Merge remote-tracking branch 'barotrauma/master' into new-netcode
# Conflicts: # Subsurface/Properties/AssemblyInfo.cs # Subsurface/Source/Characters/AI/EnemyAIController.cs # Subsurface/Source/Characters/AICharacter.cs # Subsurface/Source/Characters/Character.cs # Subsurface/Source/Items/Components/Signal/Connection.cs # Subsurface/Source/Items/Item.cs # Subsurface/Source/Map/Structure.cs # Subsurface/Source/Networking/GameClient.cs # Subsurface/Source/Networking/GameServer.cs # Subsurface/Source/Screens/NetLobbyScreen.cs
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@@ -108,9 +108,7 @@ namespace Barotrauma.Items.Components
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connectedList.Add(this);
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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List<Connection> alreadyChecked = new List<Connection>();
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List<Connection> connections = item.Connections;
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if (connections == null) return;
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@@ -151,8 +149,6 @@ namespace Barotrauma.Items.Components
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{
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fullPower += powerContainer.CurrPowerOutput;
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}
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alreadyChecked.Add(recipient);
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}
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else
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{
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