Merge remote-tracking branch 'barotrauma/master' into new-netcode

# Conflicts:
#	Subsurface/Properties/AssemblyInfo.cs
#	Subsurface/Source/Characters/AI/EnemyAIController.cs
#	Subsurface/Source/Characters/AICharacter.cs
#	Subsurface/Source/Characters/Character.cs
#	Subsurface/Source/Items/Components/Signal/Connection.cs
#	Subsurface/Source/Items/Item.cs
#	Subsurface/Source/Map/Structure.cs
#	Subsurface/Source/Networking/GameClient.cs
#	Subsurface/Source/Networking/GameServer.cs
#	Subsurface/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
juanjp600
2016-11-05 18:18:20 -03:00
57 changed files with 454 additions and 362 deletions
+4 -5
View File
@@ -9,12 +9,10 @@ using FarseerPhysics.Dynamics;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.Reflection;
using System.ComponentModel;
namespace Barotrauma
{
partial class NetLobbyScreen : Screen
class NetLobbyScreen : Screen
{
private GUIFrame menu;
private GUIFrame infoFrame;
@@ -167,10 +165,11 @@ namespace Barotrauma
if (GameMain.Server != null)
{
if (!GameMain.Server.AutoRestart) return "";
return "Restarting in " + ToolBox.SecondsToReadableTime(GameMain.Server.AutoRestartTimer);
return "Restarting in " + ToolBox.SecondsToReadableTime(Math.Max(GameMain.Server.AutoRestartTimer, 0));
}
if (autoRestartTimer == 0.0f) return "";
return "Restarting in " + ToolBox.SecondsToReadableTime(autoRestartTimer);
return "Restarting in " + ToolBox.SecondsToReadableTime(Math.Max(autoRestartTimer, 0));
}
public NetLobbyScreen()