Merge remote-tracking branch 'barotrauma/master' into new-netcode

# Conflicts:
#	Subsurface/Properties/AssemblyInfo.cs
#	Subsurface/Source/Characters/AI/EnemyAIController.cs
#	Subsurface/Source/Characters/AICharacter.cs
#	Subsurface/Source/Characters/Character.cs
#	Subsurface/Source/Items/Components/Signal/Connection.cs
#	Subsurface/Source/Items/Item.cs
#	Subsurface/Source/Map/Structure.cs
#	Subsurface/Source/Networking/GameClient.cs
#	Subsurface/Source/Networking/GameServer.cs
#	Subsurface/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
juanjp600
2016-11-05 18:18:20 -03:00
57 changed files with 454 additions and 362 deletions
+8 -5
View File
@@ -186,18 +186,21 @@ namespace Barotrauma
foreach (XAttribute attribute in subElement.Attributes())
{
InputType inputType;
Keys key;
int mouseButton;
if (Enum.TryParse(attribute.Name.ToString(), true, out inputType))
{
int mouseButton;
if (int.TryParse(attribute.Value.ToString(), out mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else if (Enum.TryParse(attribute.Value.ToString(), true, out key))
else
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
Keys key;
if (Enum.TryParse(attribute.Value.ToString(), true, out key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break;