Merge remote-tracking branch 'barotrauma/master' into new-netcode
# Conflicts: # Subsurface/Properties/AssemblyInfo.cs # Subsurface/Source/Characters/AI/EnemyAIController.cs # Subsurface/Source/Characters/AICharacter.cs # Subsurface/Source/Characters/Character.cs # Subsurface/Source/Items/Components/Signal/Connection.cs # Subsurface/Source/Items/Item.cs # Subsurface/Source/Map/Structure.cs # Subsurface/Source/Networking/GameClient.cs # Subsurface/Source/Networking/GameServer.cs # Subsurface/Source/Screens/NetLobbyScreen.cs
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@@ -28,12 +28,16 @@ namespace Barotrauma
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public WallSection(Rectangle rect)
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{
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System.Diagnostics.Debug.Assert(rect.Width > 0 && rect.Height > 0);
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this.rect = rect;
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damage = 0.0f;
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}
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public WallSection(Rectangle rect, float damage)
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{
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System.Diagnostics.Debug.Assert(rect.Width > 0 && rect.Height > 0);
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this.rect = rect;
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this.damage = 0.0f;
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}
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@@ -182,7 +186,7 @@ namespace Barotrauma
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{
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base.Move(amount);
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for (int i = 0; i < sections.Count(); i++)
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for (int i = 0; i < sections.Length; i++)
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{
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Rectangle r = sections[i].rect;
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r.X += (int)amount.X;
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@@ -209,6 +213,7 @@ namespace Barotrauma
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: base(sp, submarine)
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{
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if (rectangle.Width == 0 || rectangle.Height == 0) return;
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System.Diagnostics.Debug.Assert(rectangle.Width > 0 && rectangle.Height > 0);
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rect = rectangle;
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prefab = sp;
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@@ -290,32 +295,39 @@ namespace Barotrauma
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private void CreateSections()
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{
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int xsections = 1, ysections = 1;
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int width, height;
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int width = rect.Width, height = rect.Height;
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if (!HasBody)
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{
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sections = new WallSection[1];
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sections[0] = new WallSection(rect);
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return;
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}
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{
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if (flippedX && isHorizontal)
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{
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xsections = (int)Math.Ceiling((float)rect.Width / prefab.sprite.SourceRect.Width);
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width = prefab.sprite.SourceRect.Width;
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if (isHorizontal)
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{
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xsections = (int)Math.Ceiling((float)rect.Width / wallSectionSize);
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}
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else
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{
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xsections = 1;
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ysections = 1;
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}
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sections = new WallSection[xsections];
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width = (int)wallSectionSize;
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height = rect.Height;
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}
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else
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{
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ysections = (int)Math.Ceiling((float)rect.Height / wallSectionSize);
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sections = new WallSection[ysections];
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width = rect.Width;
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height = (int)wallSectionSize;
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if (isHorizontal)
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{
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xsections = (int)Math.Ceiling((float)rect.Width / wallSectionSize);
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sections = new WallSection[xsections];
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width = (int)wallSectionSize;
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}
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else
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{
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ysections = (int)Math.Ceiling((float)rect.Height / wallSectionSize);
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sections = new WallSection[ysections];
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height = (int)wallSectionSize;
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}
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}
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for (int x = 0; x < xsections; x++)
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{
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for (int y = 0; y < ysections; y++)
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@@ -885,7 +897,7 @@ namespace Barotrauma
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(int)(rect.Y - Submarine.HiddenSubPosition.Y) + "," +
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rect.Width + "," + rect.Height));
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for (int i = 0; i < sections.Count(); i++)
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for (int i = 0; i < sections.Length; i++)
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{
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if (sections[i].damage == 0.0f) continue;
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