Merge remote-tracking branch 'barotrauma/master' into new-netcode
# Conflicts: # Subsurface/Properties/AssemblyInfo.cs # Subsurface/Source/Characters/AI/EnemyAIController.cs # Subsurface/Source/Characters/AICharacter.cs # Subsurface/Source/Characters/Character.cs # Subsurface/Source/Items/Components/Signal/Connection.cs # Subsurface/Source/Items/Item.cs # Subsurface/Source/Map/Structure.cs # Subsurface/Source/Networking/GameClient.cs # Subsurface/Source/Networking/GameServer.cs # Subsurface/Source/Screens/NetLobbyScreen.cs
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@@ -304,7 +304,7 @@ namespace Barotrauma
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for (int i = 0; i<dummyCharacter.Inventory.SlotPositions.Length; i++)
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{
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dummyCharacter.Inventory.SlotPositions[i].X += false ? -1000 : leftPanel.Rect.Width+10;
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dummyCharacter.Inventory.SlotPositions[i].X += leftPanel.Rect.Width+10;
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}
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Character.Controlled = dummyCharacter;
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@@ -472,16 +472,14 @@ namespace Barotrauma
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var deleteButton = new GUIButton(new Rectangle(0, 0, 70, 20), "Delete", Alignment.BottomLeft, GUI.Style, loadFrame);
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deleteButton.Enabled = false;
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deleteButton.UserData = "delete";
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deleteButton.OnClicked = (GUIButton btn, object userdata) =>
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deleteButton.OnClicked = (btn, userdata) =>
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{
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var subListBox = loadFrame.GetChild<GUIListBox>();
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if (subList.Selected!=null)
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{
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Submarine sub = subList.Selected.UserData as Submarine;
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try
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{
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System.IO.File.Delete(sub.FilePath);
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File.Delete(sub.FilePath);
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}
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catch (Exception e)
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{
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