Merge remote-tracking branch 'barotrauma/master' into new-netcode
# Conflicts: # Subsurface/Properties/AssemblyInfo.cs # Subsurface/Source/Characters/AI/EnemyAIController.cs # Subsurface/Source/Characters/AICharacter.cs # Subsurface/Source/Characters/Character.cs # Subsurface/Source/Items/Components/Signal/Connection.cs # Subsurface/Source/Items/Item.cs # Subsurface/Source/Map/Structure.cs # Subsurface/Source/Networking/GameClient.cs # Subsurface/Source/Networking/GameServer.cs # Subsurface/Source/Screens/NetLobbyScreen.cs
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@@ -117,8 +117,6 @@ namespace Barotrauma.Items.Components
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foreach (FabricableItem fi in fabricableItems)
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{
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Color color = ((itemList.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.3f;
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, itemList)
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{
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UserData = fi,
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@@ -429,7 +427,7 @@ namespace Barotrauma.Items.Components
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ItemContainer container = item.GetComponent<ItemContainer>();
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foreach (Tuple<ItemPrefab, int> ip in fabricableItem.RequiredItems)
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{
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if (Array.FindAll(container.Inventory.Items, it => it != null && it.Prefab == ip.Item1).Count() < ip.Item2) return false;
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if (Array.FindAll(container.Inventory.Items, it => it != null && it.Prefab == ip.Item1).Length < ip.Item2) return false;
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}
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return true;
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