Merge remote-tracking branch 'barotrauma/master' into new-netcode
# Conflicts: # Subsurface/Properties/AssemblyInfo.cs # Subsurface/Source/Characters/AI/EnemyAIController.cs # Subsurface/Source/Characters/AICharacter.cs # Subsurface/Source/Characters/Character.cs # Subsurface/Source/Items/Components/Signal/Connection.cs # Subsurface/Source/Items/Item.cs # Subsurface/Source/Map/Structure.cs # Subsurface/Source/Networking/GameClient.cs # Subsurface/Source/Networking/GameServer.cs # Subsurface/Source/Screens/NetLobbyScreen.cs
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@@ -249,7 +249,7 @@ namespace Barotrauma
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if (c.Position.X < position.X - range || c.Position.X > position.X + size.X + range) continue;
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if (c.Position.Y < position.Y - size.Y || c.Position.Y > hull.Rect.Y) continue;
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float dmg = (float)Math.Sqrt(size.X) * deltaTime / c.AnimController.Limbs.Count();
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float dmg = (float)Math.Sqrt(size.X) * deltaTime / c.AnimController.Limbs.Length;
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foreach (Limb limb in c.AnimController.Limbs)
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{
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if (limb.WearingItems.Find(w => w!=null && w.WearableComponent.Item.FireProof)!=null) continue;
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