Some new items that can be crafted out of Incendium, stairs can be used while wearing a diving suit
This commit is contained in:
@@ -33,6 +33,10 @@
|
||||
|
||||
<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar, FPGA Circuit" requiredtime="10"/>
|
||||
|
||||
<fabricableitem name ="Incendium Grenade" requireditems="Stun Grenage, Incendium Bar" requiredtime="20"/>
|
||||
|
||||
<fabricableitem name ="IC-4 Block" requireditems="C-4 Block, Incendium Bar" requiredtime="20"/>
|
||||
|
||||
<fabricableitem name="Battery Cell" requireditems="Steel Bar, Copper Bar, FPGA Circuit" requiredtime="10"/>
|
||||
|
||||
<fabricableitem name="Fuel Rod" requireditems="Steel Bar, Uranium Bar"/>
|
||||
|
||||
@@ -75,7 +75,12 @@
|
||||
|
||||
<Body width="24" height="12"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<Explosion range="500.0" structuredamage="2" damage="20" stun="5" force="20.0"/>
|
||||
<Fire size="100.0"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
|
||||
@@ -18,8 +18,28 @@
|
||||
</Pickable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="IC-4 Block"
|
||||
description="A compound made of C-4 and incendium."
|
||||
category="Equipment"
|
||||
Tags="smallitem,explosive"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
|
||||
|
||||
<Body width="16" height="7"/>
|
||||
|
||||
<Pickable slots="Any">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<Explosion range="500.0" structuredamage="250" damage="300" stun="5" force="20.0"/>
|
||||
<Fire size="150"/>
|
||||
</StatusEffect>
|
||||
</Pickable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Detonator"
|
||||
description="A device that detonates any contained explosive when receiving a signal."
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
|
||||
@@ -71,6 +71,24 @@
|
||||
</Throwable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Incendium Grenade"
|
||||
category="Equipment"
|
||||
pickdistance="200"
|
||||
tags="smallitem,weapon">
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="98,0,11,24"/>
|
||||
|
||||
<Body width="11" height="24" density="15" friction="0.8f"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
|
||||
<Explosion range="500" damage="5" stun="1" force="0.1"/>
|
||||
<Fire size="100.0f"/>
|
||||
</StatusEffect>
|
||||
</Throwable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Stun Baton"
|
||||
category="Equipment"
|
||||
|
||||
Reference in New Issue
Block a user