Merge remote-tracking branch 'barotrauma/master' into new-netcode

# Conflicts:
#	Subsurface/Properties/AssemblyInfo.cs
#	Subsurface/Source/Characters/AI/EnemyAIController.cs
#	Subsurface/Source/Characters/AICharacter.cs
#	Subsurface/Source/Characters/Character.cs
#	Subsurface/Source/Items/Components/Signal/Connection.cs
#	Subsurface/Source/Items/Item.cs
#	Subsurface/Source/Map/Structure.cs
#	Subsurface/Source/Networking/GameClient.cs
#	Subsurface/Source/Networking/GameServer.cs
#	Subsurface/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
juanjp600
2016-11-05 18:18:20 -03:00
57 changed files with 454 additions and 362 deletions
@@ -433,13 +433,12 @@ namespace Barotrauma.Items.Components
{
IsActive = true;
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
float xOffset = (graphTimer / (float)updateGraphInterval);
float xOffset = graphTimer / updateGraphInterval;
//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);