
message.Write(items[i].Position.X); message.Write(items[i].Position.X);
message.Write(items[i].Position.Y); message.Write(items[i].Position.Y);
message.Write(items[i].Submarine != null ? items[i].Submarine.ID : (ushort)0);
} }
else else
{ {
@@ -144,6 +145,7 @@ namespace Barotrauma
ushort itemId = message.ReadUInt16(); ushort itemId = message.ReadUInt16();
Vector2 pos = Vector2.Zero; Vector2 pos = Vector2.Zero;
Submarine sub = null;
ushort inventoryId = message.ReadUInt16(); ushort inventoryId = message.ReadUInt16();
int inventorySlotIndex = -1; int inventorySlotIndex = -1;
@@ -155,13 +157,18 @@ namespace Barotrauma
else else
{ {
pos = new Vector2(message.ReadSingle(), message.ReadSingle()); pos = new Vector2(message.ReadSingle(), message.ReadSingle());
ushort subID = message.ReadUInt16();
if (subID > 0)
{
sub = Submarine.Loaded.Find(s => s.ID == subID);
}
} }
string tags = ""; string tags = "";
if (itemName == "ID Card") if (itemName == "ID Card")
{ {
tags = message.ReadString(); tags = message.ReadString();
} }
var prefab = MapEntityPrefab.list.Find(me => me.Name == itemName); var prefab = MapEntityPrefab.list.Find(me => me.Name == itemName);
if (prefab == null) continue; if (prefab == null) continue;
@@ -188,11 +195,14 @@ namespace Barotrauma
} }
} }
var item = new Item(itemPrefab, pos, null); var item = new Item(itemPrefab, pos, sub);
item.ID = itemId; item.ID = itemId;
item.CurrentHull = Hull.FindHull(pos, null, false); if (sub != null)
item.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine; {
item.CurrentHull = Hull.FindHull(pos + sub.Position, null, true);
item.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine;
}
if (!string.IsNullOrEmpty(tags)) item.Tags = tags; if (!string.IsNullOrEmpty(tags)) item.Tags = tags;